Mapbuf

A mapbuf component is a container UI component that uses an Evas map to hold a content object. This component is used to improve the moving and resizing performance of complex UI components.

The content object is treated as a single image by the Evas map. If you have a content object containing several child objects, frequently moving the mapbuf component is faster than frequently moving the content object.

The mapbuf component inherits from the container component, which means that container functions can be used on the mapbuf component. The mapbuf component emits no signals.

For more information, see the Mapbuf API (in mobile and wearable applications).

Figure: Mapbuf hierarchy

Mapbuf hierarchy

Adding a Mapbuf Component

To create a mapbuf component, use the elm_mapbuf_add() function:

Evas_Object *mapbuf;
Evas_Object *parent;
Evas_Object *content;

/* Creating a mapbuf */
mapbuf = elm_mapbuf_add(parent);

Adding Content to the Mapbuf

To add content to the mapbuf component, use the elm_object_content_set() function with the default part:

elm_object_content_set(mapbuf, content);

Note
Calling the elm_object_content_set(mapbuf, content) function is equivalent to calling the elm_object_part_content_set(mapbuf, "default", content) function.

To activate smooth map rendering and alpha rendering for the mapbuf component:

elm_mapbuf_smooth_set(mapbuf, EINA_TRUE);
elm_mapbuf_alpha_set(mapbuf, EINA_TRUE);

Activating the Mapbuf

To use the mapbuf component, activate it:

elm_mapbuf_enabled_set(mapbuf, EINA_TRUE);

Note
Except as noted, this content is licensed under LGPLv2.1+.

  • Dependencies
    • Tizen 2.4 and Higher for Mobile
    • Tizen 2.3.1 and Higher for Wearable