Tizen(Headed) Native API  6.5

Functions that operate on single line, single style text objects.

For multiline and multiple style text, see Textblock Object Functions.

See some examples on this group of functions.

Warning:
We don't guarantee any proper results if you create a Text object without setting the evas engine.

Functions

void evas_object_text_shadow_color_set (Evas_Text *obj, int r, int g, int b, int a)
 Controls the shadow color for the given text object.
void evas_object_text_shadow_color_get (const Evas_Text *obj, int *r, int *g, int *b, int *a)
 Controls the shadow color for the given text object.
void evas_object_text_ellipsis_set (Evas_Text *obj, double ellipsis)
 Controls the ellipsis that should be used for the text object.
double evas_object_text_ellipsis_get (const Evas_Text *obj)
 Controls the ellipsis that should be used for the text object.
void evas_object_text_bidi_delimiters_set (Evas_Text *obj, const char *delim)
 Sets the BiDi delimiters used in the textblock.
const char * evas_object_text_bidi_delimiters_get (const Evas_Text *obj)
 Sets the BiDi delimiters used in the textblock.
void evas_object_text_outline_color_set (Evas_Text *obj, int r, int g, int b, int a)
 Controls the outline color for the given text object.
void evas_object_text_outline_color_get (const Evas_Text *obj, int *r, int *g, int *b, int *a)
 Controls the outline color for the given text object.
void evas_object_text_glow2_color_set (Evas_Text *obj, int r, int g, int b, int a)
 Sets the 'glow 2' color for the given text object.
void evas_object_text_glow2_color_get (const Evas_Text *obj, int *r, int *g, int *b, int *a)
 Sets the 'glow 2' color for the given text object.
void evas_object_text_style_set (Evas_Text *obj, Evas_Text_Style_Type style)
 Controls the style to apply on the given text object.
Evas_Text_Style_Type evas_object_text_style_get (const Evas_Text *obj)
 Controls the style to apply on the given text object.
void evas_object_text_glow_color_set (Evas_Text *obj, int r, int g, int b, int a)
 Sets the glow color for the given text object.
void evas_object_text_glow_color_get (const Evas_Text *obj, int *r, int *g, int *b, int *a)
 Sets the glow color for the given text object.
int evas_object_text_max_descent_get (const Evas_Text *obj)
 Maximal descent property.
void evas_object_text_style_pad_get (const Evas_Text *obj, int *l, int *r, int *t, int *b)
 Gets the text style pad of a text object.
Efl_Text_Bidirectional_Type evas_object_text_direction_get (const Evas_Text *obj)
 Retrieves the direction of the text currently being displayed in the text object.
int evas_object_text_ascent_get (const Evas_Text *obj)
 Ascent property.
int evas_object_text_horiz_advance_get (const Evas_Text *obj)
 Horizontal advance property.
int evas_object_text_inset_get (const Evas_Text *obj)
 Inset property.
int evas_object_text_max_ascent_get (const Evas_Text *obj)
 Maximal ascent property.
int evas_object_text_vert_advance_get (const Evas_Text *obj)
 Vertical advance property.
int evas_object_text_descent_get (const Evas_Text *obj)
 descent property
int evas_object_text_last_up_to_pos (const Evas_Text *obj, int x, int y)
 Returns the logical position of the last char in the text up to the pos given.
int evas_object_text_char_coords_get (const Evas_Text *obj, int x, int y, int *cx, int *cy, int *cw, int *ch)
 Get character coordinates.
Eina_Bool evas_object_text_char_pos_get (const Evas_Text *obj, int pos, int *cx, int *cy, int *cw, int *ch)
 Retrieve position and dimension information of a character within a text Efl_Canvas_Object.
Evas_Objectevas_object_text_add (Evas *e)
void evas_object_text_text_set (Eo *obj, const char *text)
const char * evas_object_text_text_get (const Eo *obj)
void evas_object_text_font_source_set (Eo *obj, const char *font_source)
const char * evas_object_text_font_source_get (const Eo *obj)
void evas_object_text_font_set (Eo *obj, const char *font, Evas_Font_Size size)
void evas_object_text_font_get (const Eo *obj, const char **font, Evas_Font_Size *size)

Defines

#define EVAS_TEXT_STYLE_BASIC_SET(x, s)   do { x = ((x) & ~EVAS_TEXT_STYLE_MASK_BASIC) | (s); } while (0)
#define EVAS_TEXT_STYLE_SHADOW_DIRECTION_SET(x, s)   do { x = ((x) & ~EVAS_TEXT_STYLE_MASK_SHADOW_DIRECTION) | (s); } while (0)

Define Documentation

#define EVAS_TEXT_STYLE_BASIC_SET (   x,
 
)    do { x = ((x) & ~EVAS_TEXT_STYLE_MASK_BASIC) | (s); } while (0)

Text style type creation macro. Use style types on the 's' arguments, being 'x' your style variable.

#define EVAS_TEXT_STYLE_SHADOW_DIRECTION_SET (   x,
 
)    do { x = ((x) & ~EVAS_TEXT_STYLE_MASK_SHADOW_DIRECTION) | (s); } while (0)

Text style type creation macro. This one will impose shadow directions on the style type variable -- use the EVAS_TEXT_STYLE_SHADOW_DIRECTION_* values on 's', incrementally.


Enumeration Type Documentation

Types of styles to be applied on text objects. The EVAS_TEXT_STYLE_SHADOW_DIRECTION_* ones are to be OR'ed together with others imposing shadow, to change the shadow's direction.

See also:
evas_object_text_style_set()
evas_object_text_style_get()
Enumerator:
EVAS_TEXT_STYLE_PLAIN 

plain, standard text

EVAS_TEXT_STYLE_SHADOW 

text with shadow underneath

EVAS_TEXT_STYLE_OUTLINE 

text with an outline

EVAS_TEXT_STYLE_SOFT_OUTLINE 

text with a soft outline

EVAS_TEXT_STYLE_GLOW 

text with a glow effect

EVAS_TEXT_STYLE_OUTLINE_SHADOW 

text with both outline and shadow effects

EVAS_TEXT_STYLE_FAR_SHADOW 

text with (far) shadow underneath

EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW 

text with outline and soft shadow effects combined

EVAS_TEXT_STYLE_SOFT_SHADOW 

text with (soft) shadow underneath

EVAS_TEXT_STYLE_FAR_SOFT_SHADOW 

text with (far soft) shadow underneath

EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_RIGHT 

shadow growing to bottom right

EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM 

shadow growing to the bottom

EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_LEFT 

shadow growing to bottom left

EVAS_TEXT_STYLE_SHADOW_DIRECTION_LEFT 

shadow growing to the left

EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_LEFT 

shadow growing to top left

EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP 

shadow growing to the top

EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_RIGHT 

shadow growing to top right

EVAS_TEXT_STYLE_SHADOW_DIRECTION_RIGHT 

shadow growing to the right


Function Documentation

Creates a new text object on the provided canvas.

Parameters:
eThe canvas to create the text object on.
Returns:
NULL on error, a pointer to a new text object on success.

Text objects are for simple, single line text elements. If you want more elaborated text blocks, see Textblock Object Functions.

See also:
evas_object_text_font_source_set()
evas_object_text_font_set()
evas_object_text_text_set()
Since :
2.3
Examples:
ecore_evas_window_sizes_example.c, eina_tiler_01.c, and evas-text.c.
int evas_object_text_ascent_get ( const Evas_Text *  obj)

Ascent property.

Parameters:
[in]objThe object.
Returns:
Evas coordinate
Since :
3.0
const char* evas_object_text_bidi_delimiters_get ( const Evas_Text *  obj)

Sets the BiDi delimiters used in the textblock.

BiDi delimiters are use for in-paragraph separation of bidi segments. This is useful for example in recipients fields of e-mail clients where bidi oddities can occur when mixing RTL and LTR.

Parameters:
[in]objThe object.
Returns:
A null terminated string of delimiters, e.g ",|".
Since (EFL) :
1.1
Since :
2.3
void evas_object_text_bidi_delimiters_set ( Evas_Text *  obj,
const char *  delim 
)

Sets the BiDi delimiters used in the textblock.

BiDi delimiters are use for in-paragraph separation of bidi segments. This is useful for example in recipients fields of e-mail clients where bidi oddities can occur when mixing RTL and LTR.

Parameters:
[in]objThe object.
[in]delimA null terminated string of delimiters, e.g ",|".
Since (EFL) :
1.1
Since :
2.3
int evas_object_text_char_coords_get ( const Evas_Text *  obj,
int  x,
int  y,
int *  cx,
int *  cy,
int *  cw,
int *  ch 
)

Get character coordinates.

Parameters:
[in]objThe object.
[in]xX coordinate
[in]yY coordinate
[out]cxX coordinate
[out]cyY coordinate
[out]cwWidth
[out]chHeight
Returns:
Logical position of char
Since :
3.0
Eina_Bool evas_object_text_char_pos_get ( const Evas_Text *  obj,
int  pos,
int *  cx,
int *  cy,
int *  cw,
int *  ch 
)

Retrieve position and dimension information of a character within a text Efl_Canvas_Object.

This function is used to obtain the X, Y, width and height of the character located at pos within the Efl_Canvas_Object obj. obj must be a text object Any of the Evas_Coord parameters ($cx, cy, cw, ch) may be NULL in which case no value will be assigned to that parameter.

Parameters:
[in]objThe object.
[in]posThe character position to request co-ordinates for.
[out]cxA pointer to an int to store the X value in (can be NULL).
[out]cyA pointer to an int to store the Y value in (can be NULL).
[out]cwA pointer to an int to store the Width value in (can be NULL).
[out]chA pointer to an int to store the Height value in (can be NULL).
Returns:
false on success, true otherwise
Since :
2.3
int evas_object_text_descent_get ( const Evas_Text *  obj)

descent property

Parameters:
[in]objThe object.
Returns:
Evas coordinate
Since :
3.0
Efl_Text_Bidirectional_Type evas_object_text_direction_get ( const Evas_Text *  obj)

Retrieves the direction of the text currently being displayed in the text object.

Parameters:
[in]objThe object.
Returns:
Bidirectional type
Since :
2.3
double evas_object_text_ellipsis_get ( const Evas_Text *  obj)

Controls the ellipsis that should be used for the text object.

This is a value between 0.0 and 1.0 indicating the position of the text to be shown. 0.0 means the start will be shown and the end trimmed, 1.0 means the beginning will be trimmed and the end will be shown, and any value in between will cause ellipsis to be added in both end of the text and the requested part to be shown. -1.0 means ellipsis is turned off.

Parameters:
[in]objThe object.
Returns:
The ellipsis. Allowed values: -1.0 or 0.0-1.0
Since (EFL) :
1.8
Since :
2.3
void evas_object_text_ellipsis_set ( Evas_Text *  obj,
double  ellipsis 
)

Controls the ellipsis that should be used for the text object.

This is a value between 0.0 and 1.0 indicating the position of the text to be shown. 0.0 means the start will be shown and the end trimmed, 1.0 means the beginning will be trimmed and the end will be shown, and any value in between will cause ellipsis to be added in both end of the text and the requested part to be shown. -1.0 means ellipsis is turned off.

Parameters:
[in]objThe object.
[in]ellipsisThe ellipsis. Allowed values: -1.0 or 0.0-1.0
Since (EFL) :
1.8
Since :
2.3
void evas_object_text_font_get ( const Eo *  obj,
const char **  font,
Evas_Font_Size *  size 
)

Retrieve the font family and size in use on a given text object.

This function allows the font name and size of a text object to be queried. Be aware that the font name string is still owned by Evas and should not have free() called on it by the caller of the function.

See also:
evas_object_text_font_set()
Parameters:
[out]fontThe font family name or filename.
[out]sizeThe font size, in points.
Since :
2.3
Examples:
evas-text.c.
void evas_object_text_font_set ( Eo *  obj,
const char *  font,
Evas_Font_Size  size 
)

Set the font family or filename, and size on a given text object.

This function allows the font name and size of a text object to be set. The font string has to follow fontconfig's convention on naming fonts, as it's the underlying library used to query system fonts by Evas (see the fc-list command's output, on your system, to get an idea). Alternatively, one can use a full path to a font file.

See also:
evas_object_text_font_get()
evas_object_text_font_source_set()
Parameters:
[in]fontThe font family name or filename.
[in]sizeThe font size, in points.
Since :
2.3
Examples:
ecore_evas_window_sizes_example.c, eina_tiler_01.c, and evas-text.c.
const char* evas_object_text_font_source_get ( const Eo *  obj)

Get the font file's path which is being used on a given text object.

Returns:
The font file's path.
See also:
evas_object_text_font_get() for more details
Since :
2.3
void evas_object_text_font_source_set ( Eo *  obj,
const char *  font_source 
)

Set the font (source) file to be used on a given text object.

This function allows the font file to be explicitly set for a given text object, overriding system lookup, which will first occur in the given file's contents.

See also:
evas_object_text_font_get()
Parameters:
[in]font_sourceThe font file's path.
Since :
2.3
void evas_object_text_glow2_color_get ( const Evas_Text *  obj,
int *  r,
int *  g,
int *  b,
int *  a 
)

Sets the 'glow 2' color for the given text object.

'Glow 2' effects are glowing colors decorating the text's (immediate) surroundings. They will be shown if the object is set to the EVAS_TEXT_STYLE_TYPE_GLOW style. See also evas_object_text_glow_color_get.

Parameters:
[in]objThe object.
[out]rThe red component of the given color.
[out]gThe green component of the given color.
[out]bThe blue component of the given color.
[out]aThe alpha component of the given color.
Since :
2.3
void evas_object_text_glow2_color_set ( Evas_Text *  obj,
int  r,
int  g,
int  b,
int  a 
)

Sets the 'glow 2' color for the given text object.

'Glow 2' effects are glowing colors decorating the text's (immediate) surroundings. They will be shown if the object is set to the EVAS_TEXT_STYLE_TYPE_GLOW style. See also evas_object_text_glow_color_get.

Parameters:
[in]objThe object.
[in]rThe red component of the given color.
[in]gThe green component of the given color.
[in]bThe blue component of the given color.
[in]aThe alpha component of the given color.
Since :
2.3
Examples:
evas-text.c.
void evas_object_text_glow_color_get ( const Evas_Text *  obj,
int *  r,
int *  g,
int *  b,
int *  a 
)

Sets the glow color for the given text object.

Glow effects are glowing colors decorating the text's surroundings. They will be shown if the object is set to the EVAS_TEXT_STYLE_TYPE_GLOW style.

Note:
Glow effects are placed from a short distance of the text itself, but not touching it. For glowing effects right on the borders of the glyphs, see 'glow 2' effects.
Parameters:
[in]objThe object.
[out]rThe red component of the given color.
[out]gThe green component of the given color.
[out]bThe blue component of the given color.
[out]aThe alpha component of the given color.
Since :
2.3
void evas_object_text_glow_color_set ( Evas_Text *  obj,
int  r,
int  g,
int  b,
int  a 
)

Sets the glow color for the given text object.

Glow effects are glowing colors decorating the text's surroundings. They will be shown if the object is set to the EVAS_TEXT_STYLE_TYPE_GLOW style.

Note:
Glow effects are placed from a short distance of the text itself, but not touching it. For glowing effects right on the borders of the glyphs, see 'glow 2' effects.
Parameters:
[in]objThe object.
[in]rThe red component of the given color.
[in]gThe green component of the given color.
[in]bThe blue component of the given color.
[in]aThe alpha component of the given color.
Since :
2.3
Examples:
evas-text.c.
int evas_object_text_horiz_advance_get ( const Evas_Text *  obj)

Horizontal advance property.

Parameters:
[in]objThe object.
Returns:
Evas coordinate
Since :
3.0
int evas_object_text_inset_get ( const Evas_Text *  obj)

Inset property.

Parameters:
[in]objThe object.
Returns:
Evas coordinate
Since :
3.0
int evas_object_text_last_up_to_pos ( const Evas_Text *  obj,
int  x,
int  y 
)

Returns the logical position of the last char in the text up to the pos given.

This is NOT the position of the last char because of the possibility of RTL in the text.

Parameters:
[in]objThe object.
[in]xX coordinate
[in]yY coordinate
Returns:
Logical position of the last char
Since :
2.3
int evas_object_text_max_ascent_get ( const Evas_Text *  obj)

Maximal ascent property.

Parameters:
[in]objThe object.
Returns:
Evas coordinate
Since :
3.0
int evas_object_text_max_descent_get ( const Evas_Text *  obj)

Maximal descent property.

Parameters:
[in]objThe object.
Returns:
Evas coordinate
Since :
3.0
void evas_object_text_outline_color_get ( const Evas_Text *  obj,
int *  r,
int *  g,
int *  b,
int *  a 
)

Controls the outline color for the given text object.

Outline effects (colored lines around text glyphs) will be shown if the object is set to one of the following styles: - EVAS_TEXT_STYLE_TYPE_OUTLINE - EVAS_TEXT_STYLE_TYPE_SOFT_OUTLINE - EVAS_TEXT_STYLE_TYPE_OUTLINE_SHADOW - EVAS_TEXT_STYLE_TYPE_OUTLINE_SOFT_SHADOW

Parameters:
[in]objThe object.
[out]rThe red component of the given color.
[out]gThe green component of the given color.
[out]bThe blue component of the given color.
[out]aThe alpha component of the given color.
Since :
2.3
void evas_object_text_outline_color_set ( Evas_Text *  obj,
int  r,
int  g,
int  b,
int  a 
)

Controls the outline color for the given text object.

Outline effects (colored lines around text glyphs) will be shown if the object is set to one of the following styles: - EVAS_TEXT_STYLE_TYPE_OUTLINE - EVAS_TEXT_STYLE_TYPE_SOFT_OUTLINE - EVAS_TEXT_STYLE_TYPE_OUTLINE_SHADOW - EVAS_TEXT_STYLE_TYPE_OUTLINE_SOFT_SHADOW

Parameters:
[in]objThe object.
[in]rThe red component of the given color.
[in]gThe green component of the given color.
[in]bThe blue component of the given color.
[in]aThe alpha component of the given color.
Since :
2.3
Examples:
evas-text.c.
void evas_object_text_shadow_color_get ( const Evas_Text *  obj,
int *  r,
int *  g,
int *  b,
int *  a 
)

Controls the shadow color for the given text object.

Shadow effects are fading colors decorating the text underneath it. They will be shown if the object is set to one of the following styles:

  • EVAS_TEXT_STYLE_TYPE_SHADOW - EVAS_TEXT_STYLE_TYPE_OUTLINE_SHADOW - EVAS_TEXT_STYLE_TYPE_FAR_SHADOW - EVAS_TEXT_STYLE_TYPE_OUTLINE_SOFT_SHADOW - EVAS_TEXT_STYLE_TYPE_SOFT_SHADOW - EVAS_TEXT_STYLE_TYPE_FAR_SOFT_SHADOW

One can also change the direction where the shadow grows to, with evas_object_text_style_get

See evas_object_text_shadow_color_get

Note:
Use NULL pointers on the color components you're not interested in: they'll be ignored by the function.
Parameters:
[in]objThe object.
[out]rThe red component of the given color.
[out]gThe green component of the given color.
[out]bThe blue component of the given color.
[out]aThe alpha component of the given color.
Since :
2.3
void evas_object_text_shadow_color_set ( Evas_Text *  obj,
int  r,
int  g,
int  b,
int  a 
)

Controls the shadow color for the given text object.

Shadow effects are fading colors decorating the text underneath it. They will be shown if the object is set to one of the following styles:

  • EVAS_TEXT_STYLE_TYPE_SHADOW - EVAS_TEXT_STYLE_TYPE_OUTLINE_SHADOW - EVAS_TEXT_STYLE_TYPE_FAR_SHADOW - EVAS_TEXT_STYLE_TYPE_OUTLINE_SOFT_SHADOW - EVAS_TEXT_STYLE_TYPE_SOFT_SHADOW - EVAS_TEXT_STYLE_TYPE_FAR_SOFT_SHADOW

One can also change the direction where the shadow grows to, with evas_object_text_style_get

See evas_object_text_shadow_color_get

Parameters:
[in]objThe object.
[in]rThe red component of the given color.
[in]gThe green component of the given color.
[in]bThe blue component of the given color.
[in]aThe alpha component of the given color.
Since :
2.3
Examples:
evas-text.c.

Controls the style to apply on the given text object.

Text object styles are one of the values in Evas_Text_Style_Type Some of those values are combinations of more than one style, and some account for the direction of the rendering of shadow effects.

Note:
One may use the helper macros EVAS_TEXT_STYLE_BASIC_SET and EVAS_TEXT_STYLE_SHADOW_DIRECTION_SET to assemble a style value.
Parameters:
[in]objThe object.
Returns:
Style type
Since :
2.3
Examples:
evas-text.c.
void evas_object_text_style_pad_get ( const Evas_Text *  obj,
int *  l,
int *  r,
int *  t,
int *  b 
)

Gets the text style pad of a text object.

Parameters:
[in]objThe object.
[out]lThe left pad (or NULL).
[out]rThe right pad (or NULL).
[out]tThe top pad (or NULL).
[out]bThe bottom pad (or NULL).
Since :
2.3
void evas_object_text_style_set ( Evas_Text *  obj,
Evas_Text_Style_Type  style 
)

Controls the style to apply on the given text object.

Text object styles are one of the values in Evas_Text_Style_Type Some of those values are combinations of more than one style, and some account for the direction of the rendering of shadow effects.

Note:
One may use the helper macros EVAS_TEXT_STYLE_BASIC_SET and EVAS_TEXT_STYLE_SHADOW_DIRECTION_SET to assemble a style value.
Parameters:
[in]objThe object.
[in]styleStyle type
Since :
2.3
Examples:
evas-text.c.
const char* evas_object_text_text_get ( const Eo *  obj)

Retrieves the text string currently being displayed by the given text object.

Returns:
The text string currently being displayed on it.
Note:
Do not free() the return value.
See also:
evas_object_text_text_set()
Since :
2.3
void evas_object_text_text_set ( Eo *  obj,
const char *  text 
)

Sets the text string to be displayed by the given text object.

See also:
evas_object_text_text_get()
Parameters:
[in]textText string to display on it.
Since :
2.3
Examples:
ecore_evas_window_sizes_example.c, eina_tiler_01.c, and evas-text.c.
int evas_object_text_vert_advance_get ( const Evas_Text *  obj)

Vertical advance property.

Parameters:
[in]objThe object.
Returns:
Evas coordinate
Since :
3.0