| Tizen Native API
    6.5
    | 
| Enumerations | |
| enum | |
| The type of Shader.  More... | |
Detailed Description
Enumeration Type Documentation
| anonymous enum | 
The type of Shader.
- Since:
- 3.0, DALi version 1.1.45
- Enumerator:
- VERTEX_SHADER - The vertex shader. - Name "vertexShader", type Property::STRING or Property::ARRAY of Property::STRING. A Property::ARRAY of Property::STRING values can be used to split the shader string over multiple lines. - Since:
- 3.0, DALi version 1.1.45
 - Note:
- Optional
- If not supplied, the visual's already set vertex shader is used.
 - FRAGMENT_SHADER - The fragment shader. - Name "fragmentShader", type Property::STRING or Property::ARRAY of Property::STRING. A Property::ARRAY of Property::STRING values can be used to split the shader string over multiple lines. - Since:
- 3.0, DALi version 1.1.45
 - Note:
- Optional
- If not supplied, the visual's already set fragment shader is used.
 - SUBDIVIDE_GRID_X - How to subdivide the grid along the X-Axis. - Name "subdivideGridX", type Property::INTEGER. - Since:
- 3.0, DALi version 1.1.45
 - Note:
- Optional
- If not supplied, the default is 1.
- Value should be greater than or equal to 1.
 - SUBDIVIDE_GRID_Y - How to subdivide the grid along the Y-Axis. - Name "subdivideGridY", type Property::INTEGER. - Since:
- 3.0, DALi version 1.1.45
 - Note:
- Optional
- If not supplied, the default is 1.
- Value should be greater than or equal to 1.
 - HINTS - Hints for rendering. - Name "hints", type Dali::Shader::Hint (Property::INTEGER), Property::STRING or Property::ARRAY of Property::STRING. - Since:
- 3.0, DALi version 1.1.45
 - Note:
- Optional
- If not supplied, the default is Dali::Shader::Hint::NONE.