Tizen(Headed) Native API
6.5
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Classes for render task and shader effect.
Classes | |
class | Dali::RenderTaskList |
An ordered list of Dali::RenderTasks. More... | |
class | Dali::RenderTask |
RenderTasks describe how the Dali scene should be rendered. More... | |
class | Dali::FrameBuffer |
FrameBuffer is a collection of textures that can be used as the destination for rendering. More... | |
class | Dali::Geometry |
Geometry is handle to an object that can be used to define a geometric elements. More... | |
class | Dali::PropertyBuffer |
PropertyBuffer is a handle to an object that contains a buffer of structured properties. More... | |
class | Dali::Renderer |
Renderer is a handle to an object used to show content by combining a Geometry, a TextureSet and a shader. More... | |
class | Dali::Sampler |
Sampler is a handle to an object that can be used to provide the sampling parameters to sample textures. More... | |
class | Dali::Shader |
Shaders allows custom vertex and color transformations in the GPU. More... | |
class | Dali::TextureSet |
TextureSet is a handle to an object that specifies the set of images used as textures by a renderer. The images have to be ordered in the same order they are declared in the shader. More... | |
class | Dali::Texture |
Texture represents a texture object used as input or output by shaders. More... |