Tizen Native API
3.0
|
test_bouncing_ball.c
#ifdef HAVE_CONFIG_H # include <config.h> #endif #include "ephysics_test.h" static Eina_Bool _on_keydown(void *data, Evas_Object *obj __UNUSED__, Evas_Object *src __UNUSED__, Evas_Callback_Type type, void *event_info) { Evas_Event_Key_Down *ev = event_info; EPhysics_Body *body = data; if (type != EVAS_CALLBACK_KEY_UP) return EINA_FALSE; if (strcmp(ev->key, "Up") == 0) ephysics_body_central_impulse_apply(body, 0, -300, 0); else if (strcmp(ev->key, "Down") == 0) ephysics_body_central_impulse_apply(body, 0, 300, 0); else if (strcmp(ev->key, "Right") == 0) ephysics_body_central_impulse_apply(body, 300, 0, 0); else if (strcmp(ev->key, "Left") == 0) ephysics_body_central_impulse_apply(body, -300, 0, 0); return EINA_TRUE; } static void _world_populate(Test_Data *test_data) { Evas_Object *sphere, *shadow; EPhysics_Body *fall_body; shadow = elm_layout_add(test_data->win); elm_layout_file_set( shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball"); evas_object_move(shadow, WIDTH / 3, FLOOR_Y); evas_object_resize(shadow, 70, 3); evas_object_show(shadow); test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow); sphere = elm_image_add(test_data->win); elm_image_file_set( sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball"); evas_object_move(sphere, WIDTH / 3, HEIGHT / 8); evas_object_resize(sphere, 70, 70); evas_object_show(sphere); test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere); fall_body = ephysics_body_sphere_add(test_data->world); ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE); ephysics_body_restitution_set(fall_body, 0.95); ephysics_body_friction_set(fall_body, 0.1); ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE, update_object_cb, shadow); test_data->bodies = eina_list_append(test_data->bodies, fall_body); test_data->data = fall_body; } static void _restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__) { Test_Data *test_data = data; DBG("Restart pressed"); elm_object_event_callback_del(test_data->win, _on_keydown, test_data->data); test_clean(test_data); _world_populate(test_data); elm_object_event_callback_add(test_data->win, _on_keydown, test_data->data); } void test_bouncing_ball(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { EPhysics_Body *boundary; EPhysics_World *world; Test_Data *test_data; if (!ephysics_init()) return; test_data = test_data_new(); test_win_add(test_data, "Bouncing Ball", EINA_TRUE); elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme", _restart, test_data); elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test"); elm_object_signal_emit(test_data->layout, "arrows,show", "ephysics_test"); world = ephysics_world_new(); ephysics_world_light_all_bodies_set(world, EINA_TRUE); ephysics_world_render_geometry_set(world, 50, 40, -50, WIDTH - 100, FLOOR_Y - 40, DEPTH); test_data->world = world; boundary = ephysics_body_bottom_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 0.65); ephysics_body_friction_set(boundary, 4); boundary = ephysics_body_right_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 0.4); ephysics_body_friction_set(boundary, 3); boundary = ephysics_body_left_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 0.4); ephysics_body_friction_set(boundary, 3); ephysics_body_top_boundary_add(test_data->world); _world_populate(test_data); elm_object_event_callback_add(test_data->win, _on_keydown, test_data->data); }