Tizen Native API  6.0

Actor is the primary object with which Dali applications interact. More...

Inheritance diagram for Dali::Actor:
Dali::Handle Dali::BaseHandle Dali::CameraActor Dali::CustomActor Dali::Layer Dali::Toolkit::Control Dali::Toolkit::Alignment Dali::Toolkit::Button Dali::Toolkit::FlexContainer Dali::Toolkit::ImageView Dali::Toolkit::Model3dView Dali::Toolkit::ProgressBar Dali::Toolkit::Scrollable Dali::Toolkit::ScrollBar Dali::Toolkit::Slider Dali::Toolkit::TableView Dali::Toolkit::TextEditor Dali::Toolkit::TextField Dali::Toolkit::TextLabel Dali::Toolkit::VideoView Dali::WidgetView::WidgetView

Classes

struct  Property
 Enumeration for the instance of properties belonging to the Actor class. More...

Public Types

typedef Signal< bool(Actor,
const TouchEvent &) > 
TouchSignalType
 Touch signal type.
typedef Signal< bool(Actor,
const TouchData &) > 
TouchDataSignalType
 Touch signal type.
typedef Signal< bool(Actor,
const HoverEvent &) > 
HoverSignalType
 Hover signal type.
typedef Signal< bool(Actor,
const WheelEvent &) > 
WheelEventSignalType
 Wheel signal type.
typedef Signal< void(Actor) > OnStageSignalType
 Stage connection signal type.
typedef Signal< void(Actor) > OffStageSignalType
 Stage disconnection signal type.
typedef Signal< void(Actor) > OnRelayoutSignalType
 Called when the actor is relaid out.
typedef Signal< void(Actor,
LayoutDirection::Type) > 
LayoutDirectionChangedSignalType
 Layout direction changes signal type.

Public Member Functions

 Actor ()
 Creates an uninitialized Actor; this can be initialized with Actor::New().
 ~Actor ()
 Dali::Actor is intended as a base class.
 Actor (const Actor &copy)
 Copy constructor.
Actoroperator= (const Actor &rhs)
 Assignment operator.
const std::string & GetName () const
 Retrieves the Actor's name.
void SetName (const std::string &name)
 Sets the Actor's name.
uint32_t GetId () const
 Retrieves the unique ID of the actor.
bool IsRoot () const
 Queries whether an actor is the root actor, which is owned by the Stage.
bool OnStage () const
 Queries whether the actor is connected to the Stage.
bool IsLayer () const
 Queries whether the actor is of class Dali::Layer.
Layer GetLayer ()
 Gets the layer in which the actor is present.
void Add (Actor child)
 Adds a child Actor to this Actor.
void Remove (Actor child)
 Removes a child Actor from this Actor.
void Unparent ()
 Removes an actor from its parent.
uint32_t GetChildCount () const
 Retrieves the number of children held by the actor.
Actor GetChildAt (uint32_t index) const
 Retrieve and child actor by index.
Actor FindChildByName (const std::string &actorName)
 Search through this actor's hierarchy for an actor with the given name.
Actor FindChildById (const uint32_t id)
 Search through this actor's hierarchy for an actor with the given unique ID.
Actor GetParent () const
 Retrieves the actor's parent.
void SetParentOrigin (const Vector3 &origin)
 Sets the origin of an actor, within its parent's area.
Vector3 GetCurrentParentOrigin () const
 Retrieves the parent-origin of an actor.
void SetAnchorPoint (const Vector3 &anchorPoint)
 Sets the anchor-point of an actor.
Vector3 GetCurrentAnchorPoint () const
 Retrieves the anchor-point of an actor.
void SetSize (float width, float height)
 Sets the size of an actor.
void SetSize (float width, float height, float depth)
 Sets the size of an actor.
void SetSize (const Vector2 &size)
 Sets the size of an actor.
void SetSize (const Vector3 &size)
 Sets the size of an actor.
Vector3 GetTargetSize () const
 Retrieves the actor's size.
Vector3 GetCurrentSize () const
 Retrieves the actor's size.
Vector3 GetNaturalSize () const
 Returns the natural size of the actor.
void SetPosition (float x, float y)
 Sets the position of the Actor.
void SetPosition (float x, float y, float z)
 Sets the position of the Actor.
void SetPosition (const Vector3 &position)
 Sets the position of the Actor.
void SetX (float x)
 Sets the position of an actor along the X-axis.
void SetY (float y)
 Sets the position of an actor along the Y-axis.
void SetZ (float z)
 Sets the position of an actor along the Z-axis.
void TranslateBy (const Vector3 &distance)
 Translates an actor relative to its existing position.
Vector3 GetCurrentPosition () const
 Retrieves the position of the Actor.
Vector3 GetCurrentWorldPosition () const
 Retrieves the world-position of the Actor.
void SetInheritPosition (bool inherit)
 Sets whether a child actor inherits it's parent's position.
bool IsPositionInherited () const
 Returns whether the actor inherits its parent's position.
void SetOrientation (const Degree &angle, const Vector3 &axis)
 Sets the orientation of the Actor.
void SetOrientation (const Radian &angle, const Vector3 &axis)
 Sets the orientation of the Actor.
void SetOrientation (const Quaternion &orientation)
 Sets the orientation of the Actor.
void RotateBy (const Degree &angle, const Vector3 &axis)
 Applies a relative rotation to an actor.
void RotateBy (const Radian &angle, const Vector3 &axis)
 Applies a relative rotation to an actor.
void RotateBy (const Quaternion &relativeRotation)
 Applies a relative rotation to an actor.
Quaternion GetCurrentOrientation () const
 Retrieves the Actor's orientation.
void SetInheritOrientation (bool inherit)
 Sets whether a child actor inherits it's parent's orientation.
bool IsOrientationInherited () const
 Returns whether the actor inherits its parent's orientation.
Quaternion GetCurrentWorldOrientation () const
 Retrieves the world-orientation of the Actor.
void SetScale (float scale)
 Sets the scale factor applied to an actor.
void SetScale (float scaleX, float scaleY, float scaleZ)
 Sets the scale factor applied to an actor.
void SetScale (const Vector3 &scale)
 Sets the scale factor applied to an actor.
void ScaleBy (const Vector3 &relativeScale)
 Applies a relative scale to an actor.
Vector3 GetCurrentScale () const
 Retrieves the scale factor applied to an actor.
Vector3 GetCurrentWorldScale () const
 Retrieves the world-scale of the Actor.
void SetInheritScale (bool inherit)
 Sets whether a child actor inherits it's parent's scale.
bool IsScaleInherited () const
 Returns whether the actor inherits its parent's scale.
Matrix GetCurrentWorldMatrix () const
 Retrieves the world-matrix of the actor.
void SetVisible (bool visible)
 Sets the visibility flag of an actor.
bool IsVisible () const
 Retrieves the visibility flag of an actor.
void SetOpacity (float opacity)
 Sets the opacity of an actor.
float GetCurrentOpacity () const
 Retrieves the actor's opacity.
void SetColor (const Vector4 &color)
 Sets the actor's color; this is an RGBA value.
Vector4 GetCurrentColor () const
 Retrieves the actor's color.
void SetColorMode (ColorMode colorMode)
 Sets the actor's color mode.
ColorMode GetColorMode () const
 Returns the actor's color mode.
Vector4 GetCurrentWorldColor () const
 Retrieves the world-color of the Actor, where each component is clamped within the 0->1 range.
void SetDrawMode (DrawMode::Type drawMode)
 Sets how the actor and its children should be drawn.
DrawMode::Type GetDrawMode () const
 Queries how the actor and its children will be drawn.
void SetSensitive (bool sensitive)
 Sets whether an actor should emit touch or hover signals.
bool IsSensitive () const
 Queries whether an actor emits touch or hover event signals.
bool ScreenToLocal (float &localX, float &localY, float screenX, float screenY) const
 Converts screen coordinates into the actor's coordinate system using the default camera.
void SetLeaveRequired (bool required)
 Sets whether the actor should receive a notification when touch or hover motion events leave the boundary of the actor.
bool GetLeaveRequired () const
 This returns whether the actor requires touch or hover events whenever touch or hover motion events leave the boundary of the actor.
void SetKeyboardFocusable (bool focusable)
 Sets whether the actor should be focusable by keyboard navigation.
bool IsKeyboardFocusable () const
 Returns whether the actor is focusable by keyboard navigation.
void Raise ()
 Raise actor above the next sibling actor.
void Lower ()
 Lower the actor below the previous sibling actor.
void RaiseToTop ()
 Raise actor above all other sibling actors.
void LowerToBottom ()
 Lower actor to the bottom of all other sibling actors.
void RaiseAbove (Actor target)
 Raises the actor above the target actor.
void LowerBelow (Actor target)
 Lower the actor to below the target actor.
void SetResizePolicy (ResizePolicy::Type policy, Dimension::Type dimension)
 Sets the resize policy to be used for the given dimension(s).
ResizePolicy::Type GetResizePolicy (Dimension::Type dimension) const
 Returns the resize policy used for a single dimension.
void SetSizeScalePolicy (SizeScalePolicy::Type policy)
 Sets the policy to use when setting size with size negotiation. Defaults to SizeScalePolicy::USE_SIZE_SET.
SizeScalePolicy::Type GetSizeScalePolicy () const
 Returns the size scale policy in use.
void SetSizeModeFactor (const Vector3 &factor)
 Sets the relative to parent size factor of the actor.
Vector3 GetSizeModeFactor () const
 Retrieves the relative to parent size factor of the actor.
float GetHeightForWidth (float width)
 Calculates the height of the actor given a width.
float GetWidthForHeight (float height)
 Calculates the width of the actor given a height.
float GetRelayoutSize (Dimension::Type dimension) const
 Returns the value of negotiated dimension for the given dimension.
void SetPadding (const Padding &padding)
 Sets the padding for use in layout.
void GetPadding (Padding &paddingOut) const
 Returns the value of the padding.
void SetMinimumSize (const Vector2 &size)
 Sets the minimum size an actor can be assigned in size negotiation.
Vector2 GetMinimumSize ()
 Returns the minimum relayout size.
void SetMaximumSize (const Vector2 &size)
 Sets the maximum size an actor can be assigned in size negotiation.
Vector2 GetMaximumSize ()
 Returns the maximum relayout size.
int32_t GetHierarchyDepth ()
 Gets depth in the hierarchy for the actor.
uint32_t AddRenderer (Renderer &renderer)
 Adds a renderer to this actor.
uint32_t GetRendererCount () const
 Gets the number of renderers on this actor.
Renderer GetRendererAt (uint32_t index)
 Gets a Renderer by index.
void RemoveRenderer (Renderer &renderer)
 Removes a renderer from the actor.
void RemoveRenderer (uint32_t index)
 Removes a renderer from the actor by index.
TouchSignalTypeTouchedSignal () DALI_DEPRECATED_API
 This signal is emitted when touch input is received.
TouchDataSignalTypeTouchSignal ()
 This signal is emitted when touch input is received.
HoverSignalTypeHoveredSignal ()
 This signal is emitted when hover input is received.
WheelEventSignalTypeWheelEventSignal ()
 This signal is emitted when wheel event is received.
OnStageSignalTypeOnStageSignal ()
 This signal is emitted after the actor has been connected to the stage.
OffStageSignalTypeOffStageSignal ()
 This signal is emitted after the actor has been disconnected from the stage.
OnRelayoutSignalTypeOnRelayoutSignal ()
 This signal is emitted after the size has been set on the actor during relayout.
LayoutDirectionChangedSignalTypeLayoutDirectionChangedSignal ()
 This signal is emitted when the layout direction property of this or a parent actor is changed.

Static Public Member Functions

static Actor New ()
 Creates an initialized Actor.
static Actor DownCast (BaseHandle handle)
 Downcasts a handle to Actor handle.

Detailed Description

Actor is the primary object with which Dali applications interact.

Deprecated:
Deprecated since 6.0, DALi version 1.5.19

UI controls can be built by combining multiple actors.

Multi-Touch Events:

Touch or hover events are received via signals; see Actor::TouchedSignal() and Actor::HoveredSignal() for more details.

Hit Testing Rules Summary:

  • An actor is only hittable if the actor's touch or hover signal has a connection.
  • An actor is only hittable when it is between the camera's near and far planes.
  • If an actor is made insensitive, then the actor and its children are not hittable; see IsSensitive().
  • If an actor's visibility flag is unset, then none of its children are hittable either; see IsVisible().
  • To be hittable, an actor must have a non-zero size.
  • If an actor's world color is fully transparent, then it is not hittable; see GetCurrentWorldColor().

Hit Test Algorithm:

  • Stage
    • Gets the first down and the last up touch events to the screen, regardless of actor touch event consumption.
    • Stage's root layer can be used to catch unconsumed touch events.
  • RenderTasks
    • Hit testing is dependent on the camera used, which is specific to each RenderTask.
  • Layers
    • For each RenderTask, hit testing starts from the top-most layer and we go through all the layers until we have a hit or there are none left.
    • Before we perform a hit test within a layer, we check if all the layer's parents are visible and sensitive.
    • If they are not, we skip hit testing the actors in that layer altogether.
    • If a layer is set to consume all touch, then we do not check any layers behind this layer.
  • Actors
    • The final part of hit testing is performed by walking through the actor tree within a layer.
    • The following pseudocode shows the algorithm used:
           HIT-TEST-WITHIN-LAYER( ACTOR )
           {
             // Only hit-test the actor and its children if it is sensitive and visible
             IF ( ACTOR-IS-SENSITIVE &&
                  ACTOR-IS-VISIBLE &&
                  ACTOR-IS-ON-STAGE )
             {
               // Depth-first traversal within current layer, visiting parent first
      
               // Check whether current actor should be hit-tested.
               IF ( ( TOUCH-SIGNAL-NOT-EMPTY || HOVER-SIGNAL-NOT-EMPTY ) &&
                    ACTOR-HAS-NON-ZERO-SIZE &&
                    ACTOR-WORLD-COLOR-IS-NOT-TRANSPARENT )
               {
                 // Hit-test current actor
                 IF ( ACTOR-HIT )
                 {
                   IF ( ACTOR-IS-OVERLAY || ( DISTANCE-TO-ACTOR < DISTANCE-TO-LAST-HIT-ACTOR ) )
                   {
                     // The current actor is the closest actor that was underneath the touch.
                     LAST-HIT-ACTOR = CURRENT-ACTOR
                   }
                 }
               }
      
               // Keep checking children, in case we hit something closer.
               FOR-EACH CHILD (in order)
               {
                 IF ( CHILD-IS-NOT-A-LAYER )
                 {
                   // Continue traversal for this child's sub-tree
                   HIT-TEST-WITHIN-LAYER ( CHILD )
                 }
                 // else we skip hit-testing the child's sub-tree altogether.
               }
             }
           }
      
    • Overlays always take priority (i.e. they're considered closer) regardless of distance. The overlay children take priority over their parents, and overlay siblings take priority over their previous siblings (i.e. reverse of rendering order):
                 1
                / \
               /   \
              2     5
             / \     \
            /   \     \
           3     4     6
      
           Hit Priority of above Actor tree (all overlays): 1 - Lowest. 6 - Highest.
      
      For more information, see SetDrawMode().

Touch or hover Event Delivery:

  • Delivery
    • The hit actor's touch or hover signal is emitted first; if it is not consumed by any of the listeners, the parent's touch or hover signal is emitted, and so on.
    • The following pseudocode shows the delivery mechanism:
           EMIT-TOUCH-SIGNAL( ACTOR )
           {
             IF ( TOUCH-SIGNAL-NOT-EMPTY )
             {
               // Only do the emission if touch signal of actor has connections.
               CONSUMED = TOUCHED-SIGNAL( TOUCH-EVENT )
             }
      
             IF ( NOT-CONSUMED )
             {
               // If event is not consumed then deliver it to the parent unless we reach the root actor
               IF ( ACTOR-PARENT )
               {
                 EMIT-TOUCH-SIGNAL( ACTOR-PARENT )
               }
             }
           }
      
           EMIT-HOVER-SIGNAL( ACTOR )
           {
             IF ( HOVER-SIGNAL-NOT-EMPTY )
             {
               // Only do the emission if hover signal of actor has connections.
               CONSUMED = HOVERED-SIGNAL( HOVER-EVENT )
             }
      
             IF ( NOT-CONSUMED )
             {
               // If event is not consumed then deliver it to the parent unless we reach the root actor.
               IF ( ACTOR-PARENT )
               {
                 EMIT-HOVER-SIGNAL( ACTOR-PARENT )
               }
             }
           }
      
    • If there are several touch points, then the delivery is only to the first touch point's hit actor (and its parents). There will be NO touch or hover signal delivery for the hit actors of the other touch points.
    • The local coordinates are from the top-left (0.0f, 0.0f, 0.5f) of the hit actor.
  • Leave State
    • A "Leave" state is set when the first point exits the bounds of the previous first point's hit actor (primary hit actor).
    • When this happens, the last primary hit actor's touch or hover signal is emitted with a "Leave" state (only if it requires leave signals); see SetLeaveRequired().
  • Interrupted State
    • If a system event occurs which interrupts the touch or hover processing, then the last primary hit actor's touch or hover signals are emitted with an "Interrupted" state.
    • If the last primary hit actor, or one of its parents, is no longer touchable or hoverable, then its touch or hover signals are also emitted with an "Interrupted" state.
    • If the consumed actor on touch-down is not the same as the consumed actor on touch-up, then touch signals are also emitted from the touch-down actor with an "Interrupted" state.
    • If the consumed actor on hover-start is not the same as the consumed actor on hover-finished, then hover signals are also emitted from the hover-started actor with an "Interrupted" state.

Key Events:

Key events are received by an actor once set to grab key events, only one actor can be set as focused.

Signals | Signal Name | Method | |-------------------|------------------------------| | touched | TouchedSignal() | | hovered | HoveredSignal() | | wheelEvent | WheelEventSignal() | | onStage | OnStageSignal() | | offStage | OffStageSignal() | | onRelayout | OnRelayoutSignal() |

Actions | Action Name | Actor method called | |-------------------|------------------------------| | show | SetVisible( true ) | | hide | SetVisible( false ) |

Since:
3.0, DALi version 1.0.0

Member Typedef Documentation

Hover signal type.

Since:
3.0, DALi version 1.0.0

Layout direction changes signal type.

Since:
4.0, DALi version 1.2.60

Stage disconnection signal type.

Since:
3.0, DALi version 1.0.0

Called when the actor is relaid out.

Since:
3.0, DALi version 1.0.0

Stage connection signal type.

Since:
3.0, DALi version 1.0.0

Touch signal type.

Since:
3.0, DALi version 1.1.37

Touch signal type.

Deprecated:
Deprecated since 3.0, DALi version 1.1.37
Since:
3.0, DALi version 1.0.0

Wheel signal type.

Since:
3.0, DALi version 1.0.0

Constructor & Destructor Documentation

Creates an uninitialized Actor; this can be initialized with Actor::New().

Deprecated:
Deprecated since 6.0, DALi version 1.5.19

Calling member functions with an uninitialized Actor handle is not allowed.

Since:
3.0, DALi version 1.0.0

Dali::Actor is intended as a base class.

This is non-virtual since derived Handle types must not contain data or virtual methods.

Since:
3.0, DALi version 1.0.0
Dali::Actor::Actor ( const Actor copy)

Copy constructor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]copyThe actor to copy

Member Function Documentation

void Dali::Actor::Add ( Actor  child)

Adds a child Actor to this Actor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]childThe child
Precondition:
This Actor (the parent) has been initialized.
The child actor has been initialized.
The child actor is not the same as the parent actor.
The actor is not the Root actor.
Postcondition:
The child will be referenced by its parent. This means that the child will be kept alive, even if the handle passed into this method is reset or destroyed.
Note:
If the child already has a parent, it will be removed from old parent and reparented to this actor. This may change child's position, color, scale etc as it now inherits them from this actor.
uint32_t Dali::Actor::AddRenderer ( Renderer renderer)

Adds a renderer to this actor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]rendererRenderer to add to the actor
Returns:
The index of the Renderer that was added
Precondition:
The renderer must be initialized.
Actor Dali::Actor::FindChildById ( const uint32_t  id)

Search through this actor's hierarchy for an actor with the given unique ID.

The actor itself is also considered in the search.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]idThe ID of the actor to find
Returns:
A handle to the actor if found, or an empty handle if not
Precondition:
The Actor has been initialized.
Actor Dali::Actor::FindChildByName ( const std::string &  actorName)

Search through this actor's hierarchy for an actor with the given name.

The actor itself is also considered in the search.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]actorNameThe name of the actor to find
Returns:
A handle to the actor if found, or an empty handle if not
Precondition:
The Actor has been initialized.
Actor Dali::Actor::GetChildAt ( uint32_t  index) const

Retrieve and child actor by index.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]indexThe index of the child to retrieve
Returns:
The actor for the given index or empty handle if children not initialized
Precondition:
The Actor has been initialized.
uint32_t Dali::Actor::GetChildCount ( ) const

Retrieves the number of children held by the actor.

Since:
3.0, DALi version 1.0.0
Returns:
The number of children
Precondition:
The Actor has been initialized.

Returns the actor's color mode.

Since:
3.0, DALi version 1.0.0
Returns:
Currently used colorMode
Precondition:
The Actor has been initialized.

Retrieves the anchor-point of an actor.

Since:
3.0, DALi version 1.0.0
Returns:
The current anchor-point
Precondition:
The Actor has been initialized.

Retrieves the actor's color.

Actor's own color is not clamped.

Since:
3.0, DALi version 1.0.0
Returns:
The color
Precondition:
The Actor has been initialized.
Note:
This property can be animated; the return value may not match the value written with SetColor().

Retrieves the actor's opacity.

Since:
3.0, DALi version 1.0.0
Returns:
The actor's opacity
Precondition:
The actor has been initialized.
Note:
This property can be animated; the return value may not match the value written with SetOpacity().

Retrieves the Actor's orientation.

Since:
3.0, DALi version 1.0.0
Returns:
The current orientation
Precondition:
The Actor has been initialized.
Note:
This property can be animated; the return value may not match the value written with SetOrientation().

Retrieves the parent-origin of an actor.

Since:
3.0, DALi version 1.0.0
Returns:
The current parent-origin
Precondition:
The Actor has been initialized.

Retrieves the position of the Actor.

Since:
3.0, DALi version 1.0.0
Returns:
The Actor's current position
Precondition:
The Actor has been initialized.
Note:
This property can be animated; the return value may not match the value written with SetPosition().

Retrieves the scale factor applied to an actor.

Since:
3.0, DALi version 1.0.0
Returns:
A vector representing the scale factor for each axis
Precondition:
The Actor has been initialized.
Note:
This property can be animated; the return value may not match the value written with SetScale().

Retrieves the actor's size.

Since:
3.0, DALi version 1.0.0
Returns:
The actor's current size
Precondition:
The actor has been initialized.
Note:
This property can be animated; the return value may not match the value written with SetSize().

Retrieves the world-color of the Actor, where each component is clamped within the 0->1 range.

Since:
3.0, DALi version 1.0.0
Returns:
The Actor's current color in the world
Precondition:
The Actor has been initialized.
Note:
The actor will not have a world-color, unless it has previously been added to the stage.

Retrieves the world-matrix of the actor.

Since:
3.0, DALi version 1.0.0
Returns:
The Actor's current world matrix
Precondition:
The Actor has been initialized.
Note:
The actor will not have a world-matrix, unless it has previously been added to the stage.

Retrieves the world-orientation of the Actor.

Since:
3.0, DALi version 1.0.0
Returns:
The Actor's current orientation in the world
Precondition:
The Actor has been initialized.
Note:
The actor will not have a world-orientation, unless it has previously been added to the stage.

Retrieves the world-position of the Actor.

Since:
3.0, DALi version 1.0.0
Returns:
The Actor's current position in world coordinates
Precondition:
The Actor has been initialized.
Note:
The actor may not have a world-position unless it has been added to the stage.

Retrieves the world-scale of the Actor.

Since:
3.0, DALi version 1.0.0
Returns:
The Actor's current scale in the world
Precondition:
The Actor has been initialized.
Note:
The actor will not have a world-scale, unless it has previously been added to the stage.

Queries how the actor and its children will be drawn.

Since:
3.0, DALi version 1.0.0
Returns:
Return the draw mode type
float Dali::Actor::GetHeightForWidth ( float  width)

Calculates the height of the actor given a width.

The natural size is used for default calculation. size 0 is treated as aspect ratio 1:1.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]widthWidth to use
Returns:
Return the height based on the width

Gets depth in the hierarchy for the actor.

Since:
3.0, DALi version 1.0.0
Returns:
The current depth in the hierarchy of the actor, or -1 if actor is not in the hierarchy
uint32_t Dali::Actor::GetId ( ) const

Retrieves the unique ID of the actor.

Since:
3.0, DALi version 1.0.0
Returns:
The ID
Precondition:
The Actor has been initialized.

Gets the layer in which the actor is present.

Since:
3.0, DALi version 1.0.0
Returns:
The layer, which will be uninitialized if the actor is off-stage
Precondition:
The Actor has been initialized.

This returns whether the actor requires touch or hover events whenever touch or hover motion events leave the boundary of the actor.

Since:
3.0, DALi version 1.0.0
Returns:
true if a Leave event is required, false otherwise
Precondition:
The Actor has been initialized.

Returns the maximum relayout size.

Since:
3.0, DALi version 1.0.0
Returns:
Return the maximum size

Returns the minimum relayout size.

Since:
3.0, DALi version 1.0.0
Returns:
Return the minimum size
const std::string& Dali::Actor::GetName ( ) const

Retrieves the Actor's name.

Since:
3.0, DALi version 1.0.0
Returns:
The Actor's name
Precondition:
The Actor has been initialized.

Returns the natural size of the actor.

Deriving classes stipulate the natural size and by default an actor has a ZERO natural size.

Since:
3.0, DALi version 1.0.0
Returns:
The actor's natural size
void Dali::Actor::GetPadding ( Padding paddingOut) const

Returns the value of the padding.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]paddingOutThe returned padding data

Retrieves the actor's parent.

Since:
3.0, DALi version 1.0.0
Returns:
A handle to the actor's parent. If the actor has no parent, this handle will be invalid
Precondition:
The actor has been initialized.
float Dali::Actor::GetRelayoutSize ( Dimension::Type  dimension) const

Returns the value of negotiated dimension for the given dimension.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]dimensionThe dimension to retrieve
Returns:
Return the value of the negotiated dimension. If more than one dimension is requested, just return the first one found
Renderer Dali::Actor::GetRendererAt ( uint32_t  index)

Gets a Renderer by index.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]indexThe index of the renderer to fetch
Returns:
The renderer at the specified index
Precondition:
The index must be between 0 and GetRendererCount()-1
uint32_t Dali::Actor::GetRendererCount ( ) const

Gets the number of renderers on this actor.

Since:
3.0, DALi version 1.0.0
Returns:
The number of renderers on this actor

Returns the resize policy used for a single dimension.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]dimensionThe dimension to get policy for
Returns:
Return the dimension resize policy. If more than one dimension is requested, just return the first one found

Retrieves the relative to parent size factor of the actor.

Since:
3.0, DALi version 1.0.0
Returns:
The Actor's current relative size factor
Precondition:
The Actor has been initialized.

Returns the size scale policy in use.

Since:
3.0, DALi version 1.0.0
Returns:
Return the size scale policy

Retrieves the actor's size.

Since:
3.0, DALi version 1.0.0
Returns:
The actor's target size
Precondition:
The actor has been initialized.
Note:
This return is the value that was set using SetSize or the target size of an animation. It may not match the current value in some cases, i.e. when the animation is progressing or the maximum or minimum size is set.
float Dali::Actor::GetWidthForHeight ( float  height)

Calculates the width of the actor given a height.

The natural size is used for default calculation. size 0 is treated as aspect ratio 1:1.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]heightHeight to use
Returns:
Return the width based on the height

This signal is emitted when hover input is received.

A callback of the following type may be connected:

   bool YourCallbackName(Actor actor, const HoverEvent& event);

The return value of True, indicates that the hover event should be consumed. Otherwise the signal will be emitted on the next sensitive parent of the actor.

Since:
3.0, DALi version 1.0.0
Returns:
The signal to connect to
Precondition:
The Actor has been initialized.

Returns whether the actor is focusable by keyboard navigation.

Since:
3.0, DALi version 1.0.0
Returns:
true if the actor is focusable by keyboard navigation, false if not
Precondition:
The Actor has been initialized.
bool Dali::Actor::IsLayer ( ) const

Queries whether the actor is of class Dali::Layer.

Since:
3.0, DALi version 1.0.0
Returns:
True if the actor is a layer
Precondition:
The Actor has been initialized.

Returns whether the actor inherits its parent's orientation.

Since:
3.0, DALi version 1.0.0
Returns:
true if the actor inherits its parent orientation, false if it uses world orientation
Precondition:
The Actor has been initialized.

Returns whether the actor inherits its parent's position.

Since:
3.0, DALi version 1.1.24
Returns:
true if the actor inherits its parent position, false if it uses world position
Precondition:
The Actor has been initialized.
bool Dali::Actor::IsRoot ( ) const

Queries whether an actor is the root actor, which is owned by the Stage.

Since:
3.0, DALi version 1.0.0
Returns:
True if the actor is the root actor
Precondition:
The Actor has been initialized.

Returns whether the actor inherits its parent's scale.

Since:
3.0, DALi version 1.0.0
Returns:
true if the actor inherits its parent scale, false if it uses world scale
Precondition:
The Actor has been initialized.
bool Dali::Actor::IsSensitive ( ) const

Queries whether an actor emits touch or hover event signals.

Since:
3.0, DALi version 1.0.0
Returns:
true, if emission of touch or hover event signals is enabled, false otherwise
Precondition:
The Actor has been initialized.
Note:
If an actor is not sensitive, then it's children will not be hittable either. This is regardless of the individual sensitivity values of the children i.e. an actor will only be hittable if all of its parents have sensitivity set to true.
bool Dali::Actor::IsVisible ( ) const

Retrieves the visibility flag of an actor.

Since:
3.0, DALi version 1.0.0
Returns:
The visibility flag
Precondition:
The actor has been initialized.
Note:
This property can be animated; the return value may not match the value written with SetVisible().
If an actor is not visible, then the actor and its children will not be rendered. This is regardless of the individual visibility values of the children i.e. an actor will only be rendered if all of its parents have visibility set to true.

This signal is emitted when the layout direction property of this or a parent actor is changed.

A callback of the following type may be connected:

   void YourCallbackName( Actor actor, LayoutDirection::Type type );

actor: The actor, or child of actor, whose layout direction has changed type: Whether the actor's layout direction property has changed or a parent's.

Since:
4.0, DALi version 1.2.60
Returns:
The signal to connect to
Precondition:
The Actor has been initialized.

Lower the actor below the previous sibling actor.

Since:
4.0, DALi version 1.2.60
Precondition:
The Actor has been initialized.
The Actor has been parented.

Reimplemented in Dali::Layer.

void Dali::Actor::LowerBelow ( Actor  target)

Lower the actor to below the target actor.

Since:
4.0, DALi version 1.2.60
Parameters:
[in]targetThe target actor
Precondition:
The Actor has been initialized.
The Actor has been parented.
The target actor is a sibling.

Lower actor to the bottom of all other sibling actors.

Since:
4.0, DALi version 1.2.60
Precondition:
The Actor has been initialized.
The Actor has been parented.

Reimplemented in Dali::Layer.

This signal is emitted after the actor has been disconnected from the stage.

If an actor is disconnected it either has no parent, or is parented to a disconnected actor.

Since:
3.0, DALi version 1.0.0
Returns:
The signal to connect to
Note:
When the parent of a set of actors is disconnected to the stage, then all of the children will received this callback, starting with the leaf actors. For the following actor tree, the callback order will be D, E, B, F, C, and finally A.
       A (parent)
      / \
     B   C
    / \   \
   D   E   F

This signal is emitted after the size has been set on the actor during relayout.

Since:
3.0, DALi version 1.0.0
Returns:
The signal
bool Dali::Actor::OnStage ( ) const

Queries whether the actor is connected to the Stage.

When an actor is connected, it will be directly or indirectly parented to the root Actor.

Since:
3.0, DALi version 1.0.0
Returns:
True if the actor is connected to the Stage
Precondition:
The Actor has been initialized.
Note:
The root Actor is provided automatically by Dali::Stage, and is always considered to be connected.

This signal is emitted after the actor has been connected to the stage.

When an actor is connected, it will be directly or indirectly parented to the root Actor.

Since:
3.0, DALi version 1.0.0
Returns:
The signal to connect to
Note:
The root Actor is provided automatically by Dali::Stage, and is always considered to be connected.
When the parent of a set of actors is connected to the stage, then all of the children will received this callback. For the following actor tree, the callback order will be A, B, D, E, C, and finally F.
       A (parent)
      / \
     B   C
    / \   \
   D   E   F
Actor& Dali::Actor::operator= ( const Actor rhs)

Assignment operator.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]rhsThe actor to copy
Returns:
A reference to this

Raise actor above the next sibling actor.

Since:
4.0, DALi version 1.2.60
Precondition:
The Actor has been initialized.
The Actor has been parented.

Reimplemented in Dali::Layer.

void Dali::Actor::RaiseAbove ( Actor  target)

Raises the actor above the target actor.

Since:
4.0, DALi version 1.2.60
Parameters:
[in]targetThe target actor
Precondition:
The Actor has been initialized.
The Actor has been parented.
The target actor is a sibling.

Raise actor above all other sibling actors.

Since:
4.0, DALi version 1.2.60
Precondition:
The Actor has been initialized.
The Actor has been parented.

Reimplemented in Dali::Layer.

void Dali::Actor::Remove ( Actor  child)

Removes a child Actor from this Actor.

If the actor was not a child of this actor, this is a no-op.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]childThe child
Precondition:
This Actor (the parent) has been initialized.
The child actor is not the same as the parent actor.
void Dali::Actor::RemoveRenderer ( Renderer renderer)

Removes a renderer from the actor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]rendererHandle to the renderer that is to be removed
void Dali::Actor::RemoveRenderer ( uint32_t  index)

Removes a renderer from the actor by index.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]indexIndex of the renderer that is to be removed
Precondition:
The index must be between 0 and GetRendererCount()-1
void Dali::Actor::RotateBy ( const Degree angle,
const Vector3 axis 
)

Applies a relative rotation to an actor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]angleThe angle to the rotation to combine with the existing orientation
[in]axisThe axis of the rotation to combine with the existing orientation
Precondition:
The actor has been initialized.
void Dali::Actor::RotateBy ( const Radian angle,
const Vector3 axis 
)

Applies a relative rotation to an actor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]angleThe angle to the rotation to combine with the existing orientation
[in]axisThe axis of the rotation to combine with the existing orientation
Precondition:
The actor has been initialized.
void Dali::Actor::RotateBy ( const Quaternion relativeRotation)

Applies a relative rotation to an actor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]relativeRotationThe rotation to combine with the existing orientation
Precondition:
The actor has been initialized.
void Dali::Actor::ScaleBy ( const Vector3 relativeScale)

Applies a relative scale to an actor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]relativeScaleThe scale to combine with the actor's existing scale
Precondition:
The actor has been initialized.
bool Dali::Actor::ScreenToLocal ( float &  localX,
float &  localY,
float  screenX,
float  screenY 
) const

Converts screen coordinates into the actor's coordinate system using the default camera.

Since:
3.0, DALi version 1.0.0
Parameters:
[out]localXOn return, the X-coordinate relative to the actor
[out]localYOn return, the Y-coordinate relative to the actor
[in]screenXThe screen X-coordinate
[in]screenYThe screen Y-coordinate
Returns:
True if the conversion succeeded
Precondition:
The Actor has been initialized.
Note:
The actor coordinates are relative to the top-left (0.0, 0.0, 0.5)
void Dali::Actor::SetAnchorPoint ( const Vector3 anchorPoint)

Sets the anchor-point of an actor.

This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the actor, and (1.0, 1.0, 0.5) is the bottom-right corner. The default anchor point is Dali::AnchorPoint::CENTER (0.5, 0.5, 0.5). An actor position is the distance between its parent-origin and this anchor-point. An actor's orientation is the rotation from its default orientation, the rotation is centered around its anchor-point.

anchor-point.png
Since:
3.0, DALi version 1.0.0
Parameters:
[in]anchorPointThe new anchor-point
Precondition:
The Actor has been initialized.
See also:
Dali::AnchorPoint for predefined anchor point values
void Dali::Actor::SetColor ( const Vector4 color)

Sets the actor's color; this is an RGBA value.

The final color of the actor depends on its color mode.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]colorThe new color
Precondition:
The Actor has been initialized.
Note:
This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentColor().
void Dali::Actor::SetColorMode ( ColorMode  colorMode)

Sets the actor's color mode.

This specifies whether the Actor uses its own color, or inherits its parent color. The default is USE_OWN_MULTIPLY_PARENT_ALPHA.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]colorModeColorMode to use
Precondition:
The Actor has been initialized.

Sets how the actor and its children should be drawn.

Not all actors are renderable, but DrawMode can be inherited from any actor. If an object is in a 3D layer, it will be depth-tested against other objects in the world i.e. it may be obscured if other objects are in front.

If DrawMode::OVERLAY_2D is used, the actor and its children will be drawn as a 2D overlay. Overlay actors are drawn in a separate pass, after all non-overlay actors within the Layer. For overlay actors, the drawing order is with respect to tree levels of Actors, and depth-testing will not be used.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]drawModeThe new draw-mode to use
Note:
Layers do not inherit the DrawMode from their parents.
void Dali::Actor::SetInheritOrientation ( bool  inherit)

Sets whether a child actor inherits it's parent's orientation.

Default is to inherit. Switching this off means that using SetOrientation() sets the actor's world orientation.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]inherit- true if the actor should inherit orientation, false otherwise
Precondition:
The Actor has been initialized.
void Dali::Actor::SetInheritPosition ( bool  inherit)

Sets whether a child actor inherits it's parent's position.

Default is to inherit. Switching this off means that using SetPosition() sets the actor's world position, i.e. translates from the world origin (0,0,0) to the anchor point of the actor.

Since:
3.0, DALi version 1.1.24
Parameters:
[in]inherit- true if the actor should inherit position, false otherwise
Precondition:
The Actor has been initialized.
void Dali::Actor::SetInheritScale ( bool  inherit)

Sets whether a child actor inherits it's parent's scale.

Default is to inherit. Switching this off means that using SetScale() sets the actor's world scale.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]inherit- true if the actor should inherit scale, false otherwise
Precondition:
The Actor has been initialized.
void Dali::Actor::SetKeyboardFocusable ( bool  focusable)

Sets whether the actor should be focusable by keyboard navigation.

The default is false.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]focusable- true if the actor should be focusable by keyboard navigation, false otherwise
Precondition:
The Actor has been initialized.
void Dali::Actor::SetLeaveRequired ( bool  required)

Sets whether the actor should receive a notification when touch or hover motion events leave the boundary of the actor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]requiredShould be set to true if a Leave event is required
Precondition:
The Actor has been initialized.
Note:
By default, this is set to false as most actors do not require this.
Need to connect to the TouchedSignal() or HoveredSignal() to actually receive this event.
void Dali::Actor::SetMaximumSize ( const Vector2 size)

Sets the maximum size an actor can be assigned in size negotiation.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]sizeThe maximum size
void Dali::Actor::SetMinimumSize ( const Vector2 size)

Sets the minimum size an actor can be assigned in size negotiation.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]sizeThe minimum size
void Dali::Actor::SetName ( const std::string &  name)

Sets the Actor's name.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]nameThe new name
Precondition:
The Actor has been initialized.
void Dali::Actor::SetOpacity ( float  opacity)

Sets the opacity of an actor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]opacityThe new opacity
Precondition:
The actor has been initialized.
Note:
This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentOpacity().
void Dali::Actor::SetOrientation ( const Degree angle,
const Vector3 axis 
)

Sets the orientation of the Actor.

An actor's orientation is the rotation from its default orientation, and the rotation is centered around its anchor-point.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]angleThe new orientation angle in degrees
[in]axisThe new axis of orientation
Precondition:
The Actor has been initialized.
Note:
This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentOrientation().
void Dali::Actor::SetOrientation ( const Radian angle,
const Vector3 axis 
)

Sets the orientation of the Actor.

An actor's orientation is the rotation from its default orientation, and the rotation is centered around its anchor-point.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]angleThe new orientation angle in radians
[in]axisThe new axis of orientation
Precondition:
The Actor has been initialized.
Note:
This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentOrientation().
void Dali::Actor::SetOrientation ( const Quaternion orientation)

Sets the orientation of the Actor.

An actor's orientation is the rotation from its default orientation, and the rotation is centered around its anchor-point.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]orientationThe new orientation
Precondition:
The Actor has been initialized.
Note:
This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentOrientation().
void Dali::Actor::SetPadding ( const Padding padding)

Sets the padding for use in layout.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]paddingPadding for the actor
void Dali::Actor::SetParentOrigin ( const Vector3 origin)

Sets the origin of an actor, within its parent's area.

This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the parent, and (1.0, 1.0, 0.5) is the bottom-right corner. The default parent-origin is Dali::ParentOrigin::TOP_LEFT (0.0, 0.0, 0.5). An actor's position is the distance between this origin, and the actor's anchor-point.

parent-origin.png
Since:
3.0, DALi version 1.0.0
Parameters:
[in]originThe new parent-origin
Precondition:
The Actor has been initialized.
See also:
Dali::ParentOrigin for predefined parent origin values
void Dali::Actor::SetPosition ( float  x,
float  y 
)

Sets the position of the Actor.

By default, sets the position vector between the parent origin and anchor point (default).

If Position inheritance if disabled, sets the world position.

See also:
SetInheritPosition
actor-position.png

The Actor's z position will be set to 0.0f.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]xThe new x position
[in]yThe new y position
Precondition:
The Actor has been initialized.
void Dali::Actor::SetPosition ( float  x,
float  y,
float  z 
)

Sets the position of the Actor.

By default, sets the position vector between the parent origin and anchor point (default).

If Position inheritance if disabled, sets the world position.

See also:
SetInheritPosition
actor-position.png
Since:
3.0, DALi version 1.0.0
Parameters:
[in]xThe new x position
[in]yThe new y position
[in]zThe new z position
Precondition:
The Actor has been initialized.
void Dali::Actor::SetPosition ( const Vector3 position)

Sets the position of the Actor.

By default, sets the position vector between the parent origin and anchor point (default).

If Position inheritance if disabled, sets the world position.

See also:
SetInheritPosition
actor-position.png
Since:
3.0, DALi version 1.0.0
Parameters:
[in]positionThe new position
Precondition:
The Actor has been initialized.

Sets the resize policy to be used for the given dimension(s).

Since:
3.0, DALi version 1.0.0
Parameters:
[in]policyThe resize policy to use
[in]dimensionThe dimension(s) to set policy for. Can be a bitfield of multiple dimensions
void Dali::Actor::SetScale ( float  scale)

Sets the scale factor applied to an actor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]scaleThe scale factor applied on all axes
Precondition:
The Actor has been initialized.
Note:
This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentScale().
void Dali::Actor::SetScale ( float  scaleX,
float  scaleY,
float  scaleZ 
)

Sets the scale factor applied to an actor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]scaleXThe scale factor applied along the x-axis
[in]scaleYThe scale factor applied along the y-axis
[in]scaleZThe scale factor applied along the z-axis
Precondition:
The Actor has been initialized.
Note:
This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentScale().
void Dali::Actor::SetScale ( const Vector3 scale)

Sets the scale factor applied to an actor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]scaleA vector representing the scale factor for each axis
Precondition:
The Actor has been initialized.
Note:
This is an asynchronous method; the value written may not match a value subsequently read with GetCurrentScale().
void Dali::Actor::SetSensitive ( bool  sensitive)

Sets whether an actor should emit touch or hover signals.

An actor is sensitive by default, which means that as soon as an application connects to the SignalTouch(), the touch event signal will be emitted, and as soon as an application connects to the SignalHover(), the hover event signal will be emitted.

If the application wishes to temporarily disable the touch or hover event signal emission, then they can do so by calling:

 actor.SetSensitive(false);

Then, to re-enable the touch or hover event signal emission, the application should call:

 actor.SetSensitive(true);
Since:
3.0, DALi version 1.0.0
Parameters:
[in]sensitivetrue to enable emission of the touch or hover event signals, false otherwise
Precondition:
The Actor has been initialized.
Note:
If an actor's sensitivity is set to false, then it's children will not be hittable either. This is regardless of the individual sensitivity values of the children i.e. an actor will only be hittable if all of its parents have sensitivity set to true.
See also:
TouchedSignal() and HoveredSignal().
void Dali::Actor::SetSize ( float  width,
float  height 
)

Sets the size of an actor.

Geometry can be scaled to fit within this area. This does not interfere with the actors scale factor. The actors default depth is the minimum of width & height.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]widthThe new width
[in]heightThe new height
Precondition:
The actor has been initialized.
void Dali::Actor::SetSize ( float  width,
float  height,
float  depth 
)

Sets the size of an actor.

Geometry can be scaled to fit within this area. This does not interfere with the actors scale factor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]widthThe size of the actor along the x-axis
[in]heightThe size of the actor along the y-axis
[in]depthThe size of the actor along the z-axis
Precondition:
The actor has been initialized.
void Dali::Actor::SetSize ( const Vector2 size)

Sets the size of an actor.

Geometry can be scaled to fit within this area. This does not interfere with the actors scale factor. The actors default depth is the minimum of width & height.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]sizeThe new size
Precondition:
The actor has been initialized.
void Dali::Actor::SetSize ( const Vector3 size)

Sets the size of an actor.

Geometry can be scaled to fit within this area. This does not interfere with the actors scale factor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]sizeThe new size
Precondition:
The actor has been initialized.
void Dali::Actor::SetSizeModeFactor ( const Vector3 factor)

Sets the relative to parent size factor of the actor.

This factor is only used when ResizePolicy is set to either: ResizePolicy::SIZE_RELATIVE_TO_PARENT or ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT. This actor's size is set to the actor's size multiplied by or added to this factor, depending on ResizePolicy ( See SetResizePolicy() ).

Since:
3.0, DALi version 1.0.0
Parameters:
[in]factorA Vector3 representing the relative factor to be applied to each axis
Precondition:
The Actor has been initialized.

Sets the policy to use when setting size with size negotiation. Defaults to SizeScalePolicy::USE_SIZE_SET.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]policyThe policy to use for when the size is set
void Dali::Actor::SetVisible ( bool  visible)

Sets the visibility flag of an actor.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]visibleThe new visibility flag
Precondition:
The actor has been initialized.
Note:
This is an asynchronous method; the value written may not match a value subsequently read with IsVisible().
If an actor's visibility flag is set to false, then the actor and its children will not be rendered. This is regardless of the individual visibility values of the children i.e. an actor will only be rendered if all of its parents have visibility set to true.
void Dali::Actor::SetX ( float  x)

Sets the position of an actor along the X-axis.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]xThe new x position
Precondition:
The Actor has been initialized.
void Dali::Actor::SetY ( float  y)

Sets the position of an actor along the Y-axis.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]yThe new y position
Precondition:
The Actor has been initialized.
void Dali::Actor::SetZ ( float  z)

Sets the position of an actor along the Z-axis.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]zThe new z position
Precondition:
The Actor has been initialized.

This signal is emitted when touch input is received.

Deprecated:
Deprecated since 3.0, DALi version 1.1.37 Use TouchSignal() instead.

A callback of the following type may be connected:

   bool YourCallbackName(Actor actor, const TouchEvent& event);

The return value of True, indicates that the touch event should be consumed. Otherwise the signal will be emitted on the next sensitive parent of the actor.

Since:
3.0, DALi version 1.0.0
Returns:
The signal to connect to
Precondition:
The Actor has been initialized.

This signal is emitted when touch input is received.

A callback of the following type may be connected:

   bool YourCallbackName( Actor actor, TouchData& touch );

The return value of True, indicates that the touch event has been consumed. Otherwise the signal will be emitted on the next sensitive parent of the actor.

Since:
3.0, DALi version 1.1.37
Returns:
The signal to connect to
Precondition:
The Actor has been initialized.
void Dali::Actor::TranslateBy ( const Vector3 distance)

Translates an actor relative to its existing position.

Since:
3.0, DALi version 1.0.0
Parameters:
[in]distanceThe actor will move by this distance
Precondition:
The actor has been initialized.

Removes an actor from its parent.

If the actor has no parent, this method does nothing.

Since:
3.0, DALi version 1.0.0
Precondition:
The (child) actor has been initialized.

This signal is emitted when wheel event is received.

A callback of the following type may be connected:

   bool YourCallbackName(Actor actor, const WheelEvent& event);

The return value of True, indicates that the wheel event should be consumed. Otherwise the signal will be emitted on the next sensitive parent of the actor.

Since:
3.0, DALi version 1.0.0
Returns:
The signal to connect to
Precondition:
The Actor has been initialized.