EVAS_RENDER_BLEND_REL |
Default render operation: d = d*(1-sa) + s. The object will be merged onto the bottom objects using simple alpha compositing (a over b).
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EVAS_RENDER_COPY |
DEPRECATED. d = d*(1 - sa) + s*da
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EVAS_RENDER_COPY_REL |
Copy mode, d = s. The object's pixels will replace everything that was below, effectively hiding them.
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EVAS_RENDER_ADD |
DEPRECATED. d = s*da
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EVAS_RENDER_ADD_REL |
DEPRECATED. d = d + s
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EVAS_RENDER_SUB |
DEPRECATED. d = d + s*da
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EVAS_RENDER_SUB_REL |
DEPRECATED. d = d - s
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EVAS_RENDER_TINT |
DEPRECATED. d = d - s*da
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EVAS_RENDER_TINT_REL |
DEPRECATED. d = d*s + d*(1 - sa) + s*(1 - da)
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EVAS_RENDER_MASK |
DEPRECATED. d = d*(1 - sa + s)
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EVAS_RENDER_MUL |
DEPRECATED. d = d*sa. For masking support, please use Efl.Canvas.Object.clip_set or EDC "clip_to" instead.
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