| Tizen Native API
    5.0
    | 
Classes for render task and shader effect.
| Classes | |
| class | Dali::RenderTaskList | 
| An ordered list of Dali::RenderTasks.  More... | |
| class | Dali::RenderTask | 
| RenderTasks describe how the Dali scene should be rendered.  More... | |
| class | Dali::FrameBuffer | 
| FrameBuffer is a collection of textures that can be used as the destination for rendering.  More... | |
| class | Dali::Geometry | 
| Geometry is handle to an object that can be used to define a geometric elements.  More... | |
| class | Dali::PropertyBuffer | 
| PropertyBuffer is a handle to an object that contains a buffer of structured properties.  More... | |
| class | Dali::Renderer | 
| Renderer is a handle to an object used to show content by combining a Geometry, a TextureSet and a shader.  More... | |
| class | Dali::Sampler | 
| Sampler is a handle to an object that can be used to provide the sampling parameters to sample textures.  More... | |
| class | Dali::Shader | 
| Shaders allows custom vertex and color transformations in the GPU.  More... | |
| class | Dali::TextureSet | 
| TextureSet is a handle to an object that specifies the set of images used as textures by a renderer. The images have to be ordered in the same order they are declared in the shader.  More... | |
| class | Dali::Texture | 
| Texture represents a texture object used as input or output by shaders.  More... | |