Tizen Native API  5.0
Gengrid (Generic grid)

gengrid_inheritance_tree.png

This widget aims to position objects in a grid layout while actually creating and rendering only the visible ones, using the same idea as the genlist: the user defines a class for each item, specifying functions that will be called at object creation, deletion, etc. When those items are selected by the user, a callback function is issued. Users may interact with a gengrid via the mouse (by clicking on items to select them and clicking on the grid's viewport and swiping to pan the whole view) or via the keyboard, navigating through item with the arrow keys.

This widget inherits from the Layout one, so that all the functions acting on it also work for gengrid objects.

This widget implements the elm-scrollable-interface interface, so that all (non-deprecated) functions for the base Scroller widget also work for gengrids.

Some calls on the gengrid's API are marked as deprecated, as they just wrap the scrollable widgets counterpart functions. Use the ones we point you to, for each case of deprecation here, instead -- eventually the deprecated ones will be discarded (next major release).

Gengrid layouts

Gengrid may layout its items in one of two possible layouts:

  • horizontal or
  • vertical.

When in "horizontal mode", items will be placed in columns, from top to bottom and, when the space for a column is filled, another one is started on the right, thus expanding the grid horizontally, making for horizontal scrolling. When in "vertical mode" , though, items will be placed in rows, from left to right and, when the space for a row is filled, another one is started below, thus expanding the grid vertically (and making for vertical scrolling).

Gengrid items

An item in a gengrid can have 0 or more texts (they can be regular text or textblock Evas objects - that's up to the style to determine), 0 or more contents (which are simply objects swallowed into the gengrid item's theming Edje object) and 0 or more boolean states, which have the behavior left to the user to define. The Edje part names for each of these properties will be looked up, in the theme file for the gengrid, under the Edje (string) data items named "texts", "contents" and "states", respectively. For each of those properties, if more than one part is provided, they must have names listed separated by spaces in the data fields. For the default gengrid item theme, we have one text part ("elm.text"), two content parts ("elm.swallow.icon" and "elm.swallow.end") and no state parts.

A gengrid item may be at one of several styles. Elementary provides one by default - "default", but this can be extended by system or application custom themes/overlays/extensions (see themes for more details).

Gengrid item classes

In order to have the ability to add and delete items on the fly, gengrid implements a class (callback) system where the application provides a structure with information about that type of item (gengrid may contain multiple different items with different classes, states and styles). Gengrid will call the functions in this struct (methods) when an item is "realized" (i.e., created dynamically, while the user is scrolling the grid). All objects will simply be deleted when no longer needed with evas_object_del(). The #Elm_Gengrid_Item_Class structure contains the following members:

  • item_style - This is a constant string and simply defines the name of the item style. It must be specified and the default should be "default".
  • func.text_get - This function is called when an item object is actually created. The data parameter will point to the same data passed to elm_gengrid_item_append() and related item creation functions. The obj parameter is the gengrid object itself, while the part one is the name string of one of the existing text parts in the Edje group implementing the item's theme. This function must return a strdup'()ed string, as the caller will free() it when done. See #Elm_Gengrid_Item_Text_Get_Cb.
  • func.content_get - This function is called when an item object is actually created. The data parameter will point to the same data passed to elm_gengrid_item_append() and related item creation functions. The obj parameter is the gengrid object itself, while the part one is the name string of one of the existing (content) swallow parts in the Edje group implementing the item's theme. It must return NULL, when no content is desired, or a valid object handle, otherwise. The object will be deleted by the gengrid on its deletion or when the item is "unrealized". See #Elm_Gengrid_Item_Content_Get_Cb.
  • func.state_get - This function is called when an item object is actually created. The data parameter will point to the same data passed to elm_gengrid_item_append() and related item creation functions. The obj parameter is the gengrid object itself, while the part one is the name string of one of the state parts in the Edje group implementing the item's theme. Return EINA_FALSE for false/off or EINA_TRUE for true/on. Gengrids will emit a signal to its theming Edje object with "elm,state,xxx,active" and "elm" as "emission" and "source" arguments, respectively, when the state is true (the default is false), where xxx is the name of the (state) part. See #Elm_Gengrid_Item_State_Get_Cb.
  • func.del - This is called when elm_object_item_del() is called on an item or elm_gengrid_clear() is called on the gengrid. This is intended for use when gengrid items are deleted, so any data attached to the item (e.g. its data parameter on creation) can be deleted. See #Elm_Gengrid_Item_Del_Cb.

Usage hints

If the user wants to have multiple items selected at the same time, elm_gengrid_multi_select_set() will permit it. If the gengrid is single-selection only (the default), then elm_gengrid_select_item_get() will return the selected item or NULL, if none is selected. If the gengrid is under multi-selection, then elm_gengrid_selected_items_get() will return a list (that is only valid as long as no items are modified (added, deleted, selected or unselected) of child items on a gengrid.

If an item changes (internal (boolean) state, text or content changes), then use elm_gengrid_item_update() to have gengrid update the item with the new state. A gengrid will re-"realize" the item, thus calling the functions in the #Elm_Gengrid_Item_Class set for that item.

To programmatically (un)select an item, use elm_gengrid_item_selected_set(). To get its selected state use elm_gengrid_item_selected_get(). To make an item disabled (unable to be selected and appear differently) use elm_object_item_disabled_set() to set this and elm_object_item_disabled_get() to get the disabled state.

Grid cells will only have their selection smart callbacks called when firstly getting selected. Any further clicks will do nothing, unless you enable the "always select mode", with elm_gengrid_select_mode_set() as ELM_OBJECT_SELECT_MODE_ALWAYS, thus making every click to issue selection callbacks. elm_gengrid_select_mode_set() as ELM_OBJECT_SELECT_MODE_NONE will turn off the ability to select items entirely in the widget and they will neither appear selected nor call the selection smart callbacks.

Remember that you can create new styles and add your own theme augmentation per application with elm_theme_extension_add(). If you absolutely must have a specific style that overrides any theme the user or system sets up you can use elm_theme_overlay_add() to add such a file.

Gengrid smart events

This widget emits the following signals, besides the ones sent from Layout:

  • "activated" - The user has double-clicked or pressed (enter|return|spacebar) on an item. The event_info parameter is the gengrid item that was activated.
  • "pressed" - The user pressed the an item. The event_info parameter is the item that was pressed.
  • "released" - The user released the an item. The event_info parameter is the item that was released.
  • "clicked,double" - The user has double-clicked an item. The event_info parameter is the gengrid item that was double-clicked.
  • "clicked,right" - The user has right-clicked an item. The event_info parameter is the item that was right-clicked. (since 1.13)
  • "longpressed" - This is called when the item is pressed for a certain amount of time. By default it's 1 second.
  • "selected" - The user has made an item selected. The event_info parameter is the gengrid item that was selected.
  • "unselected" - The user has made an item unselected. The event_info parameter is the gengrid item that was unselected.
  • "realized" - This is called when the item in the gengrid has its implementing Evas object instantiated, de facto. event_info is the gengrid item that was created.
  • "unrealized" - This is called when the implementing Evas object for this item is deleted. event_info is the gengrid item that was deleted.
  • "changed" - Called when an item is added, removed, resized or moved and when the gengrid is resized or gets "horizontal" property changes.
  • "scroll,anim,start" - This is called when scrolling animation has started.
  • "scroll,anim,stop" - This is called when scrolling animation has stopped.
  • "drag,start,up" - Called when the item in the gengrid has been dragged (not scrolled) up.
  • "drag,start,down" - Called when the item in the gengrid has been dragged (not scrolled) down.
  • "drag,start,left" - Called when the item in the gengrid has been dragged (not scrolled) left.
  • "drag,start,right" - Called when the item in the gengrid has been dragged (not scrolled) right.
  • "drag,stop" - Called when the item in the gengrid has stopped being dragged.
  • "drag" - Called when the item in the gengrid is being dragged.
  • "scroll" - called when the content has been scrolled (moved).
  • "scroll,drag,start" - called when dragging the content has started.
  • "scroll,drag,stop" - called when dragging the content has stopped.
  • "scroll,page,changed" - called when the visible page has changed.
  • "edge,top" - This is called when the gengrid is scrolled until the top edge.
  • "edge,bottom" - This is called when the gengrid is scrolled until the bottom edge.
  • "edge,left" - This is called when the gengrid is scrolled until the left edge.
  • "edge,right" - This is called when the gengrid is scrolled until the right edge.
  • "moved" - This is called when a gengrid item is moved by a user interaction in a reorder mode. The event_info parameter is the item that was moved.
  • "index,update" - This is called when a gengrid item index is changed. Note that this callback is called while each item is being realized.
  • "highlighted" - an item in the list is highlighted. This is called when the user presses an item or keyboard selection is done so the item is physically highlighted. The event_info parameter is the item that was highlighted.
  • "unhighlighted" - an item in the list is unhighlighted. This is called when the user releases an item or keyboard selection is moved so the item is physically unhighlighted. The event_info parameter is the item that was unhighlighted.
  • "language,changed" - This is called when the program's language is changed. Call the elm_gengrid_realized_items_update() if items text should be translated.
  • "focused" - When the gengrid has received focus. (since 1.8)
  • "unfocused" - When the gengrid has lost focus. (since 1.8)
  • "item,focused" - When the gengrid item has received focus. (since 1.10)
  • "item,unfocused" - When the gengrid item has lost focus. (since 1.10)
  • "item,reorder,anim,start" - This is called when a gengrid item movement has just started by keys in reorder mode. The event_info parameter is the item that is going to move. (since 1.10)
  • "item,reorder,anim,stop" - This is called when a gengrid item movement just stopped in reorder mode. The event_info parameter is the item that was moved. (since 1.10)

Supported elm_object common APIs

Supported elm_object_item common APIs

  • elm_object_item_part_content_get
  • elm_object_item_part_text_get
  • elm_object_item_disabled_set
  • elm_object_item_disabled_get
  • elm_object_item_del
  • elm_object_item_signal_emit

Unsupported elm_object_item common APIs due to the gengrid concept. Gengrid fills content/text according to the appropriate callback functions. Please use elm_gengrid_item_update() instead.

List of gengrid examples:

Functions

void elm_gengrid_align_set (Elm_Gengrid *obj, double align_x, double align_y)
 Set the items grid's alignment within a given gengrid widget.
void elm_gengrid_align_get (const Elm_Gengrid *obj, double *align_x, double *align_y)
 Get the items grid's alignment values within a given gengrid widget.
void elm_gengrid_filled_set (Elm_Gengrid *obj, Eina_Bool fill)
 Set how the items grid's filled within a given gengrid widget.
Eina_Bool elm_gengrid_filled_get (const Elm_Gengrid *obj)
 Get how the items grid's filled within a given gengrid widget.
void elm_gengrid_multi_select_set (Elm_Gengrid *obj, Eina_Bool multi)
 Enable or disable multi-selection in a given gengrid widget.
Eina_Bool elm_gengrid_multi_select_get (const Elm_Gengrid *obj)
 Get whether multi-selection is enabled or disabled for a given gengrid widget.
void elm_gengrid_group_item_size_set (Elm_Gengrid *obj, int w, int h)
 Set the size for the group items of a given gengrid widget.
void elm_gengrid_group_item_size_get (const Elm_Gengrid *obj, int *w, int *h)
 Get the size set for the group items of a given gengrid widget.
void elm_gengrid_select_mode_set (Elm_Gengrid *obj, Elm_Object_Select_Mode mode)
 Set the gengrid select mode.
Elm_Object_Select_Mode elm_gengrid_select_mode_get (const Elm_Gengrid *obj)
 Get the gengrid select mode.
void elm_gengrid_reorder_mode_set (Elm_Gengrid *obj, Eina_Bool reorder_mode)
 Set whether a given gengrid widget is or not able have items reordered.
Eina_Bool elm_gengrid_reorder_mode_get (const Elm_Gengrid *obj)
 Get whether a given gengrid widget is or not able have items reordered.
void elm_gengrid_highlight_mode_set (Elm_Gengrid *obj, Eina_Bool highlight)
 Control whether the gengrid items' should be highlighted when item selected.
Eina_Bool elm_gengrid_highlight_mode_get (const Elm_Gengrid *obj)
 Control whether the gengrid items' should be highlighted when item selected.
void elm_gengrid_item_size_set (Elm_Gengrid *obj, int w, int h)
 Set the size for the items of a given gengrid widget.
void elm_gengrid_item_size_get (const Elm_Gengrid *obj, int *w, int *h)
 Get the size set for the items of a given gengrid widget.
void elm_gengrid_horizontal_set (Elm_Gengrid *obj, Eina_Bool horizontal)
 Set the direction in which a given gengrid widget will expand while placing its items.
Eina_Bool elm_gengrid_horizontal_get (const Elm_Gengrid *obj)
 Get for what direction a given gengrid widget will expand while placing its items.
Elm_Widget_Itemelm_gengrid_selected_item_get (const Elm_Gengrid *obj)
 Get the selected item in a given gengrid widget.
Eina_Listelm_gengrid_realized_items_get (const Elm_Gengrid *obj)
 Get a list of realized items in gengrid.
Elm_Widget_Itemelm_gengrid_first_item_get (const Elm_Gengrid *obj)
 Get the first item in a given gengrid widget.
const Eina_Listelm_gengrid_selected_items_get (const Elm_Gengrid *obj)
 Get a list of selected items in a given gengrid.
Elm_Widget_Itemelm_gengrid_last_item_get (const Elm_Gengrid *obj)
 Get the last item in a given gengrid widget.
Elm_Widget_Itemelm_gengrid_item_insert_before (Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Elm_Widget_Item *relative, Evas_Smart_Cb func, const void *func_data)
 Insert an item before another in a gengrid widget.
void elm_gengrid_realized_items_update (Elm_Gengrid *obj)
 Update the contents of all realized items.
Elm_Widget_Itemelm_gengrid_item_insert_after (Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Elm_Widget_Item *relative, Evas_Smart_Cb func, const void *func_data)
 Insert an item after another in a gengrid widget.
unsigned int elm_gengrid_items_count (const Elm_Gengrid *obj)
 Return how many items are currently in a list.
Elm_Widget_Itemelm_gengrid_at_xy_item_get (const Elm_Gengrid *obj, int x, int y, int *xposret, int *yposret)
 Get the item that is at the x, y canvas coords.
Elm_Widget_Itemelm_gengrid_item_append (Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Evas_Smart_Cb func, const void *func_data)
 Append a new item in a given gengrid widget.
Elm_Widget_Itemelm_gengrid_item_prepend (Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Evas_Smart_Cb func, const void *func_data)
 Prepend a new item in a given gengrid widget.
void elm_gengrid_clear (Elm_Gengrid *obj)
 Remove all items from a given gengrid widget.
Elm_Widget_Itemelm_gengrid_item_sorted_insert (Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Eina_Compare_Cb comp, Evas_Smart_Cb func, const void *func_data)
 Insert an item in a gengrid widget using a user-defined sort function.
Elm_Gengrid_Item_Classelm_gengrid_item_class_new (void)
void elm_gengrid_item_class_free (Elm_Gengrid_Item_Class *itc)
void elm_gengrid_item_class_ref (Elm_Gengrid_Item_Class *itc)
void elm_gengrid_item_class_unref (Elm_Gengrid_Item_Class *itc)
void elm_gengrid_item_tooltip_text_set (Elm_Object_Item *it, const char *text)
void elm_gengrid_item_tooltip_content_cb_set (Elm_Object_Item *it, Elm_Tooltip_Item_Content_Cb func, const void *data, Evas_Smart_Cb del_cb)
void elm_gengrid_item_tooltip_unset (Elm_Object_Item *it)
void elm_gengrid_item_tooltip_style_set (Elm_Object_Item *it, const char *style)
const char * elm_gengrid_item_tooltip_style_get (const Elm_Object_Item *it)
void elm_gengrid_item_cursor_set (Elm_Object_Item *it, const char *cursor)
const char * elm_gengrid_item_cursor_get (const Elm_Object_Item *it)
void elm_gengrid_item_cursor_unset (Elm_Object_Item *it)
void elm_gengrid_item_cursor_style_set (Elm_Object_Item *it, const char *style)
const char * elm_gengrid_item_cursor_style_get (const Elm_Object_Item *it)
void elm_gengrid_item_cursor_engine_only_set (Elm_Object_Item *it, Eina_Bool engine_only)
Eina_Bool elm_gengrid_item_cursor_engine_only_get (const Elm_Object_Item *it)
void elm_gengrid_item_pos_get (const Elm_Object_Item *it, unsigned int *x, unsigned int *y)
void elm_gengrid_item_select_mode_set (Elm_Object_Item *it, Elm_Object_Select_Mode mode)
Elm_Object_Select_Mode elm_gengrid_item_select_mode_get (const Elm_Object_Item *it)
Evas_Objectelm_gengrid_add (Evas_Object *parent)

Enumeration Type Documentation

Gengrid reorder modes

Enumerator:
ELM_GENGRID_REORDER_TYPE_NORMAL 

Normal reorder type

ELM_GENGRID_REORDER_TYPE_SWAP 

Swap reorder type


Function Documentation

Add a new gengrid widget to the given parent Elementary (container) object

Parameters:
parentThe parent object
Returns:
a new gengrid widget handle or NULL, on errors

This function inserts a new gengrid widget on the canvas.

See also:
elm_gengrid_item_size_set()
elm_gengrid_group_item_size_set()
elm_gengrid_horizontal_set()
elm_gengrid_item_append()
elm_object_item_del()
elm_gengrid_clear()
Since :
N/A
Examples:
entry_example.c, gengrid_example.c, and index_example_02.c.
void elm_gengrid_align_get ( const Elm_Gengrid *  obj,
double *  align_x,
double *  align_y 
)

Get the items grid's alignment values within a given gengrid widget.

Note:
Use null pointers on the alignment values you're not interested in: they'll be ignored by the function.
Parameters:
[in]objThe object.
[out]align_xAlignment in the horizontal axis (0 <= align_x <= 1).
[out]align_yAlignment in the vertical axis (0 <= align_y <= 1).
Since :
N/A
Examples:
gengrid_example.c.
void elm_gengrid_align_set ( Elm_Gengrid *  obj,
double  align_x,
double  align_y 
)

Set the items grid's alignment within a given gengrid widget.

This sets the alignment of the whole grid of items of a gengrid within its given viewport. By default, those values are both 0.5, meaning that the gengrid will have its items grid placed exactly in the middle of its viewport.

Note:
If given alignment values are out of the cited ranges, they'll be changed to the nearest boundary values on the valid ranges.
Parameters:
[in]objThe object.
[in]align_xAlignment in the horizontal axis (0 <= align_x <= 1).
[in]align_yAlignment in the vertical axis (0 <= align_y <= 1).
Since :
N/A
Examples:
gengrid_example.c.
Elm_Widget_Item* elm_gengrid_at_xy_item_get ( const Elm_Gengrid *  obj,
int  x,
int  y,
int *  xposret,
int *  yposret 
)

Get the item that is at the x, y canvas coords.

This returns the item at the given coordinates (which are canvas relative, not object-relative). If an item is at that coordinate, that item handle is returned, and if xposret is not null, the integer pointed to is set to a value of -1, 0 or 1, depending if the coordinate is on the left portion of that item (-1), on the middle section (0) or on the right part (1).

If yposret is not null, the integer pointed to is set to a value of -1, 0 or 1, depending if the coordinate is on the upper portion of that item (-1), on the middle section (0) or on the lower part (1). If NULL is returned as an item (no item found there), then posret may indicate -1 or 1 based if the coordinate is above or below all items respectively in the gengrid.

Parameters:
[in]objThe object.
[in]xThe input x coordinate.
[in]yThe input y coordinate.
[out]xposretThe position relative to the item returned here.
[out]yposretThe position relative to the item returned here.
Returns:
The item at the coordinates or null if none.
Since :
N/A
void elm_gengrid_clear ( Elm_Gengrid *  obj)

Remove all items from a given gengrid widget.

This removes (and deletes) all items in obj, leaving it empty.

See elm_gengrid_item_del to remove just one item.

Parameters:
[in]objThe object.
Since :
N/A
Examples:
gengrid_example.c.
Eina_Bool elm_gengrid_filled_get ( const Elm_Gengrid *  obj)

Get how the items grid's filled within a given gengrid widget.

Note:
Use null pointers on the alignment values you're not interested in: they'll be ignored by the function.
Parameters:
[in]objThe object.
Returns:
true if the grid is filled, false otherwise
Since :
N/A
void elm_gengrid_filled_set ( Elm_Gengrid *  obj,
Eina_Bool  fill 
)

Set how the items grid's filled within a given gengrid widget.

This sets the fill state of the whole grid of items of a gengrid within its given viewport. By default, this value is false, meaning that if the first line of items grid's isn't filled, the items are centered with the alignment.

Parameters:
[in]objThe object.
[in]filltrue if the grid is filled, false otherwise
Since :
N/A
Elm_Widget_Item* elm_gengrid_first_item_get ( const Elm_Gengrid *  obj)

Get the first item in a given gengrid widget.

This returns the first item in the obj's internal list of items.

Parameters:
[in]objThe object.
Returns:
The first item's handle or null, if there are no items in obj (and on errors)
Since :
N/A
Examples:
gengrid_example.c.
void elm_gengrid_group_item_size_get ( const Elm_Gengrid *  obj,
int *  w,
int *  h 
)

Get the size set for the group items of a given gengrid widget.

Note:
Use null pointers on the size values you're not interested in: they'll be ignored by the function.
Parameters:
[in]objThe object.
[out]wThe group items' width.
[out]hThe group items' height.
Since :
N/A
void elm_gengrid_group_item_size_set ( Elm_Gengrid *  obj,
int  w,
int  h 
)

Set the size for the group items of a given gengrid widget.

A gengrid, after creation, has still no information on the size to give to each of its cells. So, you most probably will end up with squares one finger wide, the default size. Use this function to force a custom size for you group items, making them as big as you wish.

Parameters:
[in]objThe object.
[in]wThe group items' width.
[in]hThe group items' height.
Since :
N/A
Eina_Bool elm_gengrid_highlight_mode_get ( const Elm_Gengrid *  obj)

Control whether the gengrid items' should be highlighted when item selected.

Parameters:
[in]objThe object.
Returns:
true if item will be highlighted, false otherwise
Since :
N/A
void elm_gengrid_highlight_mode_set ( Elm_Gengrid *  obj,
Eina_Bool  highlight 
)

Control whether the gengrid items' should be highlighted when item selected.

Parameters:
[in]objThe object.
[in]highlighttrue if item will be highlighted, false otherwise
Since :
N/A
Eina_Bool elm_gengrid_horizontal_get ( const Elm_Gengrid *  obj)

Get for what direction a given gengrid widget will expand while placing its items.

Parameters:
[in]objThe object.
Returns:
true to make the gengrid expand horizontally, false to expand vertically.
Since :
N/A
void elm_gengrid_horizontal_set ( Elm_Gengrid *  obj,
Eina_Bool  horizontal 
)

Set the direction in which a given gengrid widget will expand while placing its items.

When in "horizontal mode" ($true), items will be placed in columns, from top to bottom and, when the space for a column is filled, another one is started on the right, thus expanding the grid horizontally. When in "vertical mode" ($false), though, items will be placed in rows, from left to right and, when the space for a row is filled, another one is started below, thus expanding the grid vertically.

Note:
By default, gengrid is in vertical mode, false.
Parameters:
[in]objThe object.
[in]horizontaltrue to make the gengrid expand horizontally, false to expand vertically.
Since :
N/A
Examples:
gengrid_example.c.
Elm_Widget_Item* elm_gengrid_item_append ( Elm_Gengrid *  obj,
const Elm_Gengrid_Item_Class itc,
const void *  data,
Evas_Smart_Cb  func,
const void *  func_data 
)

Append a new item in a given gengrid widget.

This adds an item to the beginning of the gengrid.

Parameters:
[in]objThe object.
[in]itcThe item class for the item.
[in]dataThe item data.
[in]funcConvenience function called when the item is selected.
[in]func_dataData to be passed to func.
Returns:
A handle to the item added or null on errors.
Since :
N/A
Examples:
entry_example.c, gengrid_example.c, and index_example_02.c.

Remove an item class in a given gengrid widget.

Parameters:
itcThe itc to be removed.

This removes item class from the gengrid widget. Whenever it has no more references to it, item class is going to be freed. Otherwise it just decreases its reference count.

See also:
elm_gengrid_item_class_new()
elm_gengrid_item_class_ref()
elm_gengrid_item_class_unref()
Since :
N/A
Examples:
entry_example.c.

Add a new gengrid item class in a given gengrid widget.

Returns:
New allocated a gengrid item class.

This adds gengrid item class for the gengrid widget. When adding an item, gengrid_item_{append, prepend, insert} function needs item class of the item. Given callback parameters are used at retrieving {text, content} of added item. Set as NULL if it's not used. If there's no available memory, return can be NULL.

See also:
elm_gengrid_item_class_free()
elm_gengrid_item_append()
Since :
N/A
Examples:
entry_example.c, and gengrid_example.c.

Increments object reference count for the item class.

Parameters:
itcThe given item class object to reference

This API just increases its reference count for item class management.

See also:
elm_gengrid_item_class_unref()
Since :
N/A

Decrements object reference count for the item class.

Parameters:
itcThe given item class object to reference

This API just decreases its reference count for item class management. Reference count can't be less than 0.

See also:
elm_gengrid_item_class_ref()
elm_gengrid_item_class_free()
Since :
N/A

Get if the (custom) cursor for a given gengrid item is being searched in its theme, also, or is only relying on the rendering engine.

Parameters:
ita gengrid item
Returns:
EINA_TRUE, if cursors are being looked for only on those provided by the rendering engine, EINA_FALSE if they are being searched on the widget's theme, as well.
See also:
elm_gengrid_item_cursor_engine_only_set(), for more details
Since :
N/A

Set if the (custom) cursor for a given gengrid item should be searched in its theme, also, or should only rely on the rendering engine.

Parameters:
ititem with custom (custom) cursor already set on
engine_onlyUse EINA_TRUE to have cursors looked for only on those provided by the rendering engine, EINA_FALSE to have them searched on the widget's theme, as well.
Note:
This call is of use only if you've set a custom cursor for gengrid items, with elm_gengrid_item_cursor_set().
By default, cursors will only be looked for between those provided by the rendering engine.
Since :
N/A
const char* elm_gengrid_item_cursor_get ( const Elm_Object_Item it)

Get the type of mouse pointer/cursor decoration set to be shown, when the mouse pointer is over the given gengrid widget item

Parameters:
itgengrid item with custom cursor set
Returns:
the cursor type's name or NULL, if no custom cursors were set to item (and on errors)
See also:
elm_object_cursor_get()
elm_gengrid_item_cursor_set() for more details
elm_gengrid_item_cursor_unset()
Since :
N/A
void elm_gengrid_item_cursor_set ( Elm_Object_Item it,
const char *  cursor 
)

Set the type of mouse pointer/cursor decoration to be shown, when the mouse pointer is over the given gengrid widget item

Parameters:
itgengrid item to customize cursor on
cursorthe cursor type's name

This function works analogously as elm_object_cursor_set(), but here the cursor's changing area is restricted to the item's area, and not the whole widget's. Note that that item cursors have precedence over widget cursors, so that a mouse over item will always show cursor type.

If this function is called twice for an object, a previously set cursor will be unset on the second call.

See also:
elm_object_cursor_set()
elm_gengrid_item_cursor_get()
elm_gengrid_item_cursor_unset()
Since :
N/A

Get the current style set for a given gengrid item's custom cursor

Parameters:
itgengrid item with custom cursor set.
Returns:
style the cursor style in use. If the object does not have a cursor set, then NULL is returned.
See also:
elm_gengrid_item_cursor_style_set() for more details
Since :
N/A
void elm_gengrid_item_cursor_style_set ( Elm_Object_Item it,
const char *  style 
)

Set a different style for a given custom cursor set for a gengrid item.

Parameters:
itgengrid item with custom cursor set
stylethe theme style to use (e.g. "default", "transparent", etc)

This function only makes sense when one is using custom mouse cursor decorations defined in a theme file , which can have, given a cursor name/type, alternate styles on it. It works analogously as elm_object_cursor_style_set(), but here applied only to gengrid item objects.

Warning:
Before you set a cursor style you should have defined a custom cursor previously on the item, with elm_gengrid_item_cursor_set()
See also:
elm_gengrid_item_cursor_engine_only_set()
elm_gengrid_item_cursor_style_get()
Since :
N/A

Unset any custom mouse pointer/cursor decoration set to be shown, when the mouse pointer is over the given gengrid widget item, thus making it show the default cursor again.

Parameters:
ita gengrid item

Use this call to undo any custom settings on this item's cursor decoration, bringing it back to defaults (no custom style set).

See also:
elm_object_cursor_unset()
elm_gengrid_item_cursor_set() for more details
Since :
N/A
Elm_Widget_Item* elm_gengrid_item_insert_after ( Elm_Gengrid *  obj,
const Elm_Gengrid_Item_Class itc,
const void *  data,
Elm_Widget_Item relative,
Evas_Smart_Cb  func,
const void *  func_data 
)

Insert an item after another in a gengrid widget.

This inserts an item after another in the gengrid.

Parameters:
[in]objThe object.
[in]itcThe item class for the item.
[in]dataThe item data.
[in]relativeThe item to place this new one after.
[in]funcConvenience function called when the item is selected.
[in]func_dataData to be passed to func.
Returns:
A handle to the item added or null on error.
Since :
N/A
Examples:
gengrid_example.c.
Elm_Widget_Item* elm_gengrid_item_insert_before ( Elm_Gengrid *  obj,
const Elm_Gengrid_Item_Class itc,
const void *  data,
Elm_Widget_Item relative,
Evas_Smart_Cb  func,
const void *  func_data 
)

Insert an item before another in a gengrid widget.

This inserts an item before another in the gengrid.

Parameters:
[in]objThe object.
[in]itcThe item class for the item.
[in]dataThe item data.
[in]relativeThe item to place this new one before.
[in]funcConvenience function called when the item is selected.
[in]func_dataData to be passed to func.
Returns:
A handle to the item added or null on errors.
Since :
N/A
Examples:
gengrid_example.c.
void elm_gengrid_item_pos_get ( const Elm_Object_Item it,
unsigned int *  x,
unsigned int *  y 
)

Get a given gengrid item's position, relative to the whole gengrid's grid area.

Parameters:
itThe Gengrid item.
xPointer to variable to store the item's row number.
yPointer to variable to store the item's column number.

This returns the "logical" position of the item within the gengrid. For example, (0, 1) would stand for first row, second column.

Since :
N/A
Examples:
gengrid_example.c.
Elm_Widget_Item* elm_gengrid_item_prepend ( Elm_Gengrid *  obj,
const Elm_Gengrid_Item_Class itc,
const void *  data,
Evas_Smart_Cb  func,
const void *  func_data 
)

Prepend a new item in a given gengrid widget.

This adds an item to the end of the gengrid.

Parameters:
[in]objThe object.
[in]itcThe item class for the item.
[in]dataThe item data.
[in]funcConvenience function called when the item is selected.
[in]func_dataData to be passed to func.
Returns:
A handle to the item added or null on errors.
Since :
N/A
Examples:
gengrid_example.c.
Elm_Object_Select_Mode elm_gengrid_item_select_mode_get ( const Elm_Object_Item it)

Get the gengrid item's select mode.

Parameters:
itThe gengrid item object
Returns:
The select mode (If getting mode is failed, it returns ELM_OBJECT_SELECT_MODE_MAX)
See also:
elm_gengrid_item_select_mode_set()
Since :
N/A
void elm_gengrid_item_select_mode_set ( Elm_Object_Item it,
Elm_Object_Select_Mode  mode 
)

Set the gengrid item's select mode.

Parameters:
itThe gengrid item object
modeThe select mode

elm_gengrid_select_mode_set() changes item's select mode.

  • ELM_OBJECT_SELECT_MODE_DEFAULT : The item will only call their selection func and callback when first becoming selected. Any further clicks will do nothing, unless you set always select mode.
  • ELM_OBJECT_SELECT_MODE_ALWAYS : This means that, even if selected, every click will make the selected callbacks be called.
  • ELM_OBJECT_SELECT_MODE_NONE : This will turn off the ability to select the item entirely and they will neither appear selected nor call selected callback functions.
  • ELM_OBJECT_SELECT_MODE_DISPLAY_ONLY : This will apply no-finger-size rule with ELM_OBJECT_SELECT_MODE_NONE. No-finger-size rule makes an item can be smaller than lower limit. Clickable objects should be bigger than human touch point device (your finger) for some touch or small screen devices. So it is enabled, the item can be shrink than predefined finger-size value. And the item will be updated.
See also:
elm_gengrid_item_select_mode_get()
Since :
N/A
void elm_gengrid_item_size_get ( const Elm_Gengrid *  obj,
int *  w,
int *  h 
)

Get the size set for the items of a given gengrid widget.

Note:
Use null pointers on the size values you're not interested in: they'll be ignored by the function.
Parameters:
[in]objThe object.
[out]wThe items' width.
[out]hThe items' height.
Since :
N/A
void elm_gengrid_item_size_set ( Elm_Gengrid *  obj,
int  w,
int  h 
)

Set the size for the items of a given gengrid widget.

A gengrid, after creation, has still no information on the size to give to each of its cells. So, you most probably will end up with squares one finger wide, the default size. Use this function to force a custom size for you items, making them as big as you wish.

Parameters:
[in]objThe object.
[in]wThe items' width.
[in]hThe items' height.
Since :
N/A
Examples:
entry_example.c, gengrid_example.c, and index_example_02.c.
Elm_Widget_Item* elm_gengrid_item_sorted_insert ( Elm_Gengrid *  obj,
const Elm_Gengrid_Item_Class itc,
const void *  data,
Eina_Compare_Cb  comp,
Evas_Smart_Cb  func,
const void *  func_data 
)

Insert an item in a gengrid widget using a user-defined sort function.

This inserts an item in the gengrid based on user defined comparison function. The two arguments passed to the function func are gengrid item handles to compare.

Parameters:
[in]objThe object.
[in]itcThe item class for the item.
[in]dataThe item data.
[in]compUser defined comparison function that defines the sort order based on gengrid item and its data.
[in]funcConvenience function called when the item is selected.
[in]func_dataData to be passed to func.
Returns:
A handle to the item added or null on errors.
Since :
N/A
void elm_gengrid_item_tooltip_content_cb_set ( Elm_Object_Item it,
Elm_Tooltip_Item_Content_Cb  func,
const void *  data,
Evas_Smart_Cb  del_cb 
)

Set the content to be shown in a given gengrid item's tooltip

Parameters:
itThe gengrid item.
funcThe function returning the tooltip contents.
dataWhat to provide to func as callback data/context.
del_cbCalled when data is not needed anymore, either when another callback replaces func, the tooltip is unset with elm_gengrid_item_tooltip_unset() or the owner item dies. This callback receives as its first parameter the given data, being event_info the item handle.

This call will setup the tooltip's contents to item (analogous to elm_object_tooltip_content_cb_set(), but being item tooltips with higher precedence than object tooltips). It can have only one tooltip at a time, so any previous tooltip content will get removed. func (with data) will be called every time Elementary needs to show the tooltip and it should return a valid Evas object, which will be fully managed by the tooltip system, getting deleted when the tooltip is gone.

In order to set just a text as a tooltip, look at elm_gengrid_item_tooltip_text_set().

Since :
N/A

Get the style set a given gengrid item's tooltip.

Parameters:
itgengrid item with tooltip already set on.
Returns:
style the theme style in use, which defaults to "default". If the object does not have a tooltip set, then NULL is returned.
See also:
elm_gengrid_item_tooltip_style_set() for more details
Since :
N/A
void elm_gengrid_item_tooltip_style_set ( Elm_Object_Item it,
const char *  style 
)

Set a different style for a given gengrid item's tooltip.

Parameters:
itgengrid item with tooltip set
stylethe theme style to use on tooltips (e.g. "default", "transparent", etc)

Tooltips can have alternate styles to be displayed on, which are defined by the theme set on Elementary. This function works analogously as elm_object_tooltip_style_set(), but here applied only to gengrid item objects. The default style for tooltips is "default".

Note:
before you set a style you should define a tooltip with elm_gengrid_item_tooltip_content_cb_set() or elm_gengrid_item_tooltip_text_set()
See also:
elm_gengrid_item_tooltip_style_get()
Since :
N/A
void elm_gengrid_item_tooltip_text_set ( Elm_Object_Item it,
const char *  text 
)

Set the text to be shown in a given gengrid item's tooltips.

Parameters:
itThe gengrid item
textThe text to set in the content

This call will setup the text to be used as tooltip to that item (analogous to elm_object_tooltip_text_set(), but being item tooltips with higher precedence than object tooltips). It can have only one tooltip at a time, so any previous tooltip data will get removed.

In order to set a content or something else as a tooltip, look at elm_gengrid_item_tooltip_content_cb_set().

Since :
N/A

Unset a tooltip from a given gengrid item

Parameters:
itgengrid item to remove a previously set tooltip from.

This call removes any tooltip set on item. The callback provided as del_cb to elm_gengrid_item_tooltip_content_cb_set() will be called to notify it is not used anymore (and have resources cleaned, if need be).

See also:
elm_gengrid_item_tooltip_content_cb_set()
Since :
N/A
unsigned int elm_gengrid_items_count ( const Elm_Gengrid *  obj)

Return how many items are currently in a list.

This behavior is O(1) and includes items which may or may not be realized.

Parameters:
[in]objThe object.
Returns:
Items in list
Since :
N/A
Elm_Widget_Item* elm_gengrid_last_item_get ( const Elm_Gengrid *  obj)

Get the last item in a given gengrid widget.

This returns the last item in the obj's internal list of items.

Parameters:
[in]objThe object.
Returns:
The last item's handle or null if there are no items in obj (and on errors).
Since :
N/A
Examples:
gengrid_example.c.
Eina_Bool elm_gengrid_multi_select_get ( const Elm_Gengrid *  obj)

Get whether multi-selection is enabled or disabled for a given gengrid widget.

Parameters:
[in]objThe object.
Returns:
true if multislect is enabled, false otherwise
Since :
N/A
Examples:
gengrid_example.c.
void elm_gengrid_multi_select_set ( Elm_Gengrid *  obj,
Eina_Bool  multi 
)

Enable or disable multi-selection in a given gengrid widget.

Multi-selection is the ability to have more than one item selected, on a given gengrid, simultaneously. When it is enabled, a sequence of clicks on different items will make them all selected, progressively. A click on an already selected item will unselect it. If interacting via the keyboard, multi-selection is enabled while holding the "Shift" key.

Note:
By default, multi-selection is disabled on gengrids.
Parameters:
[in]objThe object.
[in]multitrue if multislect is enabled, false otherwise
Since :
N/A
Examples:
gengrid_example.c.
Eina_List* elm_gengrid_realized_items_get ( const Elm_Gengrid *  obj)

Get a list of realized items in gengrid.

This returns a list of the realized items in the gengrid. The list contains gengrid item pointers. The list must be freed by the caller when done with eina_list_free(). The item pointers in the list are only valid so long as those items are not deleted or the gengrid is not deleted.

Parameters:
[in]objThe object.
Returns:
The list of realized items or null if none are realized.
Since :
N/A
void elm_gengrid_realized_items_update ( Elm_Gengrid *  obj)

Update the contents of all realized items.

This updates all realized items by calling all the item class functions again to get the contents, texts and states. Use this when the original item data has changed and the changes are desired to be reflected.

To update just one item, use elm_gengrid_item_update.

Parameters:
[in]objThe object.
Since :
N/A
Eina_Bool elm_gengrid_reorder_mode_get ( const Elm_Gengrid *  obj)

Get whether a given gengrid widget is or not able have items reordered.

Parameters:
[in]objThe object.
Returns:
Use true to turn reordering on, false to turn it off.
Since :
N/A
void elm_gengrid_reorder_mode_set ( Elm_Gengrid *  obj,
Eina_Bool  reorder_mode 
)

Set whether a given gengrid widget is or not able have items reordered.

If a gengrid is set to allow reordering, a click held for more than 0.5 over a given item will highlight it specially, signaling the gengrid has entered the reordering state. From that time on, the user will be able to, while still holding the mouse button down, move the item freely in the gengrid's viewport, replacing to said item to the locations it goes to. The replacements will be animated and, whenever the user releases the mouse button, the item being replaced gets a new definitive place in the grid.

Parameters:
[in]objThe object.
[in]reorder_modeUse true to turn reordering on, false to turn it off.
Since :
N/A
Elm_Object_Select_Mode elm_gengrid_select_mode_get ( const Elm_Gengrid *  obj)

Get the gengrid select mode.

Parameters:
[in]objThe object.
Returns:
The select mode.
Since :
N/A
void elm_gengrid_select_mode_set ( Elm_Gengrid *  obj,
Elm_Object_Select_Mode  mode 
)

Set the gengrid select mode.

This changes item select mode in the gengrid widget. #ELM_OBJECT_SELECT_MODE_DEFAULT means that items will only call their selection func and callback when first becoming selected. Any further clicks will do nothing, unless you set always select mode. #ELM_OBJECT_SELECT_MODE_ALWAYS means that even if selected, every click will make the selected callbacks be called. #ELM_OBJECT_SELECT_MODE_NONE will turn off the ability to select items entirely and they will neither appear selected nor call selected callback functions.

Parameters:
[in]objThe object.
[in]modeThe select mode.
Since :
N/A
Examples:
gengrid_example.c.
Elm_Widget_Item* elm_gengrid_selected_item_get ( const Elm_Gengrid *  obj)

Get the selected item in a given gengrid widget.

This returns the selected item in obj. If multi selection is enabled on obj (See elm_gengrid_multi_select_set), only the first item in the list is selected, which might not be very useful. For that case, see elm_gengrid_selected_items_get.

Parameters:
[in]objThe object.
Returns:
The selected item's handle or null if none is selected at the moment (and on errors).
Since :
N/A
Examples:
gengrid_example.c.
const Eina_List* elm_gengrid_selected_items_get ( const Elm_Gengrid *  obj)

Get a list of selected items in a given gengrid.

This returns a list of the selected items, in the order that they appear in the grid. This list is only valid as long as no more items are selected or unselected (or unselected implicitly by deletion). The list contains Gengrid item pointers as data, naturally.

Parameters:
[in]objThe object.
Returns:
The list of selected items or null, if none is selected at the moment (and on errors).
Since :
N/A
Examples:
gengrid_example.c.