Tizen Native API
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Actor is the primary object with which Dali applications interact. More...
Classes | |
struct | Property |
An enumeration of properties belonging to the Actor class. More... | |
Public Types | |
typedef Signal< bool(Actor, const TouchEvent &)> | TouchSignalType |
Touch signal type. | |
typedef Signal< bool(Actor, const HoverEvent &)> | HoverSignalType |
Hover signal type. | |
typedef Signal< bool(Actor, const WheelEvent &) > | WheelEventSignalType |
Wheel signal type. | |
typedef Signal< void(Actor) > | OnStageSignalType |
Stage connection signal type. | |
typedef Signal< void(Actor) > | OffStageSignalType |
Stage disconnection signal type. | |
typedef Signal< void(Actor) > | OnRelayoutSignalType |
Called when the actor is relaid out. | |
Public Member Functions | |
Actor () | |
Create an uninitialized Actor; this can be initialized with Actor::New(). | |
~Actor () | |
Dali::Actor is intended as a base class. | |
Actor (const Actor ©) | |
Copy constructor. | |
Actor & | operator= (const Actor &rhs) |
Assignment operator. | |
const std::string & | GetName () const |
Retrieve the Actor's name. | |
void | SetName (const std::string &name) |
Sets the Actor's name. | |
unsigned int | GetId () const |
Retrieve the unique ID of the actor. | |
bool | IsRoot () const |
Query whether an actor is the root actor, which is owned by the Stage. | |
bool | OnStage () const |
Query whether the actor is connected to the Stage. | |
bool | IsLayer () const |
Query whether the actor is of class Dali::Layer. | |
Layer | GetLayer () |
Gets the layer in which the actor is present. | |
void | Add (Actor child) |
Adds a child Actor to this Actor. | |
void | Remove (Actor child) |
Removes a child Actor from this Actor. | |
void | Unparent () |
Removes an actor from its parent. | |
unsigned int | GetChildCount () const |
Retrieve the number of children held by the actor. | |
Actor | GetChildAt (unsigned int index) const |
Retrieve and child actor by index. | |
Actor | FindChildByName (const std::string &actorName) |
Search through this actor's hierarchy for an actor with the given name. | |
Actor | FindChildById (const unsigned int id) |
Search through this actor's hierarchy for an actor with the given unique ID. | |
Actor | GetParent () const |
Retrieve the actor's parent. | |
void | SetParentOrigin (const Vector3 &origin) |
Set the origin of an actor, within its parent's area. | |
Vector3 | GetCurrentParentOrigin () const |
Retrieve the parent-origin of an actor. | |
void | SetAnchorPoint (const Vector3 &anchorPoint) |
Set the anchor-point of an actor. | |
Vector3 | GetCurrentAnchorPoint () const |
Retrieve the anchor-point of an actor. | |
void | SetSize (float width, float height) |
Sets the size of an actor. | |
void | SetSize (float width, float height, float depth) |
Sets the size of an actor. | |
void | SetSize (const Vector2 &size) |
Sets the size of an actor. | |
void | SetSize (const Vector3 &size) |
Sets the size of an actor. | |
Vector3 | GetTargetSize () const |
Retrieve the actor's size. | |
Vector3 | GetCurrentSize () const |
Retrieve the actor's size. | |
Vector3 | GetNaturalSize () const |
Return the natural size of the actor. | |
void | SetPosition (float x, float y) |
Sets the position of the actor. | |
void | SetPosition (float x, float y, float z) |
Sets the position of the Actor. | |
void | SetPosition (const Vector3 &position) |
Sets the position of the Actor. | |
void | SetX (float x) |
Set the position of an actor along the X-axis. | |
void | SetY (float y) |
Set the position of an actor along the Y-axis. | |
void | SetZ (float z) |
Set the position of an actor along the Z-axis. | |
void | TranslateBy (const Vector3 &distance) |
Translate an actor relative to its existing position. | |
Vector3 | GetCurrentPosition () const |
Retrieve the position of the Actor. | |
Vector3 | GetCurrentWorldPosition () const |
Retrieve the world-position of the Actor. | |
void | SetPositionInheritanceMode (PositionInheritanceMode mode) |
Set the actors position inheritance mode. | |
PositionInheritanceMode | GetPositionInheritanceMode () const |
Returns the actors position inheritance mode. | |
void | SetOrientation (const Degree &angle, const Vector3 &axis) |
Sets the orientation of the Actor. | |
void | SetOrientation (const Radian &angle, const Vector3 &axis) |
Sets the orientation of the Actor. | |
void | SetOrientation (const Quaternion &orientation) |
Sets the orientation of the Actor. | |
void | RotateBy (const Degree &angle, const Vector3 &axis) |
Apply a relative rotation to an actor. | |
void | RotateBy (const Radian &angle, const Vector3 &axis) |
Apply a relative rotation to an actor. | |
void | RotateBy (const Quaternion &relativeRotation) |
Apply a relative rotation to an actor. | |
Quaternion | GetCurrentOrientation () const |
Retreive the Actor's orientation. | |
void | SetInheritOrientation (bool inherit) |
Set whether a child actor inherits it's parent's orientation. | |
bool | IsOrientationInherited () const |
Returns whether the actor inherits its parent's orientation. | |
Quaternion | GetCurrentWorldOrientation () const |
Retrieve the world-orientation of the Actor. | |
void | SetScale (float scale) |
Set the scale factor applied to an actor. | |
void | SetScale (float scaleX, float scaleY, float scaleZ) |
Set the scale factor applied to an actor. | |
void | SetScale (const Vector3 &scale) |
Set the scale factor applied to an actor. | |
void | ScaleBy (const Vector3 &relativeScale) |
Apply a relative scale to an actor. | |
Vector3 | GetCurrentScale () const |
Retrieve the scale factor applied to an actor. | |
Vector3 | GetCurrentWorldScale () const |
Retrieve the world-scale of the Actor. | |
void | SetInheritScale (bool inherit) |
Set whether a child actor inherits it's parent's scale. | |
bool | IsScaleInherited () const |
Returns whether the actor inherits its parent's scale. | |
Matrix | GetCurrentWorldMatrix () const |
Retrieves the world-matrix of the actor. | |
void | SetVisible (bool visible) |
Sets the visibility flag of an actor. | |
bool | IsVisible () const |
Retrieve the visibility flag of an actor. | |
void | SetOpacity (float opacity) |
Sets the opacity of an actor. | |
float | GetCurrentOpacity () const |
Retrieve the actor's opacity. | |
void | SetColor (const Vector4 &color) |
Sets the actor's color; this is an RGBA value. | |
Vector4 | GetCurrentColor () const |
Retrieve the actor's color. | |
void | SetColorMode (ColorMode colorMode) |
Sets the actor's color mode. | |
ColorMode | GetColorMode () const |
Returns the actor's color mode. | |
Vector4 | GetCurrentWorldColor () const |
Retrieve the world-color of the Actor, where each component is clamped within the 0->1 range. | |
void | SetDrawMode (DrawMode::Type drawMode) |
Set how the actor and its children should be drawn. | |
DrawMode::Type | GetDrawMode () const |
Query how the actor and its children will be drawn. | |
void | SetSensitive (bool sensitive) |
Sets whether an actor should emit touch or hover signals; see SignalTouch() and SignalHover(). | |
bool | IsSensitive () const |
Query whether an actor emits touch or hover event signals. | |
bool | ScreenToLocal (float &localX, float &localY, float screenX, float screenY) const |
Converts screen coordinates into the actor's coordinate system using the default camera. | |
void | SetLeaveRequired (bool required) |
Sets whether the actor should receive a notification when touch or hover motion events leave the boundary of the actor. | |
bool | GetLeaveRequired () const |
This returns whether the actor requires touch or hover events whenever touch or hover motion events leave the boundary of the actor. | |
void | SetKeyboardFocusable (bool focusable) |
Sets whether the actor should be focusable by keyboard navigation. | |
bool | IsKeyboardFocusable () const |
Returns whether the actor is focusable by keyboard navigation. | |
void | SetResizePolicy (ResizePolicy::Type policy, Dimension::Type dimension) |
Set the resize policy to be used for the given dimension(s). | |
ResizePolicy::Type | GetResizePolicy (Dimension::Type dimension) const |
Return the resize policy used for a single dimension. | |
void | SetSizeScalePolicy (SizeScalePolicy::Type policy) |
Set the policy to use when setting size with size negotiation. Defaults to SizeScalePolicy::USE_SIZE_SET. | |
SizeScalePolicy::Type | GetSizeScalePolicy () const |
Return the size scale policy in use. | |
void | SetSizeModeFactor (const Vector3 &factor) |
Sets the relative to parent size factor of the actor. | |
Vector3 | GetSizeModeFactor () const |
Retrieve the relative to parent size factor of the actor. | |
float | GetHeightForWidth (float width) |
Calculate the height of the actor given a width. | |
float | GetWidthForHeight (float height) |
Calculate the width of the actor given a height. | |
float | GetRelayoutSize (Dimension::Type dimension) const |
Return the value of negotiated dimension for the given dimension. | |
void | SetPadding (const Padding &padding) |
Set the padding for use in layout. | |
void | GetPadding (Padding &paddingOut) const |
Return the value of the padding. | |
void | SetMinimumSize (const Vector2 &size) |
Set the minimum size an actor can be assigned in size negotiation. | |
Vector2 | GetMinimumSize () |
Return the minimum relayout size. | |
void | SetMaximumSize (const Vector2 &size) |
Set the maximum size an actor can be assigned in size negotiation. | |
Vector2 | GetMaximumSize () |
Return the maximum relayout size. | |
int | GetHierarchyDepth () |
Get depth in the hierarchy for the actor. | |
TouchSignalType & | TouchedSignal () |
This signal is emitted when touch input is received. | |
HoverSignalType & | HoveredSignal () |
This signal is emitted when hover input is received. | |
WheelEventSignalType & | WheelEventSignal () |
This signal is emitted when wheel event is received. | |
OnStageSignalType & | OnStageSignal () |
This signal is emitted after the actor has been connected to the stage. | |
OffStageSignalType & | OffStageSignal () |
This signal is emitted after the actor has been disconnected from the stage. | |
unsigned int | AddRenderer (Renderer &renderer) |
Add a renderer to this actor. | |
unsigned int | GetRendererCount () const |
Get the number of renderers on this actor. | |
Renderer | GetRendererAt (unsigned int index) |
Get a Renderer by index. | |
void | RemoveRenderer (Renderer &renderer) |
Remove an renderer from the actor. | |
void | RemoveRenderer (unsigned int index) |
Remove an renderer from the actor by index. | |
OnRelayoutSignalType & | OnRelayoutSignal () |
This signal is emitted after the size has been set on the actor during relayout. | |
Static Public Member Functions | |
static Actor | New () |
Create an initialized Actor. | |
static Actor | DownCast (BaseHandle handle) |
Downcast a handle to Actor handle. |
Detailed Description
Actor is the primary object with which Dali applications interact.
UI controls can be built by combining multiple actors.
Multi-Touch Events:
Touch or hover events are received via signals; see Actor::TouchedSignal() and Actor::HoveredSignal() for more details.
Hit Testing Rules Summary:
- An actor is only hittable if the actor's touch or hover signal has a connection.
- An actor is only hittable when it is between the camera's near and far planes.
- If an actor is made insensitive, then the actor and its children are not hittable; see IsSensitive()
- If an actor's visibility flag is unset, then none of its children are hittable either; see IsVisible()
- To be hittable, an actor must have a non-zero size.
- If an actor's world color is fully transparent, then it is not hittable; see GetCurrentWorldColor()
Hit Test Algorithm:
- Stage
- Gets the first down and the last up touch events to the screen, regardless of actor touch event consumption.
- Stage's root layer can be used to catch unconsumed touch events.
- RenderTasks
- Hit testing is dependent on the camera used, which is specific to each RenderTask.
- Layers
- For each RenderTask, hit testing starts from the top-most layer and we go through all the layers until we have a hit or there are none left.
- Before we perform a hit test within a layer, we check if all the layer's parents are visible and sensitive.
- If they are not, we skip hit testing the actors in that layer altogether.
- If a layer is set to consume all touch, then we do not check any layers behind this layer.
- Actors
- The final part of hit testing is performed by walking through the actor tree within a layer.
- The following pseudocode shows the algorithm used:
HIT-TEST-WITHIN-LAYER( ACTOR ) { // Only hit-test the actor and its children if it is sensitive and visible IF ( ACTOR-IS-SENSITIVE && ACTOR-IS-VISIBLE && ACTOR-IS-ON-STAGE ) { // Depth-first traversal within current layer, visiting parent first // Check whether current actor should be hit-tested. IF ( ( TOUCH-SIGNAL-NOT-EMPTY || HOVER-SIGNAL-NOT-EMPTY ) && ACTOR-HAS-NON-ZERO-SIZE && ACTOR-WORLD-COLOR-IS-NOT-TRANSPARENT ) { // Hit-test current actor IF ( ACTOR-HIT ) { IF ( ACTOR-IS-OVERLAY || ( DISTANCE-TO-ACTOR < DISTANCE-TO-LAST-HIT-ACTOR ) ) { // The current actor is the closest actor that was underneath the touch. LAST-HIT-ACTOR = CURRENT-ACTOR } } } // Keep checking children, in case we hit something closer. FOR-EACH CHILD (in order) { IF ( CHILD-IS-NOT-A-LAYER ) { // Continue traversal for this child's sub-tree HIT-TEST-WITHIN-LAYER ( CHILD ) } // else we skip hit-testing the child's sub-tree altogether. } } }
- Overlays always take priority (i.e. they're considered closer) regardless of distance. The overlay children take priority over their parents, and overlay siblings take priority over their previous siblings (i.e. reverse of rendering order):
1 / \ / \ 2 5 / \ \ / \ \ 3 4 6 Hit Priority of above Actor tree (all overlays): 1 - Lowest. 6 - Highest.
- Stencil Actors can be used to influence the result of hits on renderable actors within a layer. If a Stencil Actor exists on a layer and that Actor is marked visible then a successful hit on a renderable actor can only take place in the area that the stencil Actor marks as visible. The hit can be in any Stencil Actor in that layer, but must be in the region of one of them. Stencil Actor inheritance behaves as with rendering in that any child of a Stencil Actor will also be considered a Stencil Actor. Non-renderable actors can be hit regardless of whether a stencil actor is hit or not.
Touch or hover Event Delivery:
- Delivery
- The hit actor's touch or hover signal is emitted first; if it is not consumed by any of the listeners, the parent's touch or hover signal is emitted, and so on.
- The following pseudocode shows the delivery mechanism:
EMIT-TOUCH-SIGNAL( ACTOR ) { IF ( TOUCH-SIGNAL-NOT-EMPTY ) { // Only do the emission if touch signal of actor has connections. CONSUMED = TOUCHED-SIGNAL( TOUCH-EVENT ) } IF ( NOT-CONSUMED ) { // If event is not consumed then deliver it to the parent unless we reach the root actor IF ( ACTOR-PARENT ) { EMIT-TOUCH-SIGNAL( ACTOR-PARENT ) } } } EMIT-HOVER-SIGNAL( ACTOR ) { IF ( HOVER-SIGNAL-NOT-EMPTY ) { // Only do the emission if hover signal of actor has connections. CONSUMED = HOVERED-SIGNAL( HOVER-EVENT ) } IF ( NOT-CONSUMED ) { // If event is not consumed then deliver it to the parent unless we reach the root actor. IF ( ACTOR-PARENT ) { EMIT-HOVER-SIGNAL( ACTOR-PARENT ) } } }
- If there are several touch points, then the delivery is only to the first touch point's hit actor (and its parents). There will be NO touch or hover signal delivery for the hit actors of the other touch points.
- The local coordinates are from the top-left (0.0f, 0.0f, 0.5f) of the hit actor.
- Leave State
- A "Leave" state is set when the first point exits the bounds of the previous first point's hit actor (primary hit actor).
- When this happens, the last primary hit actor's touch or hover signal is emitted with a "Leave" state (only if it requires leave signals); see SetLeaveRequired().
- Interrupted State
- If a system event occurs which interrupts the touch or hover processing, then the last primary hit actor's touch or hover signals are emitted with an "Interrupted" state.
- If the last primary hit actor, or one of its parents, is no longer touchable or hoverable, then its touch or hover signals are also emitted with an "Interrupted" state.
- If the consumed actor on touch-down is not the same as the consumed actor on touch-up, then touch signals are also emitted from the touch-down actor with an "Interrupted" state.
- If the consumed actor on hover-start is not the same as the consumed actor on hover-finished, then hover signals are also emitted from the hover-started actor with an "Interrupted" state.
Key Events:
Key events are received by an actor once set to grab key events, only one actor can be set as focused.
- Since :
- 2.4
Member Typedef Documentation
typedef Signal< bool (Actor, const HoverEvent&)> Dali::Actor::HoverSignalType |
Hover signal type.
- Since :
- 2.4
typedef Signal< void (Actor) > Dali::Actor::OffStageSignalType |
Stage disconnection signal type.
- Since :
- 2.4
typedef Signal< void (Actor) > Dali::Actor::OnRelayoutSignalType |
Called when the actor is relaid out.
- Since :
- 2.4
typedef Signal< void (Actor) > Dali::Actor::OnStageSignalType |
Stage connection signal type.
- Since :
- 2.4
typedef Signal< bool (Actor, const TouchEvent&)> Dali::Actor::TouchSignalType |
Touch signal type.
- Since :
- 2.4
typedef Signal< bool (Actor, const WheelEvent&) > Dali::Actor::WheelEventSignalType |
Wheel signal type.
- Since :
- 2.4
Constructor & Destructor Documentation
Create an uninitialized Actor; this can be initialized with Actor::New().
Calling member functions with an uninitialized Actor handle is not allowed.
- Since :
- 2.4
Dali::Actor is intended as a base class.
This is non-virtual since derived Handle types must not contain data or virtual methods.
- Since :
- 2.4
Dali::Actor::Actor | ( | const Actor & | copy | ) |
Copy constructor.
- Since :
- 2.4
- Parameters:
-
[in] copy The actor to copy.
Member Function Documentation
void Dali::Actor::Add | ( | Actor | child | ) |
Adds a child Actor to this Actor.
- Since :
- 2.4
- Parameters:
-
[in] child The child.
- Precondition:
- This Actor (the parent) has been initialized.
- The child actor has been initialized.
- The child actor is not the same as the parent actor.
- The actor is not the Root actor.
- Postcondition:
- The child will be referenced by its parent. This means that the child will be kept alive, even if the handle passed into this method is reset or destroyed.
- Note:
- if the child already has a parent, it will be removed from old parent and reparented to this actor. This may change childs position, color, scale etc as it now inherits them from this actor.
unsigned int Dali::Actor::AddRenderer | ( | Renderer & | renderer | ) |
Add a renderer to this actor.
- Since :
- 2.4
- Remarks:
- Not implemented yet. This will be supported in future version.
- Parameters:
-
[in] renderer Renderer to add to the actor
- Returns:
- The index of the Renderer that was added
- Precondition:
- The renderer must be initialized.
static Actor Dali::Actor::DownCast | ( | BaseHandle | handle | ) | [static] |
Downcast a handle to Actor handle.
If handle points to a Actor object the downcast produces valid handle. If not the returned handle is left uninitialized.
- Since :
- 2.4
- Parameters:
-
[in] handle to An object
- Returns:
- handle to a Actor object or an uninitialized handle
Reimplemented from Dali::Handle.
Reimplemented in Dali::Toolkit::ScrollView, Dali::Layer, Dali::Toolkit::TableView, Dali::Toolkit::TextField, Dali::Toolkit::Control, Dali::Toolkit::Alignment, Dali::Toolkit::ScrollBar, Dali::CameraActor, Dali::Toolkit::Button, Dali::Toolkit::RadioButton, Dali::Toolkit::TextLabel, Dali::Toolkit::ItemView, Dali::Toolkit::Scrollable, Dali::Toolkit::ImageView, Dali::Toolkit::PushButton, Dali::Toolkit::CheckBoxButton, and Dali::CustomActor.
Actor Dali::Actor::FindChildById | ( | const unsigned int | id | ) |
Search through this actor's hierarchy for an actor with the given unique ID.
The actor itself is also considered in the search.
- Since :
- 2.4
- Parameters:
-
[in] id the ID of the actor to find
- Returns:
- A handle to the actor if found, or an empty handle if not.
- Precondition:
- The Actor has been initialized.
Actor Dali::Actor::FindChildByName | ( | const std::string & | actorName | ) |
Search through this actor's hierarchy for an actor with the given name.
The actor itself is also considered in the search.
- Since :
- 2.4
- Parameters:
-
[in] actorName the name of the actor to find
- Returns:
- A handle to the actor if found, or an empty handle if not.
- Precondition:
- The Actor has been initialized.
Actor Dali::Actor::GetChildAt | ( | unsigned int | index | ) | const |
Retrieve and child actor by index.
- Since :
- 2.4
- Parameters:
-
[in] index The index of the child to retrieve
- Returns:
- The actor for the given index or empty handle if children not initialised
- Precondition:
- The Actor has been initialized.
unsigned int Dali::Actor::GetChildCount | ( | ) | const |
Retrieve the number of children held by the actor.
- Since :
- 2.4
- Returns:
- The number of children
- Precondition:
- The Actor has been initialized.
ColorMode Dali::Actor::GetColorMode | ( | ) | const |
Returns the actor's color mode.
- Since :
- 2.4
- Returns:
- currently used colorMode.
- Precondition:
- The Actor has been initialized.
Vector3 Dali::Actor::GetCurrentAnchorPoint | ( | ) | const |
Retrieve the anchor-point of an actor.
- Since :
- 2.4
- Returns:
- The current anchor-point.
- Precondition:
- The Actor has been initialized.
- Note:
- This property can be animated; the return value may not match the value written with SetAnchorPoint().
Vector4 Dali::Actor::GetCurrentColor | ( | ) | const |
Retrieve the actor's color.
Actor's own color is not clamped.
- Since :
- 2.4
- Returns:
- The color.
- Precondition:
- The Actor has been initialized.
- Note:
- This property can be animated; the return value may not match the value written with SetColor().
float Dali::Actor::GetCurrentOpacity | ( | ) | const |
Retrieve the actor's opacity.
- Since :
- 2.4
- Returns:
- The actor's opacity.
- Precondition:
- The actor has been initialized.
- Note:
- This property can be animated; the return value may not match the value written with SetOpacity().
Quaternion Dali::Actor::GetCurrentOrientation | ( | ) | const |
Retreive the Actor's orientation.
- Since :
- 2.4
- Returns:
- The current orientation.
- Precondition:
- The Actor has been initialized.
- Note:
- This property can be animated; the return value may not match the value written with SetOrientation().
Vector3 Dali::Actor::GetCurrentParentOrigin | ( | ) | const |
Retrieve the parent-origin of an actor.
- Since :
- 2.4
- Returns:
- The current parent-origin.
- Precondition:
- The Actor has been initialized.
- Note:
- This property can be animated; the return value may not match the value written with SetParentOrigin().
Vector3 Dali::Actor::GetCurrentPosition | ( | ) | const |
Retrieve the position of the Actor.
- Since :
- 2.4
- Returns:
- the Actor's current position.
- Precondition:
- The Actor has been initialized.
- Note:
- This property can be animated; the return value may not match the value written with SetPosition().
Vector3 Dali::Actor::GetCurrentScale | ( | ) | const |
Retrieve the scale factor applied to an actor.
- Since :
- 2.4
- Returns:
- A vector representing the scale factor for each axis.
- Precondition:
- The Actor has been initialized.
- Note:
- This property can be animated; the return value may not match the value written with SetScale().
Vector3 Dali::Actor::GetCurrentSize | ( | ) | const |
Vector4 Dali::Actor::GetCurrentWorldColor | ( | ) | const |
Matrix Dali::Actor::GetCurrentWorldMatrix | ( | ) | const |
Vector3 Dali::Actor::GetCurrentWorldPosition | ( | ) | const |
Vector3 Dali::Actor::GetCurrentWorldScale | ( | ) | const |
DrawMode::Type Dali::Actor::GetDrawMode | ( | ) | const |
Query how the actor and its children will be drawn.
- Since :
- 2.4
- Returns:
- Return the draw mode type.
float Dali::Actor::GetHeightForWidth | ( | float | width | ) |
Calculate the height of the actor given a width.
The natural size is used for default calculation. size 0 is treated as aspect ratio 1:1.
- Since :
- 2.4
- Parameters:
-
width Width to use
- Returns:
- Return the height based on the width.
int Dali::Actor::GetHierarchyDepth | ( | ) |
Get depth in the hierarchy for the actor.
- Since :
- 2.4
- Returns:
- The current depth in the hierarchy of the actor, or -1 if actor is not in the hierarchy
unsigned int Dali::Actor::GetId | ( | ) | const |
Retrieve the unique ID of the actor.
- Since :
- 2.4
- Returns:
- The ID.
- Precondition:
- The Actor has been initialized.
Gets the layer in which the actor is present.
- Since :
- 2.4
- Returns:
- The layer, which will be uninitialized if the actor is off-stage.
- Precondition:
- The Actor has been initialized.
bool Dali::Actor::GetLeaveRequired | ( | ) | const |
This returns whether the actor requires touch or hover events whenever touch or hover motion events leave the boundary of the actor.
- Since :
- 2.4
- Returns:
- True if a Leave event is required, false otherwise.
- Precondition:
- The Actor has been initialized.
Return the maximum relayout size.
- Since :
- 2.4
- Returns:
- Return the maximum size.
Return the minimum relayout size.
- Since :
- 2.4
- Returns:
- Return the mininmum size.
const std::string& Dali::Actor::GetName | ( | ) | const |
Vector3 Dali::Actor::GetNaturalSize | ( | ) | const |
Return the natural size of the actor.
Deriving classes stipulate the natural size and by default an actor has a ZERO natural size.
- Since :
- 2.4
- Returns:
- The actor's natural size
void Dali::Actor::GetPadding | ( | Padding & | paddingOut | ) | const |
Return the value of the padding.
- Since :
- 2.4
- Parameters:
-
paddingOut The returned padding data
Actor Dali::Actor::GetParent | ( | ) | const |
Retrieve the actor's parent.
- Since :
- 2.4
- Returns:
- A handle to the actor's parent. If the actor has no parent, this handle will be invalid.
- Precondition:
- The Actor has been initialized.
Returns the actors position inheritance mode.
- Since :
- 2.4
- Returns:
- Return the position inheritance mode.
- Precondition:
- The Actor has been initialized.
float Dali::Actor::GetRelayoutSize | ( | Dimension::Type | dimension | ) | const |
Return the value of negotiated dimension for the given dimension.
- Since :
- 2.4
- Parameters:
-
dimension The dimension to retrieve
- Returns:
- Return the value of the negotiated dimension. If more than one dimension is requested, just return the first one found.
Renderer Dali::Actor::GetRendererAt | ( | unsigned int | index | ) |
Get a Renderer by index.
- Since :
- 2.4
- Remarks:
- Not implemented yet. This will be supported in future version.
- Parameters:
-
[in] index The index of the renderer to fetch
- Returns:
- The renderer at the specified index
- Precondition:
- The index must be between 0 and GetRendererCount()-1.
unsigned int Dali::Actor::GetRendererCount | ( | ) | const |
Get the number of renderers on this actor.
- Since :
- 2.4
- Remarks:
- Not implemented yet. This will be supported in future version.
- Returns:
- The number of renderers on this actor
ResizePolicy::Type Dali::Actor::GetResizePolicy | ( | Dimension::Type | dimension | ) | const |
Return the resize policy used for a single dimension.
- Since :
- 2.4
- Parameters:
-
[in] dimension The dimension to get policy for
- Returns:
- Return the dimension resize policy. If more than one dimension is requested, just return the first one found.
Vector3 Dali::Actor::GetSizeModeFactor | ( | ) | const |
Return the size scale policy in use.
- Since :
- 2.4
- Returns:
- Return the size scale policy.
Vector3 Dali::Actor::GetTargetSize | ( | ) | const |
Retrieve the actor's size.
- Since :
- 2.4
- Returns:
- The actor's target size.
- Precondition:
- The Actor has been initialized.
- Note:
- This return is the value that was set using SetSize or the target size of an animation.
float Dali::Actor::GetWidthForHeight | ( | float | height | ) |
Calculate the width of the actor given a height.
The natural size is used for default calculation. size 0 is treated as aspect ratio 1:1.
- Since :
- 2.4
- Parameters:
-
height Height to use
- Returns:
- Return the width based on the height.
This signal is emitted when hover input is received.
A callback of the following type may be connected:
bool YourCallbackName(Actor actor, const HoverEvent& event);
The return value of True, indicates that the hover event should be consumed. Otherwise the signal will be emitted on the next sensitive parent of the actor.
- Since :
- 2.4
- Returns:
- The signal to connect to.
- Precondition:
- The Actor has been initialized.
bool Dali::Actor::IsKeyboardFocusable | ( | ) | const |
Returns whether the actor is focusable by keyboard navigation.
- Since :
- 2.4
- Returns:
- True if the actor is focusable by keyboard navigation, false if not.
- Precondition:
- The Actor has been initialized.
bool Dali::Actor::IsLayer | ( | ) | const |
Query whether the actor is of class Dali::Layer.
- Since :
- 2.4
- Returns:
- True if the actor is a layer.
- Precondition:
- The Actor has been initialized.
bool Dali::Actor::IsOrientationInherited | ( | ) | const |
Returns whether the actor inherits its parent's orientation.
- Since :
- 2.4
- Returns:
- True if the actor inherits its parent orientation, false if it uses world orientation.
- Precondition:
- The Actor has been initialized.
bool Dali::Actor::IsRoot | ( | ) | const |
bool Dali::Actor::IsScaleInherited | ( | ) | const |
Returns whether the actor inherits its parent's scale.
- Since :
- 2.4
- Returns:
- True if the actor inherits its parent scale, false if it uses world scale.
- Precondition:
- The Actor has been initialized.
bool Dali::Actor::IsSensitive | ( | ) | const |
Query whether an actor emits touch or hover event signals.
- Since :
- 2.4
- Returns:
- True, if emission of touch or hover event signals is enabled, false otherwise.
- Precondition:
- The Actor has been initialized.
- Note:
- If an actor is not sensitive, then it's children will not be hittable either. This is regardless of the individual sensitivity values of the children i.e. an actor will only be hittable if all of its parents have sensitivity set to true.
bool Dali::Actor::IsVisible | ( | ) | const |
Retrieve the visibility flag of an actor.
- Since :
- 2.4
- Returns:
- The visibility flag.
- Precondition:
- The Actor has been initialized.
- Note:
- This property can be animated; the return value may not match the value written with SetVisible().
- If an actor is not visible, then the actor and its children will not be rendered. This is regardless of the individual visibility values of the children i.e. an actor will only be rendered if all of its parents have visibility set to true.
static Actor Dali::Actor::New | ( | ) | [static] |
Create an initialized Actor.
- Since :
- 2.4
- Returns:
- A handle to a newly allocated Dali resource.
Reimplemented from Dali::Handle.
Reimplemented in Dali::Toolkit::ScrollView, Dali::Layer, Dali::Toolkit::TextField, Dali::CameraActor, Dali::Toolkit::RadioButton, Dali::Toolkit::Control, Dali::Toolkit::PushButton, Dali::Toolkit::CheckBoxButton, Dali::Toolkit::TextLabel, and Dali::Toolkit::ImageView.
This signal is emitted after the actor has been disconnected from the stage.
If an actor is disconnected it either has no parent, or is parented to a disconnected actor.
- Since :
- 2.4
- Returns:
- The signal to connect to.
- Note:
- When the parent of a set of actors is disconnected to the stage, then all of the children will received this callback, starting with the leaf actors. For the following actor tree, the callback order will be D, E, B, F, C, and finally A.
A (parent) / \ B C / \ \ D E F
This signal is emitted after the size has been set on the actor during relayout.
- Since :
- 2.4
- Returns:
- Return the signal.
bool Dali::Actor::OnStage | ( | ) | const |
Query whether the actor is connected to the Stage.
When an actor is connected, it will be directly or indirectly parented to the root Actor.
- Since :
- 2.4
- Returns:
- True if the actor is connected to the Stage.
- Precondition:
- The Actor has been initialized.
- Note:
- The root Actor is provided automatically by Dali::Stage, and is always considered to be connected.
This signal is emitted after the actor has been connected to the stage.
When an actor is connected, it will be directly or indirectly parented to the root Actor.
- Since :
- 2.4
- Returns:
- The signal to connect to.
- Note:
- The root Actor is provided automatically by Dali::Stage, and is always considered to be connected.
- When the parent of a set of actors is connected to the stage, then all of the children will received this callback. For the following actor tree, the callback order will be A, B, D, E, C, and finally F.
A (parent) / \ B C / \ \ D E F
Assignment operator.
- Since :
- 2.4
- Parameters:
-
[in] rhs The actor to copy.
- Returns:
- A reference to this
void Dali::Actor::Remove | ( | Actor | child | ) |
void Dali::Actor::RemoveRenderer | ( | Renderer & | renderer | ) |
Remove an renderer from the actor.
- Since :
- 2.4
- Remarks:
- Not implemented yet. This will be supported in future version.
- Parameters:
-
[in] renderer Handle to the renderer that is to be removed
void Dali::Actor::RemoveRenderer | ( | unsigned int | index | ) |
Remove an renderer from the actor by index.
- Since :
- 2.4
- Remarks:
- Not implemented yet. This will be supported in future version.
- Parameters:
-
[in] index Index of the renderer that is to be removed
- Precondition:
- The index must be between 0 and GetRendererCount()-1.
void Dali::Actor::RotateBy | ( | const Degree & | angle, |
const Vector3 & | axis | ||
) |
Apply a relative rotation to an actor.
- Since :
- 2.4
- Parameters:
-
[in] angle The angle to the rotation to combine with the existing orientation. [in] axis The axis of the rotation to combine with the existing orientation.
- Precondition:
- The Actor has been initialized.
void Dali::Actor::RotateBy | ( | const Radian & | angle, |
const Vector3 & | axis | ||
) |
Apply a relative rotation to an actor.
- Since :
- 2.4
- Parameters:
-
[in] angle The angle to the rotation to combine with the existing orientation. [in] axis The axis of the rotation to combine with the existing orientation.
- Precondition:
- The Actor has been initialized.
void Dali::Actor::RotateBy | ( | const Quaternion & | relativeRotation | ) |
Apply a relative rotation to an actor.
- Since :
- 2.4
- Parameters:
-
[in] relativeRotation The rotation to combine with the existing orientation.
- Precondition:
- The Actor has been initialized.
void Dali::Actor::ScaleBy | ( | const Vector3 & | relativeScale | ) |
Apply a relative scale to an actor.
- Since :
- 2.4
- Parameters:
-
[in] relativeScale The scale to combine with the actor's existing scale.
- Precondition:
- The Actor has been initialized.
bool Dali::Actor::ScreenToLocal | ( | float & | localX, |
float & | localY, | ||
float | screenX, | ||
float | screenY | ||
) | const |
Converts screen coordinates into the actor's coordinate system using the default camera.
- Since :
- 2.4
- Parameters:
-
[out] localX On return, the X-coordinate relative to the actor. [out] localY On return, the Y-coordinate relative to the actor. [in] screenX The screen X-coordinate. [in] screenY The screen Y-coordinate.
- Returns:
- True if the conversion succeeded.
- Precondition:
- The Actor has been initialized.
- Note:
- The actor coordinates are relative to the top-left (0.0, 0.0, 0.5)
void Dali::Actor::SetAnchorPoint | ( | const Vector3 & | anchorPoint | ) |
Set the anchor-point of an actor.
This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the actor, and (1.0, 1.0, 0.5) is the bottom-right corner. The default anchor point is Dali::AnchorPoint::CENTER (0.5, 0.5, 0.5). An actor position is the distance between its parent-origin, and this anchor-point. An actor's orientation is the rotation from its default orientation, the rotation is centered around its anchor-point.
- Since :
- 2.4
- Parameters:
-
[in] anchorPoint The new anchor-point.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentAnchorPoint().
- See also:
- Dali::AnchorPoint for predefined anchor point values
void Dali::Actor::SetColor | ( | const Vector4 & | color | ) |
Sets the actor's color; this is an RGBA value.
The final color of the actor depends on its color mode.
- Since :
- 2.4
- Parameters:
-
[in] color The new color.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentColor().
void Dali::Actor::SetColorMode | ( | ColorMode | colorMode | ) |
void Dali::Actor::SetDrawMode | ( | DrawMode::Type | drawMode | ) |
Set how the actor and its children should be drawn.
Not all actors are renderable, but DrawMode can be inherited from any actor. If an object is in a 3D layer, it will be depth-tested against other objects in the world i.e. it may be obscured if other objects are in front.
If DrawMode::OVERLAY_2D is used, the actor and its children will be drawn as a 2D overlay. Overlay actors are drawn in a separate pass, after all non-overlay actors within the Layer. For overlay actors, the drawing order is with respect to tree levels of Actors, and depth-testing will not be used.
If DrawMode::STENCIL is used, the actor and its children will be used to stencil-test other actors within the Layer. Stencil actors are therefore drawn into the stencil buffer before any other actors within the Layer.
- Since :
- 2.4
- Parameters:
-
[in] drawMode The new draw-mode to use.
- Note:
- Setting STENCIL will override OVERLAY_2D, if that would otherwise have been inherited.
- Layers do not inherit the DrawMode from their parents.
void Dali::Actor::SetInheritOrientation | ( | bool | inherit | ) |
Set whether a child actor inherits it's parent's orientation.
Default is to inherit. Switching this off means that using SetOrientation() sets the actor's world orientation.
- Since :
- 2.4
- Parameters:
-
[in] inherit - true if the actor should inherit orientation, false otherwise.
- Precondition:
- The Actor has been initialized.
void Dali::Actor::SetInheritScale | ( | bool | inherit | ) |
Set whether a child actor inherits it's parent's scale.
Default is to inherit. Switching this off means that using SetScale() sets the actor's world scale.
- Since :
- 2.4
- Parameters:
-
[in] inherit - true if the actor should inherit scale, false otherwise.
- Precondition:
- The Actor has been initialized.
void Dali::Actor::SetKeyboardFocusable | ( | bool | focusable | ) |
Sets whether the actor should be focusable by keyboard navigation.
The default is false.
- Since :
- 2.4
- Parameters:
-
[in] focusable - true if the actor should be focusable by keyboard navigation, false otherwise.
- Precondition:
- The Actor has been initialized.
void Dali::Actor::SetLeaveRequired | ( | bool | required | ) |
Sets whether the actor should receive a notification when touch or hover motion events leave the boundary of the actor.
- Since :
- 2.4
- Parameters:
-
[in] required Should be set to true if a Leave event is required
- Precondition:
- The Actor has been initialized.
- Note:
- By default, this is set to false as most actors do not require this.
- Need to connect to the TouchedSignal() or HoveredSignal() to actually receive this event.
void Dali::Actor::SetMaximumSize | ( | const Vector2 & | size | ) |
Set the maximum size an actor can be assigned in size negotiation.
- Since :
- 2.4
- Parameters:
-
[in] size The maximum size
void Dali::Actor::SetMinimumSize | ( | const Vector2 & | size | ) |
Set the minimum size an actor can be assigned in size negotiation.
- Since :
- 2.4
- Parameters:
-
[in] size The minimum size
void Dali::Actor::SetName | ( | const std::string & | name | ) |
void Dali::Actor::SetOpacity | ( | float | opacity | ) |
Sets the opacity of an actor.
- Since :
- 2.4
- Parameters:
-
[in] opacity The new opacity.
- Precondition:
- The actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentOpacity().
void Dali::Actor::SetOrientation | ( | const Degree & | angle, |
const Vector3 & | axis | ||
) |
Sets the orientation of the Actor.
An actor's orientation is the rotation from its default orientation, and the rotation is centered around its anchor-point.
- Since :
- 2.4
- Parameters:
-
[in] angle The new orientation angle in degrees. [in] axis The new axis of orientation.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentOrientation().
void Dali::Actor::SetOrientation | ( | const Radian & | angle, |
const Vector3 & | axis | ||
) |
Sets the orientation of the Actor.
An actor's orientation is the rotation from its default orientation, and the rotation is centered around its anchor-point.
- Since :
- 2.4
- Parameters:
-
[in] angle The new orientation angle in radians. [in] axis The new axis of orientation.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentOrientation().
void Dali::Actor::SetOrientation | ( | const Quaternion & | orientation | ) |
Sets the orientation of the Actor.
An actor's orientation is the rotation from its default orientation, and the rotation is centered around its anchor-point.
- Since :
- 2.4
- Parameters:
-
[in] orientation The new orientation.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentOrientation().
void Dali::Actor::SetPadding | ( | const Padding & | padding | ) |
Set the padding for use in layout.
- Since :
- 2.4
- Parameters:
-
[in] padding Padding for the actor
void Dali::Actor::SetParentOrigin | ( | const Vector3 & | origin | ) |
Set the origin of an actor, within its parent's area.
This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the parent, and (1.0, 1.0, 0.5) is the bottom-right corner. The default parent-origin is Dali::ParentOrigin::TOP_LEFT (0.0, 0.0, 0.5). An actor position is the distance between this origin, and the actors anchor-point.
- Since :
- 2.4
- Parameters:
-
[in] origin The new parent-origin.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentParentOrigin().
- See also:
- Dali::ParentOrigin for predefined parent origin values
void Dali::Actor::SetPosition | ( | float | x, |
float | y | ||
) |
Sets the position of the actor.
The Actor's z position will be set to 0.0f.
- Since :
- 2.4
- Parameters:
-
[in] x The new x position [in] y The new y position
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentPosition().
void Dali::Actor::SetPosition | ( | float | x, |
float | y, | ||
float | z | ||
) |
Sets the position of the Actor.
- Since :
- 2.4
- Parameters:
-
[in] x The new x position [in] y The new y position [in] z The new z position
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentPosition().
void Dali::Actor::SetPosition | ( | const Vector3 & | position | ) |
Sets the position of the Actor.
- Since :
- 2.4
- Parameters:
-
[in] position The new position
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentPosition().
Set the actors position inheritance mode.
The default is to inherit. Switching this off means that using SetPosition() sets the actor's world position.
- Since :
- 2.4
- Parameters:
-
[in] mode to use
- Precondition:
- The Actor has been initialized.
- See also:
- PositionInheritanceMode
void Dali::Actor::SetResizePolicy | ( | ResizePolicy::Type | policy, |
Dimension::Type | dimension | ||
) |
Set the resize policy to be used for the given dimension(s).
- Since :
- 2.4
- Parameters:
-
[in] policy The resize policy to use [in] dimension The dimension(s) to set policy for. Can be a bitfield of multiple dimensions.
void Dali::Actor::SetScale | ( | float | scale | ) |
Set the scale factor applied to an actor.
- Since :
- 2.4
- Parameters:
-
[in] scale The scale factor applied on all axes.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentScale().
void Dali::Actor::SetScale | ( | float | scaleX, |
float | scaleY, | ||
float | scaleZ | ||
) |
Set the scale factor applied to an actor.
- Since :
- 2.4
- Parameters:
-
[in] scaleX The scale factor applied along the x-axis. [in] scaleY The scale factor applied along the y-axis. [in] scaleZ The scale factor applied along the z-axis.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentScale().
void Dali::Actor::SetScale | ( | const Vector3 & | scale | ) |
Set the scale factor applied to an actor.
- Since :
- 2.4
- Parameters:
-
[in] scale A vector representing the scale factor for each axis.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentScale().
void Dali::Actor::SetSensitive | ( | bool | sensitive | ) |
Sets whether an actor should emit touch or hover signals; see SignalTouch() and SignalHover().
An actor is sensitive by default, which means that as soon as an application connects to the SignalTouch(), the touch event signal will be emitted, and as soon as an application connects to the SignalHover(), the hover event signal will be emitted.
If the application wishes to temporarily disable the touch or hover event signal emission, then they can do so by calling:
actor.SetSensitive(false);
Then, to re-enable the touch or hover event signal emission, the application should call:
actor.SetSensitive(true);
- Since :
- 2.4
- Parameters:
-
[in] sensitive true to enable emission of the touch or hover event signals, false otherwise.
- Precondition:
- The Actor has been initialized.
- Note:
- If an actor's sensitivity is set to false, then it's children will not be hittable either. This is regardless of the individual sensitivity values of the children i.e. an actor will only be hittable if all of its parents have sensitivity set to true.
- See also:
- TouchedSignal() and HoveredSignal().
void Dali::Actor::SetSize | ( | float | width, |
float | height | ||
) |
Sets the size of an actor.
Geometry can be scaled to fit within this area. This does not interfere with the actors scale factor. The actors default depth is the minimum of width & height.
- Since :
- 2.4
- Parameters:
-
[in] width The new width. [in] height The new height.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentSize().
void Dali::Actor::SetSize | ( | float | width, |
float | height, | ||
float | depth | ||
) |
Sets the size of an actor.
Geometry can be scaled to fit within this area. This does not interfere with the actors scale factor.
- Since :
- 2.4
- Parameters:
-
[in] width The size of the actor along the x-axis. [in] height The size of the actor along the y-axis. [in] depth The size of the actor along the z-axis.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentSize().
void Dali::Actor::SetSize | ( | const Vector2 & | size | ) |
Sets the size of an actor.
Geometry can be scaled to fit within this area. This does not interfere with the actors scale factor. The actors default depth is the minimum of width & height.
- Since :
- 2.4
- Parameters:
-
[in] size The new size.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentSize().
void Dali::Actor::SetSize | ( | const Vector3 & | size | ) |
Sets the size of an actor.
Geometry can be scaled to fit within this area. This does not interfere with the actors scale factor.
- Since :
- 2.4
- Parameters:
-
[in] size The new size.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentSize().
void Dali::Actor::SetSizeModeFactor | ( | const Vector3 & | factor | ) |
Sets the relative to parent size factor of the actor.
This factor is only used when ResizePolicy is set to either: ResizePolicy::SIZE_RELATIVE_TO_PARENT or ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT. This actor's size is set to the actor's size multipled by or added to this factor, depending on ResizePolicy ( See SetResizePolicy() ).
- Since :
- 2.4
- Parameters:
-
[in] factor A Vector3 representing the relative factor to be applied to each axis.
- Precondition:
- The Actor has been initialized.
void Dali::Actor::SetSizeScalePolicy | ( | SizeScalePolicy::Type | policy | ) |
Set the policy to use when setting size with size negotiation. Defaults to SizeScalePolicy::USE_SIZE_SET.
- Since :
- 2.4
- Parameters:
-
[in] policy The policy to use for when the size is set
void Dali::Actor::SetVisible | ( | bool | visible | ) |
Sets the visibility flag of an actor.
- Since :
- 2.4
- Parameters:
-
[in] visible The new visibility flag.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with IsVisible().
- If an actor's visibility flag is set to false, then the actor and its children will not be rendered. This is regardless of the individual visibility values of the children i.e. an actor will only be rendered if all of its parents have visibility set to true.
void Dali::Actor::SetX | ( | float | x | ) |
Set the position of an actor along the X-axis.
- Since :
- 2.4
- Parameters:
-
[in] x The new x position
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentPosition().
void Dali::Actor::SetY | ( | float | y | ) |
Set the position of an actor along the Y-axis.
- Since :
- 2.4
- Parameters:
-
[in] y The new y position.
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentPosition().
void Dali::Actor::SetZ | ( | float | z | ) |
Set the position of an actor along the Z-axis.
- Since :
- 2.4
- Parameters:
-
[in] z The new z position
- Precondition:
- The Actor has been initialized.
- Note:
- This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentPosition().
This signal is emitted when touch input is received.
A callback of the following type may be connected:
bool YourCallbackName(Actor actor, const TouchEvent& event);
The return value of True, indicates that the touch event should be consumed. Otherwise the signal will be emitted on the next sensitive parent of the actor.
- Since :
- 2.4
- Returns:
- The signal to connect to.
- Precondition:
- The Actor has been initialized.
void Dali::Actor::TranslateBy | ( | const Vector3 & | distance | ) |
Translate an actor relative to its existing position.
- Since :
- 2.4
- Parameters:
-
[in] distance The actor will move by this distance.
- Precondition:
- The Actor has been initialized.
void Dali::Actor::Unparent | ( | ) |
Removes an actor from its parent.
If the actor has no parent, this method does nothing.
- Since :
- 2.4
- Precondition:
- The (child) Actor has been initialized.
This signal is emitted when wheel event is received.
A callback of the following type may be connected:
bool YourCallbackName(Actor actor, const WheelEvent& event);
The return value of True, indicates that the wheel event should be consumed. Otherwise the signal will be emitted on the next sensitive parent of the actor.
- Since :
- 2.4
- Returns:
- The signal to connect to.
- Precondition:
- The Actor has been initialized.