The shading mode used by MeshVisual.  
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Enumerations | 
| enum   | Value  | 
|   | The shading mode used by MeshVisual.  More...
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Detailed Description
The shading mode used by MeshVisual. 
- Since:
 - 3.0, DALi version 1.1.45 
 
Enumeration Type Documentation
The shading mode used by MeshVisual. 
- Since:
 - 3.0, DALi version 1.1.45 
 
- Enumerator: 
 
| TEXTURELESS_WITH_DIFFUSE_LIGHTING  | 
 *Simplest*. One color that is lit by ambient and diffuse lighting.  
- Since:
 - 3.0, DALi version 1.1.45 
  
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| TEXTURED_WITH_SPECULAR_LIGHTING  | 
 Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting.  
- Since:
 - 3.0, DALi version 1.1.45 
  
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| TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING  | 
 Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting.  
- Since:
 - 3.0, DALi version 1.1.45 
  
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