Tizen(Headed) Native API
6.5
|
The Sound Pool API provides functions for easy sound management such as grouping sounds in pools, play, pause, resume, stop operations of sound streams and controlling stream/pool states.
Required Header
#include <sound_pool.h>
Overview
The Sound Pool module provides a set of functions to manipulate sounds in application. It allows easy loading, grouping, playing, and controlling the sound streams playback; changing parameters of sound streams such as volume, number of repeats (loops), and priorities also. Sound pool is aimed to control short sounds which can be grouped by some criteria (game level, or character, application audio theme, etc).
Module includes three main entities: sound pool, sound source and sound stream.
Sound pool is a collection of sounds. It can be defined as isolated environment where sound streams can be managed. When pool is created, it has to be filled by the sound sources. Sources can be defined as audio data which can be loaded from files. When you load the source from file to pool, audio data is loaded from this file and cached in the memory. After this it is possible to play sound streams using this cached data. Multiple sound streams can be played simultaneously using different or the same sources. Stream can be defined as an instance of sound source. Stream exists from the moment when play command is called till the end of until playback is finished or stop command is called.
The Sound Pool module supports multiple sound pools management. Pools can be activated/deactivated. When deactivation is performed, all playing streams corresponding to the pool gets suspended state. When pool is activated, then all suspended streams are resumed. Also, it is possible to change volume of the pool which affects all the streams in the pool.
Functions | |
int | sound_pool_create (sound_pool_h *pool) |
Creates a sound pool instance that can be used for sound sources loading/unloading. | |
int | sound_pool_destroy (sound_pool_h pool) |
Destroys a sound pool and cleans allocated memory. | |
int | sound_pool_load_source_from_file (sound_pool_h pool, const char *file_name, const char *tag) |
Loads sound source data from a file to the pool. | |
int | sound_pool_unload_source (sound_pool_h pool, const char *tag) |
Unloads source from the pool. | |
int | sound_pool_activate (sound_pool_h pool) |
Changes the current state of a pool to SOUND_POOL_STATE_ACTIVE. | |
int | sound_pool_deactivate (sound_pool_h pool) |
Changes the current state of a pool to SOUND_POOL_STATE_INACTIVE. | |
int | sound_pool_set_volume (sound_pool_h pool, float volume) |
Sets the pool's global volume parameter. | |
int | sound_pool_get_volume (sound_pool_h pool, float *volume) |
Gets the pool's global volume parameter. | |
int | sound_pool_get_state (sound_pool_h pool, sound_pool_state_e *state) |
Gets the current state of pool. | |
int | sound_pool_set_state_changed_cb (sound_pool_h pool, sound_pool_state_changed_cb callback, void *user_data) |
Sets the callback for handling sound pool state change. | |
int | sound_pool_unset_state_changed_cb (sound_pool_h pool) |
Unsets the callback for handling sound pool state change. | |
int | sound_pool_stream_play (sound_pool_h pool, const char *tag, unsigned loop, float volume, unsigned priority, sound_pool_stream_priority_policy_e priority_policy, sound_pool_stream_state_changed_cb callback, void *user_data, unsigned *id) |
Plays a source by tag. | |
int | sound_pool_stream_pause (sound_pool_h pool, unsigned id) |
Pauses a stream by id. | |
int | sound_pool_stream_resume (sound_pool_h pool, unsigned id) |
Resumes a stream by id. | |
int | sound_pool_stream_stop (sound_pool_h pool, unsigned id) |
Stops a stream by id. | |
int | sound_pool_stream_set_volume (sound_pool_h pool, unsigned id, float volume) |
Sets the stream's volume parameters by stream id. | |
int | sound_pool_stream_get_volume (sound_pool_h pool, unsigned id, float *volume) |
Gets the stream's volume parameters by stream id. | |
int | sound_pool_stream_set_priority (sound_pool_h pool, unsigned id, unsigned priority) |
Sets the stream's priority parameter by stream id. | |
int | sound_pool_stream_get_priority (sound_pool_h pool, unsigned id, unsigned *priority) |
Gets the stream's priority parameter by stream id. | |
int | sound_pool_stream_get_state (sound_pool_h pool, unsigned id, sound_pool_stream_state_e *state) |
Gets the current state of stream by id. | |
Typedefs | |
typedef void(* | sound_pool_state_changed_cb )(sound_pool_h pool, sound_pool_state_e prev_state, sound_pool_state_e cur_state, void *user_data) |
Called when the sound pool state is changed. | |
typedef void(* | sound_pool_stream_state_changed_cb )(sound_pool_h pool, unsigned id, sound_pool_stream_state_e prev_state, sound_pool_stream_state_e cur_state, void *user_data) |
Called when the sound pool stream state is changed. | |
typedef void * | sound_pool_h |
Sound pool handle type. |
Typedef Documentation
typedef void* sound_pool_h |
Sound pool handle type.
- Since :
- 4.0
typedef void(* sound_pool_state_changed_cb)(sound_pool_h pool, sound_pool_state_e prev_state, sound_pool_state_e cur_state, void *user_data) |
Called when the sound pool state is changed.
- Since :
- 4.0
- Remarks:
- pool is the object for which the callback was set.
- Parameters:
-
[in] pool The sound pool handle [in] prev_state Previous pool state [in] cur_state Current pool state [in] user_data The user data passed from the code where sound_pool_set_state_changed_cb() was called.
- Precondition:
- Create sound pool handle by calling sound_pool_create()
- Call sound_pool_set_state_changed_cb()
typedef void(* sound_pool_stream_state_changed_cb)(sound_pool_h pool, unsigned id, sound_pool_stream_state_e prev_state, sound_pool_stream_state_e cur_state, void *user_data) |
Called when the sound pool stream state is changed.
- Since :
- 4.0
- Remarks:
- pool is the object for which the callback was set.
- Parameters:
-
[in] pool The sound pool handle [in] id Unique stream identifier [in] prev_state Previous stream state [in] cur_state Current stream state [in] user_data The user data passed to the callback
- Precondition:
- Create sound pool handle by calling sound_pool_create()
- Load source to pool by calling sound_pool_load_source_from_file()
- Start source playback by calling sound_pool_stream_play()
Enumeration Type Documentation
enum sound_pool_error_e |
Enumeration for Tizen Sound Pool error.
- Since :
- 4.0
- Enumerator:
enum sound_pool_state_e |
Enumeration of sound pool stream state.
- Since :
- 4.0
- Enumerator:
Function Documentation
int sound_pool_activate | ( | sound_pool_h | pool | ) |
Changes the current state of a pool to SOUND_POOL_STATE_ACTIVE.
- Since :
- 4.0
- Remarks:
- When activation is performed, all suspended streams with highest priority in the pool will resume their playback. Paused streams will remain their state.
- Parameters:
-
[in] pool The sound pool handle
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted) SOUND_POOL_ERROR_INVALID_OPERATION Invalid operation or sound pool is already in SOUND_POOL_STATE_ACTIVE state
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
int sound_pool_create | ( | sound_pool_h * | pool | ) |
Creates a sound pool instance that can be used for sound sources loading/unloading.
Up to 8 sound pools can be created. Several pools can be active at the same time. Streams can be in playing state only when pool is active. Memory is allocated for sound pool. User should aware that creation of more number of pools means more memory is allocated.
- Since :
- 4.0
- Remarks:
- When pool has been created, pool state is SOUND_POOL_STATE_INACTIVE. To activate the pool use sound_pool_activate() function. When no longer needed, pool should be destroyed with sound_pool_destroy().
- Parameters:
-
[out] pool The created sound pool handle
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL) SOUND_POOL_ERROR_OUT_OF_MEMORY Not enough memory to create sound pool SOUND_POOL_ERROR_INVALID_OPERATION Maximal amount of sound pools is exceeded (maximum 8 pools allowed)
- See also:
- sound_pool_destroy()
int sound_pool_deactivate | ( | sound_pool_h | pool | ) |
Changes the current state of a pool to SOUND_POOL_STATE_INACTIVE.
- Since :
- 4.0
- Remarks:
- When deactivation is performed, all playing streams in the pool will be suspended (change state to SOUND_POOL_STREAM_STATE_SUSPENDED). Paused streams will remain in their state.
- Parameters:
-
[in] pool The sound pool handle
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted) SOUND_POOL_ERROR_INVALID_OPERATION Invalid operation or sound pool is already in SOUND_POOL_STATE_INACTIVE
state
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
- pool has to be in SOUND_POOL_STATE_ACTIVE state
int sound_pool_destroy | ( | sound_pool_h | pool | ) |
Destroys a sound pool and cleans allocated memory.
Stops all streams and unloads all sources associated with pool.
- Since :
- 4.0
- Remarks:
- pool should be destroyed with sound_pool_destroy().
- Parameters:
-
[in] pool The sound pool handle will be destroyed
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted) SOUND_POOL_ERROR_INVALID_OPERATION Invalid operation
- Precondition:
- Create sound pool handle by calling sound_pool_create()
- See also:
- sound_pool_create()
int sound_pool_get_state | ( | sound_pool_h | pool, |
sound_pool_state_e * | state | ||
) |
Gets the current state of pool.
- Since :
- 4.0
- Parameters:
-
[in] pool The sound pool handle [out] state Current state of pool
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted, tag is NULL)
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
- See also:
- sound_pool_create()
- sound_pool_state_e
int sound_pool_get_volume | ( | sound_pool_h | pool, |
float * | volume | ||
) |
Gets the pool's global volume parameter.
- Since :
- 4.0
- Parameters:
-
[in] pool The sound pool handle [out] volume Pool global volume in 0.0~1.0 range
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted, or volume is NULL)
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
- See also:
- sound_pool_create()
int sound_pool_load_source_from_file | ( | sound_pool_h | pool, |
const char * | file_name, | ||
const char * | tag | ||
) |
Loads sound source data from a file to the pool.
After calling this routine the source can be accessed by its tag.
- Since :
- 4.0
- Remarks:
- Input data can be either raw or encoded. Each of loaded sources must have unique tag It is synchronous operation.
- Parameters:
-
[in] pool The sound pool handle [in] file_name The name of the file that contains sound data [in] tag Unique string that will be used to identify source
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted, file_name is NULL, tag is NULL or tag/file_name length is too long) SOUND_POOL_ERROR_OUT_OF_MEMORY Not enough memory to allocate source SOUND_POOL_ERROR_NO_SUCH_FILE No file determined by file_name SOUND_POOL_ERROR_INVALID_OPERATION Invalid operation
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
- Postcondition:
- Unload source from the pool by calling sound_pool_unload_source()
int sound_pool_set_state_changed_cb | ( | sound_pool_h | pool, |
sound_pool_state_changed_cb | callback, | ||
void * | user_data | ||
) |
Sets the callback for handling sound pool state change.
- Since :
- 4.0
- Parameters:
-
[in] pool The sound pool handle [in] callback The callback that will be called after pool state will be changed. callback will be called synchronously [in] user_data The user data to be passed to the callback
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted, or callback is NULL)
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
- Postcondition:
- Use sound_pool_unset_state_changed_cb() function to unset the callback
int sound_pool_set_volume | ( | sound_pool_h | pool, |
float | volume | ||
) |
Sets the pool's global volume parameter.
Volume of all streams related to the pool will be scaled in accordance to global pool volume parameter (i.e. [stream real volume] = [global volume] * [stream volume], where [stream volume] is the volume parameter of arbitrary stream).
- Since :
- 4.0
- Parameters:
-
[in] pool The sound pool handle [in] volume Pool global volume in 0.0~1.0 range
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted, or volume isn't in 0.0~1.0 range) SOUND_POOL_ERROR_INVALID_OPERATION Invalid operation
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
- See also:
- sound_pool_create()
int sound_pool_stream_get_priority | ( | sound_pool_h | pool, |
unsigned | id, | ||
unsigned * | priority | ||
) |
Gets the stream's priority parameter by stream id.
- Since :
- 4.0
- Parameters:
-
[in] pool The sound pool handle [in] id Unique stream identifier [out] priority Stream priority (0 = lowest priority). Check sound_pool_stream_set_priority() documentation for details on prioritization rules.
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted, or priority is NULL) SOUND_POOL_ERROR_KEY_NOT_AVAILABLE No streams identified by id exist in the pool
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
- Load source to pool by calling sound_pool_load_source_from_file()
- Start stream playback by calling sound_pool_stream_play()
int sound_pool_stream_get_state | ( | sound_pool_h | pool, |
unsigned | id, | ||
sound_pool_stream_state_e * | state | ||
) |
Gets the current state of stream by id.
- Since :
- 4.0
- Parameters:
-
[in] pool The sound pool handle [in] id Unique stream identifier [out] state Current state of stream
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted, or state is NULL) SOUND_POOL_ERROR_KEY_NOT_AVAILABLE No streams identified by id exist in the pool
- Precondition:
- Create sound pool handle by calling sound_pool_create()
- Load source to pool by calling sound_pool_load_source_from_file()
- Start stream playback by calling sound_pool_stream_play()
int sound_pool_stream_get_volume | ( | sound_pool_h | pool, |
unsigned | id, | ||
float * | volume | ||
) |
Gets the stream's volume parameters by stream id.
- Since :
- 4.0
- Parameters:
-
[in] pool The sound pool handle [in] id Unique stream identifier [out] volume Stream volume in 0.0~1.0 range
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted, or volume is NULL) SOUND_POOL_ERROR_KEY_NOT_AVAILABLE No streams identified by id exist in the pool
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
- Load source to pool by calling sound_pool_load_source_from_file()
- Start stream playback by calling sound_pool_stream_play()
int sound_pool_stream_pause | ( | sound_pool_h | pool, |
unsigned | id | ||
) |
Pauses a stream by id.
Sets stream state to SOUND_POOL_STREAM_STATE_PAUSED.
- Since :
- 4.0
- Remarks:
- Stream state has to be SOUND_POOL_STREAM_STATE_PLAYING.
- Parameters:
-
[in] pool The sound pool handle [in] id Unique stream identifier
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted) SOUND_POOL_ERROR_KEY_NOT_AVAILABLE No streams identified by id exist in the pool SOUND_POOL_ERROR_INVALID_OPERATION Invalid operation or stream is in the state which is not allowed for pause operation
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
- Load source to pool by calling sound_pool_load_source_from_file()
- Start stream playback by calling sound_pool_stream_play()
int sound_pool_stream_play | ( | sound_pool_h | pool, |
const char * | tag, | ||
unsigned | loop, | ||
float | volume, | ||
unsigned | priority, | ||
sound_pool_stream_priority_policy_e | priority_policy, | ||
sound_pool_stream_state_changed_cb | callback, | ||
void * | user_data, | ||
unsigned * | id | ||
) |
Plays a source by tag.
Creates stream with id that can be used to change parameters and get additional information. Sets stream state to SOUND_POOL_STREAM_STATE_PLAYING. If a callback is set with sound_pool_stream_play(), and another callback is set with sound_pool_stream_set_state_changed_cb(), the second callback will overwrite the first one.
- Since :
- 4.0
- Remarks:
- Resultant stream volume will depend on global pool volume.
- Parameters:
-
[in] pool The sound pool handle [in] tag Unique string that identifies source [in] loop Number of times stream will be repeated (pass 0 if stream should be repeated continuously) [in] volume Stream volume in 0.0~1.0 range [in] priority Stream priority (0 = lowest priority). Check sound_pool_stream_set_priority() documentation for details on prioritization rules. [in] priority_policy Stream priority policy.
(SOUND_POOL_STREAM_PRIORITY_POLICY_MUTE - Mute)
(SOUND_POOL_STREAM_PRIORITY_POLICY_SUSPENDED - Suspended)
If priority_policy is set to Mute, the stream will be playing with mute even in the presence of high priority stream and it will not be Suspended.[in] callback The callback that will be called after stream state will be changed, or NULL if this callback call isn't needed. If callback is set, then it will be called asynchronously. [in] user_data The user data to be passed to the callback [out] id Unique stream identifier that can be used to change parameters and get additional information
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted, tag is NULL, volume is out of 0.0~1.0 range, or id is NULL) SOUND_POOL_ERROR_KEY_NOT_AVAILABLE No sources tagged by tag exist in the pool SOUND_POOL_ERROR_OUT_OF_MEMORY Not enough memory to allocate new sound stream SOUND_POOL_ERROR_INVALID_OPERATION Invalid operation
- Precondition:
- Create sound pool handle by calling sound_pool_create()
- Load source to pool by calling sound_pool_load_source_from_file()
- Postcondition:
- When playback is finished normally (i.e. sound_pool_stream_stop() will be not used for stream termination) state will be changed to SOUND_POOL_STREAM_STATE_FINISHED and memory will be cleared from the stream allocated resources automatically
int sound_pool_stream_resume | ( | sound_pool_h | pool, |
unsigned | id | ||
) |
Resumes a stream by id.
Sets stream state to SOUND_POOL_STREAM_STATE_PLAYING.
- Since :
- 4.0
- Remarks:
- Stream state has to be SOUND_POOL_STREAM_STATE_PAUSED.
- Parameters:
-
[in] pool The sound pool handle [in] id Unique stream identifier
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted) SOUND_POOL_ERROR_KEY_NOT_AVAILABLE No streams identified by id exist in the pool SOUND_POOL_ERROR_INVALID_OPERATION Invalid operation or stream is in the state which is not allowed for resume operation
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
- Load source to pool by calling sound_pool_load_source_from_file()
- Start stream playback by calling sound_pool_stream_play()
- Pause stream playback by calling sound_pool_stream_pause()
int sound_pool_stream_set_priority | ( | sound_pool_h | pool, |
unsigned | id, | ||
unsigned | priority | ||
) |
Sets the stream's priority parameter by stream id.
- Since :
- 4.0
The below rules are applicable for streams with priority policy SOUND_POOL_STREAM_PRIORITY_POLICY_SUSPENDED. Only streams with highest priority in the active Sound Pool can be played. If at least one stream with highest priority enters SOUND_POOL_STREAM_STATE_PLAYING state, then all streams currently being played with lower priorities will be transferred to the SOUND_POOL_STREAM_STATE_SUSPENDED state. If there are no more playing streams in a given priority group (group of streams with the same priority), then all previously suspended streams in the group with one level lower priority will be resumed.
For example, if we have N suspended streams in 'LOW' group, M suspended streams in 'MEDIUM' group and K playing streams in 'HIGH' group. Then the following rules are valid: When all K streams in HIGH priority group will be finished, paused, or stopped and Sound Pool is in active state, only then M streams from MEDIUM priority group will be resumed. When all M+K streams from HIGH and MEDIUM priority groups are finished, paused or stopped and Sound Pool is in active state, only then N streams from LOW priority group will be resumed. Transferring at least one stream from higher priority group will lead to suspending of all the streams from lower priorities group(s).
Priorities don't take any effect in inactive Sound Pools. But after pool activation, all mentioned rules will be applied.
If stream priority policy is set to mute SOUND_POOL_STREAM_PRIORITY_POLICY_MUTE, all above rules are not valid for the stream and it will be played with mute even in the presence of high priority steams. streams.
- Parameters:
-
[in] pool The sound pool handle [in] id Unique stream identifier [in] priority Stream priority (0 = lowest priority)
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted) SOUND_POOL_ERROR_KEY_NOT_AVAILABLE No streams identified by id exist in the pool SOUND_POOL_ERROR_INVALID_OPERATION Invalid operation
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
- Load source to pool by calling sound_pool_load_source_from_file()
- Start stream playback by calling sound_pool_stream_play()
int sound_pool_stream_set_volume | ( | sound_pool_h | pool, |
unsigned | id, | ||
float | volume | ||
) |
Sets the stream's volume parameters by stream id.
- Since :
- 4.0
- Remarks:
- Resultant stream volume will depend on global pool volume.
- Parameters:
-
[in] pool The sound pool handle [in] id Unique stream identifier [in] volume Stream volume in 0.0~1.0 range
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted, or volume isn't in 0.0~1.0 range) SOUND_POOL_ERROR_KEY_NOT_AVAILABLE No streams identified by id exist in the pool SOUND_POOL_ERROR_INVALID_OPERATION Invalid operation
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
- Load source to pool by calling sound_pool_load_source_from_file()
- Start stream playback by calling sound_pool_stream_play()
int sound_pool_stream_stop | ( | sound_pool_h | pool, |
unsigned | id | ||
) |
Stops a stream by id.
Sets stream state to SOUND_POOL_STREAM_STATE_STOPPED. After stream was stopped it can not be resumed and id value becomes invalid. Moreover, stream will never gets SOUND_POOL_STREAM_STATE_FINISHED state as it will be terminated after this function call.
- Since :
- 4.0
- Parameters:
-
[in] pool The sound pool handle [in] id Unique stream identifier
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted) SOUND_POOL_ERROR_KEY_NOT_AVAILABLE No streams identified by id exist in the pool SOUND_POOL_ERROR_INVALID_OPERATION Invalid operation or stream is in the state which is not allowed for stop operation
- Precondition:
- Create sound pool handle by calling sound_pool_create()
- Load source to pool by calling sound_pool_load_source_from_file()
- Start stream playback by calling sound_pool_stream_play()
int sound_pool_unload_source | ( | sound_pool_h | pool, |
const char * | tag | ||
) |
Unloads source from the pool.
Cleans memory. This operation is synchronous.
- Since :
- 4.0
- Remarks:
- The usage of tag name that was associated with unloaded source has no effect. It can be reused as well.
- Parameters:
-
[in] pool The sound pool handle [in] tag Unique string that identifies the source
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted, tag is NULL) SOUND_POOL_ERROR_KEY_NOT_AVAILABLE No sources tagged by tag exist in the pool
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
- Load source to the pool by calling sound_pool_load_source_from_file()
int sound_pool_unset_state_changed_cb | ( | sound_pool_h | pool | ) |
Unsets the callback for handling sound pool state change.
- Since :
- 4.0
- Parameters:
-
[in] pool The sound pool handle
- Returns:
0
on success, otherwise a negative error value
- Return values:
-
SOUND_POOL_ERROR_NONE Successful SOUND_POOL_ERROR_INVALID_PARAMETER Invalid parameter (pool is NULL or corrupted)
- Precondition:
- Create a sound pool handle by calling sound_pool_create()
- Set state change callback by calling sound_pool_set_state_changed_cb()