Tizen Native API
Coordinate Mapping Functions

Functions

int evas_coord_world_x_to_screen (const Evas_Canvas *obj, Evas_Coord x)
 Convert/scale a canvas co-ordinate into output screen co-ordinates.
Evas_Coord evas_coord_screen_y_to_world (const Evas_Canvas *obj, int y)
 Convert/scale an output screen co-ordinate into canvas co-ordinates.
Evas_Coord evas_coord_screen_x_to_world (const Evas_Canvas *obj, int x)
 Convert/scale an output screen co-ordinate into canvas co-ordinates.
int evas_coord_world_y_to_screen (const Evas_Canvas *obj, Evas_Coord y)
 Convert/scale a canvas co-ordinate into output screen co-ordinates.

Functions that are used to map coordinates from the canvas to the screen or the screen to the canvas.


Function Documentation

Evas_Coord evas_coord_screen_x_to_world ( const Evas_Canvas *  obj,
int  x 
)

Convert/scale an output screen co-ordinate into canvas co-ordinates.

Since :
2.3
Returns:
The screen co-ordinate translated to canvas unit co-ordinates
Remarks:
This function takes in a horizontal co-ordinate as the x parameter and converts it into canvas units, accounting for output size, viewport size and location, returning it as the function return value. If e is invalid, the results are undefined.
Example:
 extern Evas *evas;
 extern int screen_x;
 Evas_Coord canvas_x;

 canvas_x = evas_coord_screen_x_to_world(evas, screen_x);
Parameters:
[in]objThe canvas object
[in]xThe screen/output x co-ordinate
Evas_Coord evas_coord_screen_y_to_world ( const Evas_Canvas *  obj,
int  y 
)

Convert/scale an output screen co-ordinate into canvas co-ordinates.

Since :
2.3
Returns:
The screen co-ordinate translated to canvas unit co-ordinates
Remarks:
This function takes in a vertical co-ordinate as the y parameter and converts it into canvas units, accounting for output size, viewport size and location, returning it as the function return value. If e is invalid, the results are undefined.
Example:
 extern Evas *evas;
 extern int screen_y;
 Evas_Coord canvas_y;

 canvas_y = evas_coord_screen_y_to_world(evas, screen_y);
Parameters:
[in]objThe canvas object
[in]yThe screen/output y co-ordinate
int evas_coord_world_x_to_screen ( const Evas_Canvas *  obj,
Evas_Coord  x 
)

Convert/scale a canvas co-ordinate into output screen co-ordinates.

Since :
2.3
Returns:
The output/screen co-ordinate translated to output co-ordinates
Remarks:
This function takes in a horizontal co-ordinate as the x parameter and converts it into output units, accounting for output size, viewport size and location, returning it as the function return value. If e is invalid, the results are undefined.
Example:
 extern Evas *evas;
 int screen_x;
 extern Evas_Coord canvas_x;

 screen_x = evas_coord_world_x_to_screen(evas, canvas_x);
Parameters:
[in]objThe canvas object
[in]xThe canvas x co-ordinate
int evas_coord_world_y_to_screen ( const Evas_Canvas *  obj,
Evas_Coord  y 
)

Convert/scale a canvas co-ordinate into output screen co-ordinates.

Since :
2.3
Returns:
The output/screen co-ordinate translated to output co-ordinates
Remarks:
This function takes in a vertical co-ordinate as the x parameter and converts it into output units, accounting for output size, viewport size and location, returning it as the function return value. If e is invalid, the results are undefined.
Example:
 extern Evas *evas;
 int screen_y;
 extern Evas_Coord canvas_y;

 screen_y = evas_coord_world_y_to_screen(evas, canvas_y);
Parameters:
[in]objThe canvas object
[in]yThe canvas y co-ordinate