Tizen Native API

Control is the base class for all controls. More...

Inheritance diagram for Dali::Toolkit::Control:
Dali::CustomActor Dali::Actor Dali::Handle Dali::BaseHandle Dali::Toolkit::Alignment Dali::Toolkit::Button Dali::Toolkit::ImageView Dali::Toolkit::Scrollable Dali::Toolkit::ScrollBar Dali::Toolkit::TableView Dali::Toolkit::TextField Dali::Toolkit::TextLabel

Classes

struct  KeyboardFocus
 Describes the direction to move the keyboard focus towards. More...
struct  Property
 An enumeration of properties belonging to the Control class. More...

Public Types

enum  PropertyRange
 The start and end property ranges for control. More...
typedef Signal< bool(Control,
const KeyEvent &) > 
KeyEventSignalType
 Key Event signal type;.
typedef Signal< void(Control) > KeyInputFocusSignalType
 Key InputFocusType signal type;.

Public Member Functions

 Control ()
 Create an uninitialized Control handle.
 Control (const Control &uiControl)
 Copy constructor.
 ~Control ()
 Dali::Control is intended as a base class.
Controloperator= (const Control &handle)
 Assignment operator.
void SetKeyInputFocus ()
 This sets the control to receive key events.
bool HasKeyInputFocus ()
 Quries whether the control has key input focus.
void ClearKeyInputFocus ()
 Once an actor is Set to receive key input focus this function is called to stop it receiving key events.
PinchGestureDetector GetPinchGestureDetector () const
 Retrieves the pinch gesture detector of the control.
PanGestureDetector GetPanGestureDetector () const
 Retrieves the pan gesture detector of the control.
TapGestureDetector GetTapGestureDetector () const
 Retrieves the tap gesture detector of the control.
LongPressGestureDetector GetLongPressGestureDetector () const
 Retrieves the long press gesture detector of the control.
void SetStyleName (const std::string &styleName)
 Sets the name of the style to be applied to the control.
const std::string & GetStyleName () const
 Retrieves the name of the style to be applied to the control (if any).
void SetBackgroundColor (const Vector4 &color)
 Sets the background color of the control.
Vector4 GetBackgroundColor () const
 Retrieves the background color of the control.
void SetBackgroundImage (Image image)
 Sets an image as the background of the control.
void ClearBackground ()
 Clears the background.
KeyEventSignalTypeKeyEventSignal ()
 This signal is emitted when key event is received.
KeyInputFocusSignalTypeKeyInputFocusGainedSignal ()
 This signal is emitted when the control gets Key Input Focus.
KeyInputFocusSignalTypeKeyInputFocusLostSignal ()
 This signal is emitted when the control loses Key Input Focus which could be due to it being gained by another Control or Actor or just cleared from this control as no longer required.
 Control (Internal::Control &implementation)
 Create an initialised Control.
 Control (Dali::Internal::CustomActor *internal)
 This constructor is used by CustomActor within Dali core to create additional Control handles using an Internal CustomActor pointer.

Static Public Member Functions

static Control New ()
 Create a new instance of a Control.
static Control DownCast (BaseHandle handle)
 Downcast a handle to Control handle.

Detailed Description

Control is the base class for all controls.

The implementation of the control must be supplied; see Internal::Control for more details.

Since :
2.4
See also:
Internal::Control

Member Typedef Documentation

Key Event signal type;.

Since :
2.4

Key InputFocusType signal type;.

Since :
2.4

Member Enumeration Documentation

The start and end property ranges for control.

Since :
2.4
Enumerator:
PROPERTY_START_INDEX 

Start index is used by the property registration macro.

Since :
2.4
CONTROL_PROPERTY_START_INDEX 

Start index of Control properties.

Since :
2.4
CONTROL_PROPERTY_END_INDEX 

Reserving 1000 property indices.

Since :
2.4

Reimplemented in Dali::Toolkit::ScrollView, Dali::Toolkit::Button, Dali::Toolkit::TableView, Dali::Toolkit::ItemView, Dali::Toolkit::PushButton, Dali::Toolkit::ScrollBar, Dali::Toolkit::Scrollable, Dali::Toolkit::TextLabel, Dali::Toolkit::TextField, and Dali::Toolkit::ImageView.


Constructor & Destructor Documentation

Create an uninitialized Control handle.

Only derived versions can be instantiated. Calling member functions with an uninitialized Dali::Object is not allowed.

Since :
2.4
Dali::Toolkit::Control::Control ( const Control uiControl)

Copy constructor.

Creates another handle that points to the same real object.

Since :
2.4
Parameters:
[in]uiControlA handle to copy

Dali::Control is intended as a base class.

This is non-virtual since derived Handle types must not contain data or virtual methods.

Since :
2.4
Dali::Toolkit::Control::Control ( Internal::Control implementation) [explicit]

Create an initialised Control.

Since :
2.4
Parameters:
[in]implementationThe implementation for this control
Returns:
A handle to a newly allocated Dali resource
Note:
Should NOT be called to create a handle from the implementation. As stated, this allocates a NEW Dali resource.
Dali::Toolkit::Control::Control ( Dali::Internal::CustomActor *  internal) [explicit]

This constructor is used by CustomActor within Dali core to create additional Control handles using an Internal CustomActor pointer.

Since :
2.4
Parameters:
[in]internalA pointer to a newly allocated Dali resource

Member Function Documentation

Clears the background.

Since :
2.4

Once an actor is Set to receive key input focus this function is called to stop it receiving key events.

A check is performed to ensure it was previously set, if this check fails then nothing is done.

Since :
2.4
Precondition:
The Actor has been initialized.

Downcast a handle to Control handle.

If handle points to a Control the downcast produces valid handle. If not the returned handle is left uninitialized.

Since :
2.4
Parameters:
[in]handleHandle to an object
Returns:
A handle to a Control or an uninitialized handle

Reimplemented from Dali::CustomActor.

Reimplemented in Dali::Toolkit::ScrollView, Dali::Toolkit::TableView, Dali::Toolkit::TextField, Dali::Toolkit::Alignment, Dali::Toolkit::ScrollBar, Dali::Toolkit::Button, Dali::Toolkit::RadioButton, Dali::Toolkit::TextLabel, Dali::Toolkit::ItemView, Dali::Toolkit::Scrollable, Dali::Toolkit::ImageView, Dali::Toolkit::PushButton, and Dali::Toolkit::CheckBoxButton.

Retrieves the background color of the control.

Since :
2.4
Returns:
The background color of the control

Retrieves the long press gesture detector of the control.

Since :
2.4
Returns:
The long press gesture detector
Note:
Will return an empty handle if the control does not handle the gesture itself.

Retrieves the pan gesture detector of the control.

Since :
2.4
Returns:
The pan gesture detector
Note:
Will return an empty handle if the control does not handle the gesture itself.

Retrieves the pinch gesture detector of the control.

Since :
2.4
Returns:
The pinch gesture detector
Note:
Will return an empty handle if the control does not handle the gesture itself.
const std::string& Dali::Toolkit::Control::GetStyleName ( ) const

Retrieves the name of the style to be applied to the control (if any).

Since :
2.4
Returns:
A string matching a style or an empty string.

Retrieves the tap gesture detector of the control.

Since :
2.4
Returns:
The tap gesture detector
Note:
Will return an empty handle if the control does not handle the gesture itself.

Quries whether the control has key input focus.

Since :
2.4
Returns:
True if this control has keyboard input focus
Precondition:
The Control has been initialized.
The Control should be on the stage before setting keyboard focus.
Note:
The control can be set to have the focus and still not receive all the key events if another control has over ridden it. As the key input focus mechanism works like a stack, the top most control receives all the key events, and passes on the unhandled events to the controls below in the stack. A control in the stack will regain key input focus when there are no more controls above it in the focus stack. To query for the conrol which is on top of the focus stack use Dali::Toolkit::KeyInputFocusManager::GetCurrentKeyboardFocusActor().

This signal is emitted when key event is received.

A callback of the following type may be connected:

   bool YourCallbackName(Control control, const KeyEvent& event);

The return value of True, indicates that the event should be consumed. Otherwise the signal will be emitted on the next parent of the actor.

Since :
2.4
Returns:
The signal to connect to
Precondition:
The Control has been initialized.

This signal is emitted when the control gets Key Input Focus.

A callback of the following type may be connected:

   bool YourCallbackName( Control control );

The return value of True, indicates that the event should be consumed. Otherwise the signal will be emitted on the next parent of the actor.

Since :
2.4
Returns:
The signal to connect to
Precondition:
The Control has been initialized.

This signal is emitted when the control loses Key Input Focus which could be due to it being gained by another Control or Actor or just cleared from this control as no longer required.

A callback of the following type may be connected:

   bool YourCallbackName( Control control );

The return value of True, indicates that the event should be consumed. Otherwise the signal will be emitted on the next parent of the actor.

Since :
2.4
Returns:
The signal to connect to
Precondition:
The Control has been initialized.
Control& Dali::Toolkit::Control::operator= ( const Control handle)

Assignment operator.

Changes this handle to point to another real object.

Since :
2.4
Parameters:
[in]handleObject to assign this to
Returns:
reference to this

Sets the background color of the control.

Since :
2.4
Parameters:
[in]colorThe required background color of the control
Note:
The background color fully blends with the actor color.

Sets an image as the background of the control.

The color of this image is blended with the background color

See also:
SetBackgroundColor.
Since :
2.4
Parameters:
[in]imageThe image to set as the background

This sets the control to receive key events.

The key event can originate from a virtual or physical keyboard.

Since :
2.4
Precondition:
The Control has been initialized.
The Control should be on the stage before setting keyboard focus.
void Dali::Toolkit::Control::SetStyleName ( const std::string &  styleName)

Sets the name of the style to be applied to the control.

Since :
2.4
Parameters:
[in]styleNameA string matching a style described in a stylesheet.