Tizen Native API

Functions

void elm_progressbar_span_size_set (Elm_Progressbar *obj, Evas_Coord size)
 Set the (exact) length of the bar region of a given progress bar widget.
Evas_Coord elm_progressbar_span_size_get (const Elm_Progressbar *obj)
 Get the length set for the bar region of a given progress bar widget.
void elm_progressbar_pulse_set (Elm_Progressbar *obj, Eina_Bool pulse)
 Set whether a given progress bar widget is at "pulsing mode" or not.
Eina_Bool elm_progressbar_pulse_get (const Elm_Progressbar *obj)
 Get whether a given progress bar widget is at "pulsing mode" or not.
void elm_progressbar_value_set (Elm_Progressbar *obj, double val)
 Set the progress value (in percentage) on a given progress bar widget.
double elm_progressbar_value_get (const Elm_Progressbar *obj)
 Get the progress value (in percentage) on a given progress bar widget.
void elm_progressbar_inverted_set (Elm_Progressbar *obj, Eina_Bool inverted)
 Invert a given progress bar widget's displaying values order.
Eina_Bool elm_progressbar_inverted_get (const Elm_Progressbar *obj)
 Get whether a given progress bar widget's displaying values are inverted or not.
void elm_progressbar_horizontal_set (Elm_Progressbar *obj, Eina_Bool horizontal)
 Set the orientation of a given progress bar widget.
Eina_Bool elm_progressbar_horizontal_get (const Elm_Progressbar *obj)
 Get the orientation of a given progress bar widget.
void elm_progressbar_unit_format_set (Elm_Progressbar *obj, const char *units)
 Set the format string for a given progress bar widget's units label.
const char * elm_progressbar_unit_format_get (const Elm_Progressbar *obj)
 Get the format string set for a given progress bar widget's units label.
void elm_progressbar_unit_format_function_set (Elm_Progressbar *obj, progressbar_func_type func, progressbar_freefunc_type free_func)
 Set the format function pointer for the units label.
void elm_progressbar_pulse (Elm_Progressbar *obj, Eina_Bool state)
 Start/stop a given progress bar "pulsing" animation, if its under that mode.
Evas_Objectelm_progressbar_add (Evas_Object *parent)
 Add a new progress bar widget to the given parent Elementary (container) object.

progressbar_inheritance_tree.png

The progress bar is a widget for visually representing the progress status of a given job/task.

A progress bar may be horizontal or vertical. It may display an icon besides it, as well as primary and units labels. The former is meant to label the widget as a whole, while the latter, which is formatted with floating point values (and thus accepts a printf-style format string, like "%1.2f units"), is meant to label the widget's progress value. Label, icon and unit strings/objects are optional for progress bars.

A progress bar may be inverted, in which case it gets its values inverted, i.e., high values being on the left or top and low values on the right or bottom, for horizontal and vertical modes respectively.

The span of the progress, as set by elm_progressbar_span_size_set(), is its length (horizontally or vertically), unless one puts size hints on the widget to expand on desired directions, by any container. That length will be scaled by the object or applications scaling factor. Applications can query the progress bar for its value with elm_progressbar_value_get().

This widget inherits from the Layout one, so that all the functions acting on it also work for progress bar objects.

This widget emits the following signals, besides the ones sent from Layout:

  • "changed" - when the value is changed (since 1.7)
  • "focused" - When the progressbar has received focus. (since 1.8)
  • "unfocused" - When the progressbar has lost focus. (since 1.8)
  • "language,changed" - the program's language changed (since 1.9)

This widget has the following styles:

  • "default"
  • "wheel" (simple style, no text, no progression, only "pulse" effect is available)

Default content parts of the progressbar widget that you can use for are:

  • "icon" - An icon of the progressbar

Default text parts of the progressbar widget that you can use for are:

  • "default" - A label of the progressbar

Supported elm_object common APIs.


Function Documentation

Add a new progress bar widget to the given parent Elementary (container) object.

Since :
2.3
Parameters:
[in]parentThe parent object
Returns:
a new progress bar widget handle or NULL, on errors
Remarks:
This function inserts a new progress bar widget on the canvas.
Eina_Bool elm_progressbar_horizontal_get ( const Elm_Progressbar *  obj)

Get the orientation of a given progress bar widget.

Since :
2.3
Returns:
EINA_TRUE, if obj is set to be horizontal, EINA_FALSE if it's vertical (and on errors)
See also:
elm_progressbar_horizontal_set() for more details
Parameters:
[in]objThe elm progressbar object
void elm_progressbar_horizontal_set ( Elm_Progressbar *  obj,
Eina_Bool  horizontal 
)

Set the orientation of a given progress bar widget.

Since :
2.3
Remarks:
Use this function to change how your progress bar is to be disposed: vertically or horizontally.
See also:
elm_progressbar_horizontal_get()
Parameters:
[in]objThe elm progressbar object
[in]horizontalUse EINA_TRUE to make obj to be horizontal, EINA_FALSE to make it vertical
Eina_Bool elm_progressbar_inverted_get ( const Elm_Progressbar *  obj)

Get whether a given progress bar widget's displaying values are inverted or not.

Since :
2.3
Returns:
EINA_TRUE, if obj has inverted values, EINA_FALSE otherwise (and on errors)
See also:
elm_progressbar_inverted_set() for more details
Parameters:
[in]objThe elm progressbar object
void elm_progressbar_inverted_set ( Elm_Progressbar *  obj,
Eina_Bool  inverted 
)

Invert a given progress bar widget's displaying values order.

Since :
2.3
Remarks:
A progress bar may be inverted, in which state it gets its values inverted, with high values being on the left or top and low values on the right or bottom, as opposed to normally have the low values on the former and high values on the latter, respectively, for horizontal and vertical modes.
See also:
elm_progressbar_inverted_get()
Parameters:
[in]objThe elm progressbar object
[in]invertedUse EINA_TRUE to make obj inverted, EINA_FALSE to bring it back to default, non-inverted values.
void elm_progressbar_pulse ( Elm_Progressbar *  obj,
Eina_Bool  state 
)

Start/stop a given progress bar "pulsing" animation, if its under that mode.

Since :
2.3
Remarks:
This call won't do anything if obj is not under "pulsing mode".
See also:
elm_progressbar_pulse_set() for more details.
Parameters:
[in]objThe elm progressbar object
[in]stateEINA_TRUE, to start the pulsing animation, EINA_FALSE to stop it
Eina_Bool elm_progressbar_pulse_get ( const Elm_Progressbar *  obj)

Get whether a given progress bar widget is at "pulsing mode" or not.

Since :
2.3
Returns:
EINA_TRUE, if obj is in pulsing mode, EINA_FALSE if it's in the default one (and on errors)
Parameters:
[in]objThe elm progressbar object
void elm_progressbar_pulse_set ( Elm_Progressbar *  obj,
Eina_Bool  pulse 
)

Set whether a given progress bar widget is at "pulsing mode" or not.

Since :
2.3
Remarks:
By default, progress bars will display values from the low to high value boundaries. There are, though, contexts in which the progress of a given task is unknown. For such cases, one can set a progress bar widget to a "pulsing state", to give the user an idea that some computation is being held, but without exact progress values. In the default theme, it will animate its bar with the contents filling in constantly and back to non-filled, in a loop. To start and stop this pulsing animation, one has to explicitly call elm_progressbar_pulse().
See also:
elm_progressbar_pulse_get()
elm_progressbar_pulse()
Parameters:
[in]objThe elm progressbar object
[in]pulseEINA_TRUE to put obj in pulsing mode, EINA_FALSE to put it back to its default one
Evas_Coord elm_progressbar_span_size_get ( const Elm_Progressbar *  obj)

Get the length set for the bar region of a given progress bar widget.

Since :
2.3
Returns:
The length of the progress bar's bar region
Remarks:
If that size was not set previously, with elm_progressbar_span_size_set(), this call will return 0.
Parameters:
[in]objThe elm progressbar object
void elm_progressbar_span_size_set ( Elm_Progressbar *  obj,
Evas_Coord  size 
)

Set the (exact) length of the bar region of a given progress bar widget.

Since :
2.3
Remarks:
This sets the minimum width (when in horizontal mode) or height (when in vertical mode) of the actual bar area of the progress bar obj. This in turn affects the object's minimum size. Use this when you're not setting other size hints expanding on the given direction (like weight and alignment hints) and you would like it to have a specific size.
Icon, label and unit text around obj will require their own space, which will make obj to require more the size, actually.
See also:
elm_progressbar_span_size_get()
Parameters:
[in]objThe elm progressbar object
[in]sizeThe length of the progress bar's bar region
void elm_progressbar_unit_format_function_set ( Elm_Progressbar *  obj,
progressbar_func_type  func,
progressbar_freefunc_type  free_func 
)

Set the format function pointer for the units label.

Since :
2.3
Remarks:
Set the callback function to format the unit string.
See also:
elm_progressbar_unit_format_set() for more info on how this works.
Since (EFL) :
1.7
Parameters:
[in]objThe elm progressbar object
[in]funcThe unit format function
[in]free_funcThe freeing function for the format string.
const char* elm_progressbar_unit_format_get ( const Elm_Progressbar *  obj)

Get the format string set for a given progress bar widget's units label.

Since :
2.3
Returns:
The format set string for obj's units label or NULL, if none was set (and on errors)
See also:
elm_progressbar_unit_format_set() for more details
Parameters:
[in]objThe elm progressbar object
void elm_progressbar_unit_format_set ( Elm_Progressbar *  obj,
const char *  units 
)

Set the format string for a given progress bar widget's units label.

Since :
2.3
Remarks:
If NULL is passed on format, it will make obj's units area to be hidden completely. If not, it'll set the format string for the units label's text. The units label is provided a floating point value, so the units text is up display at most one floating point value. Note that the units label is optional. Use a format string such as "%1.2f meters" for example.
The default format string for a progress bar is an integer percentage, as in "%.0f %%".
See also:
elm_progressbar_unit_format_get()
Parameters:
[in]objThe elm progressbar object
[in]unitsThe format string for obj's units label
double elm_progressbar_value_get ( const Elm_Progressbar *  obj)

Get the progress value (in percentage) on a given progress bar widget.

Since :
2.3
Returns:
The value of the progressbar
See also:
elm_progressbar_value_set() for more details
Parameters:
[in]objThe elm progressbar object
void elm_progressbar_value_set ( Elm_Progressbar *  obj,
double  val 
)

Set the progress value (in percentage) on a given progress bar widget.

Since :
2.3
Remarks:
Use this call to set progress bar levels.
If you passes a value out of the specified range for val, it will be interpreted as the closest of the boundary values in the range.
Parameters:
[in]objThe elm progressbar object
[in]valThe progress value (must be between 0.0 and 1.0)