Tizen Native API
6.5
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As told in their documentation blocks, the elm_app_compile_*_dir_set() family of functions have to be called before elm_app_info_set():
/* tell elm about our app so it can figure out where to get files */ elm_app_compile_bin_dir_set(BIN_DIR); elm_app_compile_data_dir_set(DATA_DIR); elm_app_compile_lib_dir_set(LIB_DIR); elm_app_info_set(elm_main, "elementary", "images/logo.png");
We are here setting the fallback paths to the compiling time target paths, naturally. If you're building the example out of the project's build system, we're assuming they are the canonical ones.
After the program starts, elm_app_info_set() will actually run and then you'll see a problem: Elementary does the prefix lookup twice. This is so because of the quicklaunch infrastructure in Elementary (Start), which will register a predefined prefix for possible users of the launch schema. We're not hooking into a quick launch, so this first call can't be avoided.
If you ran this example from your "bindir" installation directory, no output will emerge from these both attempts -- it will find the "magic" file there registered and set the prefixes silently. Otherwise, you could get something like:
WARNING: Could not determine its installed prefix for 'ELM' so am falling back on the compiled in default: usr implied by the following: bindir = usr/lib libdir = usr/lib datadir = usr/share/elementary localedir = usr/share/locale Try setting the following environment variables: ELM_PREFIX - points to the base prefix of install or the next 4 variables ELM_BIN_DIR - provide a specific binary directory ELM_LIB_DIR - provide a specific library directory ELM_DATA_DIR - provide a specific data directory ELM_LOCALE_DIR - provide a specific locale directory
if you also didn't change those environment variables (remember they are also a valid way of communicating your prefix to the binary) - this is the scenario where it fallbacks to the paths set for compile time.
Then, you can check the prefixes set on the standard output:
printf("prefix was set to: %s\n", elm_app_prefix_dir_get()); printf("data directory is: %s\n", elm_app_data_dir_get()); printf("library directory is: %s\n", elm_app_lib_dir_get()); printf("locale directory is: %s\n", elm_app_locale_dir_get());
In the fragment
/* by using this policy value, we avoid having to * evas_object_smart_callback_add(win, "delete,request", _on_exit, NULL), * calling elm_exit() on that callback ourselves. */ elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED); elm_win_autodel_set(win, EINA_TRUE);
What follows is some boilerplate code, creating a frame with a button, our object of interest, and, below, widgets to change the button's behavior and exemplify the group of functions in question.
We enabled the focus highlight object for this window, so that you can keep track of the current focused object better:elm_win_focus_highlight_enabled_set(win, EINA_TRUE); evas_object_show(win);
static void _btn_enabled_cb(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED) { elm_object_disabled_set(d.btn, !d.btn_enabled); }
Following, there are 2 more buttons whose actions are focus/unfocus the top button, respectively:
/* focus callback */ _btn_focus_cb(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED) { elm_object_focus_set(d.btn, EINA_TRUE); }
/* unfocus callback */ _btn_unfocus_cb(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED) { elm_object_focus_set(d.btn, EINA_FALSE); }
- the button is not allowed to get focus or
- the button is disabled
The first restriction above you'll get by a second checkbox, whose callback is:
/* focus allow callback */ _btn_focus_allow_cb(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED) { elm_object_focus_allow_set(d.btn, d.btn_gets_focus); }
Next, there's a slider controlling the button's scale:
static void /* scaling callback */ _btn_scale_cb(void *data EINA_UNUSED, Evas_Object *obj, void *event EINA_UNUSED) { elm_object_scale_set(d.btn, elm_slider_value_get(obj)); }
Experiment with it, so you understand the effect better. If you change its value, it will mess with the button's original size, naturally.
The full code for this example can be found here.